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Released 11 Jun 17
General
Unit Reference and Vessel Selection navigation arrows
Option: Hide Low Sol. Contacts, added "in 3D" to clarify
Soviet weapon sprites added
Updated Narwhal description
Fixed numerous typos
Combat
Camera movement deactivated when in full screen tactical map
Zoom out key no longer leaves periscope view
Decoys no longer count as weapons when leaving combat
Leave combat nearby vessels simplified to check < 15KYD, not sinking and not a whale
Weapons.txt new variable: WireBreakOnLaunchProbability
Weapons.txt new variable: WireBreakSpeedThreshold, 10% per kn over threshold, checked every 5 sec
AI subs suffer wire break on launch
AI weapon systems disabled on sunk
Expanded depth mask width for ultra-wide displays
Missile pop-up improved
Firing VLS no longer subtracts from internal stores
MADDetectionRangeInYards=1000 added to config.txt
Fixed min-map proportions for various HUD scale values
Weapon warhead sizes reduced
config.txt added NearbyVesselMinDistance=15000 for leaving combat threshold
config.txt added NearbyWeaponMinDistance=10000 for leaving combat threshold
config.txt added NearbyAircraftMinDistance=10000 for leaving combat threshold
Mini-map "zoomable" area now matches mini-map size
Abandon ship now always available to leave combat, but no chance for survival if below escape depth
Stores now correctly display number of weapons if open when firing
Fixed a bug (screechSound) where ships would not get flagged as sunk causing them to still attack/move
Fixed an internal error when empty tube got knocked out
Knocking out an already KO'ed tube no longer generates generic tube damaged message
Campaign
Noisemakers replenished on entering port
Hull damage auto-repaired on entering port (time = % damage * repairPenalty * difficultyModifier)
Added black mask behind map for non- 16:9 aspect ratios
Repairing Tubes in port restores tubes for use
Fixed a bug where noisemakers in play at end of combat break next mission/event flow
Fixed erroneous nautical mile range calculations for enemy recon planes and airbases
Might have fixed port/briefing buttons not responding (needs verifying)
Force task force de-activation immediately after Action Report to prevent possible re-engagement
Pressing Continue Key (space) pauses strategic map
Submarine only groups do not get escorting aircraft
Combat start depths changed to 50,150,600
Fixed general campaign missions with bad parameters
Insertion missions removed fixed wing aircraft
Sonobarriers removed from ports since undetectable and not fun
Released 16 Jun 17
General
Fixed more typos
Fixed bad missile references for Delta III and IV
Added missing whiskey, kilo and romeo profiles to all single missions
hud/default.txt corrected TorpedoTube to TorpedoTubeUnselected
Added Kresta I profile to Single Missions that were missing it
Removed GUI camera depth swapping on opening Help which might solve unresponsive buttons in port
Combat
Can no longer throw SEALs overboard by clicking on their icon in stores panel
Reactor SCRAM should no longer cause player to continue at -7 knots
Wire icon no longer disappears when opening panels
Noisemakers on board decreases correctly when one dropped while stores panel open
Restored warheads to original (higher) values
Signature profile buttons moved out of profile and given icons
Correct signature profile auto-displayed if contact classified
Contact names keep their initial designation plus the vessel class
Force all sensor data off for sunken AI vessels
Campaign
Fixed EnemyUnitMissionCritical parameters in LANDING_FORCE missions for 84 campaign causing sinking of all transports to not win the mission.
"Mission deployment zone nearby" message added to briefings to clarify when you are on an actual insertion or land strike mission vs a general encounter
SEALs can no longer be captured, if you deploy them, they succeed
Home port locaton larger and marked in green on Strategic Map
campaign_data new variable PlayerPositionOnLeavePort=-242,-154, places player sub at consistent position when leaving port
Save hull status on enting port so as damage not re-applied of an event occurs while in port
Archangel insertion mission fixed in order to generate terrain correctly
Auto-enter port once in close proximity
Added colour coding to INSERTION and LAND_STRIKE mission orders to prompt when required weapons/SEALs are on board
Added Brief button to strategic map to open briefing
19 Jun 17
Several changes to the default folder file structure were made which will impact mods and localisations which have edited these files. See below.
