Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Best thing to do before launching is to make sure that you have a MOSS in the water moving away from you. After launch.... DIVE, dive, dive and increase speed to move away from the launch point.
All stealth is lost the moment you launch a missile of any kind.
The big investment you make, the sound you produce is a give away to any ship or task force for that matter not to mention the Tu-95's and remnant Kamov's..
My advise, only use them when all ships but your primary is destroyed and load up four of those suckers, fire them all and load back to 48's, go deep and run, run, run!!
This theory however renders anti ship missiles as almost useless. It'll just be that you use missiles on non combatant targets to save on torps.
The TASM is superior in almost every way, and by a lot.
Only "downside" is that it takes 1 hour to load/unload when docked, where the UGM-84 takes half an hour.
Correct me if I'm wrong.
Make yourself missions of increasing difficulty IN JUST 1 minute each and simply practice it. It is very fun.
TASM is slower IRL and is larger too. It is therefore easier to shoot down. Whether or not that's true in game, I have no idea. It has a larger warhead than the puny one on the Harpoon though.
The Harpoon has also essentially been phased out of service on SSNs as well, for various reasons.
Fortunately, they still have use in 1984 :D
They're also useful if you've got a cruiser hightailing it away from you and too far for torpedos.
You gotta run afterwards though.
Harpoons are usually able to be deployed in one direction and then turn on a final attack heading before starting their search with the radar in its nose. for maximum effect in defeating CIWS, you should have multiple directions of attack.