General
Added in game recognition manual linked to Signature tab
Fixed recognition manual anchor so as to say on screen when adjusting HUD scale
Soviet mast textures fixed
Kotlin now uses the newly added wp_sm2_shell naval guns.
language_en/dictionary/dictionary_interface.txt - added new variables
language_en/sensors/sensors.txt - restructured the entire file to:
sensor_reference=sensor_display_name=sensor_description
language_en/weapon/depth_weapon_display_names.txt - this is a new file for other weapons using the format:
weapon_reference=weapon_display_name=weapon_description
hud/default.txt - added new variables
default/vessels/profile - new folder containing all ship profile images
23 Jun 17
Campaign
Fixed typos in default\campaign\campaign001\missions\SSBN_PATROL_1.txt and LAND_STRIKE_LOCATION_10.txt which broke these missions
SSN_WOLFPACK_4 added [MISSION WIN] tag to language file
84 INSERTION missions added missing [MISSION MISSED] tags to language files
Increased period between land war events; 48 to 168 hours to increase duration of both campaigns
Increased TerritoryTakebackThreshold to 5 for both campaigns to increase campaign duration
Increased number of initial invaded zones for both campaigns
Fixed broken port issues which seemed associated with receiving medals
Fixed a bug where "cumulative" medals were not being awarded
MapTimeCompression now adhered to when pausing strategic map with Space
DateTitle no longer shows date when credits roll at end of campaign
Legion of merit award renamed to remove "navy" from prefix: campaign event files and in both campaign_data.txt files
Legion Of Merit award title corrected to be LEGION OF MERIT MEDAL for both campaign award events
All award events music score corrected to "Cold Waters Theme" (except Purple Heart)
6 Jul 17
Crew voices (in progress) are in but disabled by default in version 1.05b.
To enable them simply open default/hud/default.txt and change LogVoiceVolume=0 to a value between 0-1 for volume.
General
Opening Help in After Action Report no longer opens mini-map which breaks subsequent Back button
Removed legacy WeaponName and WeaponDescription fields from weapons.txt
Removed legacy RADARID field from sensors.txt
aircraft.txt stats modified (additional weapons added later when combat balanced better)
Juliette designation corrected to SSG
Added date to Single Missions descriptions
default/hud/default.txt added MissionMarkerColorInsertion and MissionMarkerColorLandStrike variables
Added new optional variable to mission files, MissionPositionColor=LAND_STRIKE to colour deployment zone marker based on mission type
Added missing MaxPitchAngle=25 variable to MK37 in weapons.txt
Added temporary LogVoiceVolume=0 parameter to default/hud/default.txt (set to 1 to enable voices)
Voice talent added to credits
Fixed typo for Bear reference data height
Number of functional torpedo tubes no longer limited to 6
Combat
Player speed no longer defaults to emergency back if reactor offline when changing speed
Moving in reverse now generates noise in Signature panel display correctly
Back Emergency increases noise rather than decreasing it below All Stop
Sunk vessels no longer detected by player ESM
Sunk vessels no longer perform surface or air radar checks
Sunk vessels no longer ping with active sonar
Opening Help in periscope view forces periscope view closed
Fixed a bug where negative ballast not applied if player sub riding too high in the water, prevented submerging
default/hud/default.txt added [ESM Meter] colour variables to aid readability of ESM meter
Switching a wire guided torpedo from passive to active now works
Fixed towed array calculations for AI vessels
Crew voices added to audio/voices folder and implemented
Anechoic coating decreases active torpedo sensor range by 50%
Reference manual now opens to current signature profile
Spec Ops team now deploys at under 5 knots, rather than at stop
Increased TLAM cruise altitude to 300 to assist with terrain avoidance
TLAM homing in on target (activate in red circle) now provides log message
Land strike complete message displayed in log once all required TLAMs homing (activate in red circle)
Mini-map display now correctly offset when bottom left panel is moved by editing default/hud/default.txt
Enemy surface ships no longer deploy chaff or fire CIWS guns at land attacking missiles
Fixed a bug where sub riding too high in the water could "hover"
Sonarman voice now calls correct bearing to noisemakers
Sinking vessels can no longer be selected as a contact
Clicking a sunk vessel icon on map moves camera to that sinking vessel
Campaign
MapTimeCompression set globally and synced with pausing, briefings, summary, events, campaign menu, new sub assignment and campaign end
Port reload/unload/Spec Ops time required labels corrected for difficulty level modifiers
Verified subsystem displayed repair times take into account difficulty level modifiers
campaign_data.txt CampaignPoints and CampaignStart points values doubled for both campaigns to increase their length
Fixed a possible mismatch of player weapons in tubes which might cause some downstream bugs
Restructured EndLevel() in attempt to minimise impact of unknown bug
Fixed a bug where missing a mission caused all subsequent radio messages to state failed, even if won
Corrected all LAND_STRIKE missions to require 8 weapons fired at deployment zone
New Holy Loch background added for both campaigns
Fixed a bug where entering combat near/between two (or more) ports broke mission (blank blue underwater screen)
Fixed a bug where null minefields were trying to be checked with nav sonar
Campaign summary now correctly tracks completed land strike and insertion missions
Exit mission menu now displays whether land strike or insertion mission is complete
Leave Combat button now correctly detects if player sub is sunk
Time in port display time now correctly resets to 0 on entering port
Entering combat with propulsion damage now adjusts max speed accordingly
28 Jul 17
Crew voices (in progress) are in but disabled by default in version 1.05b.
To enable them simply open default/hud/default.txt and change LogVoiceVolume=0 to a value between 0-1 for volume.
General
Added wireBreakOnLaunchProbability=0.1 to weapons.txt
Added wireBreakThreshold=30 to weapons.txt (2x speed + planes angle - 30) / 50 every 6 seconds
<POSTHUMOUSLY>, <PLAYERVESSELNAVY>, <SHIPTYPE> and <SHIPDESIGNATION> now use dictionary values
dictionary_interface.txt ReferenceSonobuoy=Sonobuoy changed to ReferenceSonobuoys=Sonobuoys
config.txt added DetectionThreshold=10, MaintainContactThreshold=1
config.txt added ContactProfileGraphicFactor=2 (factor intensity of contact divided by), must be >= 1
For training missions, all tubes get wires and wires cannot be cut/broken
config/txt added LoadVideos=TRUE, setting to FALSE disables menu and credits vidoes
Udaloy edited to carry 2 helicopters
Combat
Recognition manual "tons" now uses dictionary
Fixed errors with reloading if greater than 6 tubes on submarine
Terrain chunks are now always drawn near player submarine regardless of camera position
Fixed a bug where non-wire guided torpedoes could be wire guided by AI submarines
Improved AI depth keeping to prevent submarines from hitting seabed or going below crush depth
Improved AI navigation when near terrain or icebergs
AI Submarines and escorts no longer share contact data
Submarines no longer use Hunter/Killer logic
Raised masts no longer damaged by diving/depth (only speed)
Mk48 sensor angle decreased
Sinking vessels less likely to attract torpedoes over time
Torpedo tubes may jam at 20+ knots
Homing torpedoes no longer use lead logic
Whales no longer drawn as "ships" in Conditions panel (not drawn at all)
Improved AI depth keeping to prevent submarines diving too deep when evading torpedoes
AI submarines now use active sonar less frequently
"\n" now correctly parsed in recognition manual information window
Campaign
Fixed broken INSERTION and LAND_STRIKE missions which caused Action Report bug
Fixed several missing delimiters "|" in both campaign partol_outcomes.txt files
Added new parameters to campaign_data.txt for strategic map icon colours;
PlayerIconColor=2,84,166,255
EnemyIconColor=255,0,0,255
ContactOverTimeColor1=255,0,0,255
ContactOverTimeColor2=192,0,0,255
ContactOverTimeColor3=128,0,0,255
ContactOverTimeColor4=64,0,0,255
Fixed a bug with EventsDebugOnContinue=TRUE for testing event content
<POSTHUMOUSLY> tag should now be applied correctly when awarded medals
31 Aug 17
Version 1.07d is a major re-working of the user interface and finalising of the crew voices. Note that additional ships, weapons and helicopters have been removed for now while we focus on getting the GUI tested and deployed.
The new GUI functionality is mostly redundant such that Cold Waters can be played predominately from the keyboard as it was prior to 1.07d. Access to the new GUI functionality is via tabs which are minimsed by default with the exception of weapon buttons which now appear on the Weapons panel and the Periscope/ESM toolbar which auto appears once masts are raised.
General
Removed LogVoiceVolume from default/hud/default.txt
Added options slider for crew voice volume
Added option for tooltips on/off (default on)
GenerateFullLog=TRUE added to config.txt to enable/disable full logging
Manual updated
Combat
AI firing missile, torpedo, mortar, shell or depth bomb drops out of time compression
config.txt MAD sensor range decreased to 400 yards
Added status icons for auto depth and course changes
Stores renamed to Weapons and redesigned
Buttons corresponding to most keys added
Tooltips added across all GUI buttons
Optional sim-like navigation commands added
Cause of player sub sinking/destroyed added to After Action Report
All bugs reported in 1.07 alpha fixed
Fixed display bug to show correct number of noisemakers on board
Calling Silent Running now correctly sets the speed display in the Helm panel
Repaired subsystem voice audio now calls out the correct subsystem
Modified some crew voice priorities for more consistent behaviour
dictionary_message_log.txt fixed bad reference to wire break audio clip
Hiding the HUD no longer breaks auto-helm commands
Hiding the HUD no longer prevents crew voices
New combat GUI Features:
New tabs for Helm, Dive and Sensors toolbars
Set speed to individual knot value
Direct telegraph
Plot course via map way point
Move submarine to depth in 50 ft increments
Move submarine to periscope depth
Emergency Deep - sets planes/ballast to max down and flank speed
Redesigned ESM meter
Masts toolbar added which appears once periscope or ESM mast is raised
Fully expanded and scrolling message log
Campaign
Noisemakers now correctly reloaded when leaving port
Return to base mission now given if < 8-12 total weapons or hull < 50%
Edits to game data files:
dictionary_message_log.txt has been completely overhauled in conjunction with new audio file names.
default/hud/default.txt has been completely overhauled in order to support the new user interface. Note new toolbar position and option to anchor it to the mini-map:
default_keys.txt updated to contain new key commands
dictionary_interface.txt added new values:
4 Sep 17
Combat
Conditions tab can now be scaled to 1000, 2000, 3000 ft max.
Set depth meter set to closest 50 ft increment at mission start
Emergency deep now lowers all undamaged masts
Silent running now sets speed correctly if individual knot setting is being used
Capsized vessels should no longer attack/sail forward (needs verifying)
All toolbars can now be forced on and individually offset to any position on screen
Forcing toolbars on hides tabs for them and disables opening/closing of them
default/hud/default.txt added new variables:
22 Sep 2017
General
Kommunist Class merchant added
Mil Mi-14 (Haze) Anti-Submarine Warfare (ASW) helicopter added
Haze helicopters added to land-based missions (Land Strike and Insertion)
Beriev Be-12 Chayka (Mail) Anti-Submarine Warfare (ASW) amphibious aircraft added
MK45, AT-1, AT-2, SET-40 torpedoes added
All US submarines models improved
Vessel, aircraft, weapon references to textures and audio now check external folders (override/default)
TLAM cruise altitude set to 500 to aid with terrain avoidance
Unit Reference now has filters for global/nations as well as shortcuts to submarines, warships, biologic, aircraft and weapons
Rebalanced noise levels across all submarines
Rebalanced sonar performance to be in line with performance quoted by USNI reference
Aircraft and Helos now have their historical loadouts
Tweaked the Mk48 sensor to be less overpowered
dictionary_interface.txt Noisemaker renamed to DECOY
Number of noisemakers on board displayed again in weapons rearm panel
Combat
Weapons tab now displays number of wires used/available for your submarine
Recognition manual now displays submarine test depths
Recognition manual now has shortcuts to sub, warship and merchant classes
Recognition manual now has shortcut to own sub to allow viewing of own sub statistics along with weapons data
Signature panel now has shortcuts to sub, warship and merchant classes
Different HUDs now load correctly without the need to return to main menu
Sonarman now calls out correct contact number when detecting transient from a known contact
Campaign
Land Strike missions no longer display or require a "target zone", just fire anywhere and the TLAM counts as away
Broken After Action Reports for Land Strike missions fixed
Noisemaker rearm at port uses the correct value in vessel txt file instead of 20
dictionary_interface.txt added new values for in game recognition manual:
25 Dec 2017
General
"Default Commander Name" now uses language dictionary value
Fixed typo in sensor_display_names.txt and sensors.txt "Spin Trough"
config.txt added ForceCampaignMissionNumber=FALSE for debugging specific mission instance of ForceCampaignMissionType
PeriscopeDepthInFeet=45 variable now supported in vessel files, default value if omitted is 45
Added Mail and Haze to Strike from the Sea and Narvik Caper Single Missions
Added support for vessels at anchor near ports
Missiles cannot target anchored ships in close proximity to docks
Added support for multiple rudders on vessels
Seaweed patches added in shallow waters
Fixed prop location on Kilo
default/campaign/campaignXXX/language_en/events/content/patrol_outcome_end.txt to handle court martial ending
Added SHIPDOCK positions to all ports
Removed red TLAM circle from Strike from the Sea Single Mission as TLAMs auto home added as of version 1.08c
OtherVessels removed from Single mission files and added to default/campaign/maps/norwegian_sea_traffic.txt
VesselsAndTraffic=campaign/maps/norwegian_sea_traffic added to all Single Missions and campaign_data.txt files to reference neutral traffic and lists of ships available for Signature Analysis
Oil rig positions added to default/campaign/maps/norwegian_sea_world_objects
Added new text files default/campaign/maps/norwegian_sea_world_objects_68.txt and default/campaign/maps/norwegian_sea_traffic_68.txt
Fixed damage decal graphical issues
PeriscopeDepthInFeet vessel file variable fixed
Additional civ variants of existing Soviet vessels added and added to norwegian_sea_traffic files
Fixed rare crash in Single Missions caused by not clearing UsePresetPositions flag
Recognition Manual no longer displays in credits if left open at end of campaign
Neutral vessels incorporated into enemy formations now get a correct NeutralMerchantFlags4 flag assigned
Fixed all new vessels and radar orientation issues
Added civ_ms_old_freighter
Added civ_ms_old_freighter to norwegian_sea_traffic.txt files
default/language_en/dictionary/dictionary_interface.txt added contact types:
Removed deprecated variables from default/language_en/message/briefing.txt (StrengthTypes, ConditionTypes and TextInPort)
civ_ms_old_freighter fixed broken signature graphic
civ_ms_old_freighter and civ_ms_act_1 profile images updated
Neutral flags colour now set correctly at night
New vessels and oil rigs added:
civ_fv_trawler
civ_ms_freighter_a
civ_ms_freighter_b
civ_ms_super_p
civ_ms_encounter
civ_ms_sl7
civ_oilrig
civ_spar_rig
Combat
Recognition manual displays correct sonar frequencies
Helmsman now calls correct speed if entering Silent Running above 5 knots
Sonarman now calls out faded contact bearing at mission start if initial contact is lost
AI take snapshots toward incoming torpedoes with torpedo and/or ASW missile spreads
Snapshots with missiles, range spread
Snapshots with torpedoes, bearing spread
Snapshot probability tied to game difficulty (40%, 70%, 100%, 100%)
Torpedo snapshot number fired tied to quality of enemy solution against player
AI surface vessels now more aggressive with using torpedoes
Decreased radius of depth charge, depth bomb and naval shell blast zones by 50%
Fixed a bug where sinking a contact not currently detected threw a script error
Fixed some physics issues with depth bomb trajectories
Fixed an error with ship fires burning script
Despawn ships that cannot be assigned a valid start position (due to terrain)
Damage decals updated
Whales no longer detected by radar
Whales no longer targetted by missiles
Contact will not upgrade to Master if sinking
Sinking ships no longer updated by radar/ESM
Multiple S1 contacts bug fixed
Whales spawn frequency dropped from 100% to the intended 10%
Decreased overall number of enemy weapons fired
Blastzones of depth bombs, mortars and shells increased
Incoming torpedo status icon now correctly displays if any torpedo is homing on player sub
AI torpedoes are depth set to not home on surface vessels
MOSS no longer gradually descends after reaching waypoint
Initial sonar contact callouts corrected and improved for new and lost contacts
Fixed misclassification of contacts and duplicate initial contact names
Fixed a bug where contact names could not get generated correctly leading to blank or duplicate names
Fixed a bug where initial contact had TMA progress calculated when it should not
Improved combat spawn conditions to reduce interference by neutrals
Campaign
Whales now correctly spawn in campaign missions
Improved campaign mission generation for more mission variety
campaign_data.txt added DefaultMissionTypes=SSN_WOLFPACK,SS_WOLFPACK to fall back to these types when a valid mission cannot be found
Fixed ASUW_STRIKE and RESUPPLY_CONVOY missions which were not being generated correctly
Enemy occupied locations now correctly calculated for mission types requiring them
Fixed SS_WOLFPACK_2 missions (84, 68 campaigns) which lacked waypoint data
Removed non-player CONVOY missions from 68 and 84 campaign_data.txt as they broke mission generation
Event texts use correct file values for headers: "THE SECRETARY OF THE NAVY<n>WASHINGTON" and "ACHIEVEMENTS TO DATE"
Events new variable: ForwardDate=7,14 sets date forward by range for all intro and conclusion events to simulate passage of time
Added Mail to INSERTION and LAND_STRIKE missions
Fixed bad mission files for INSERTION missions in 84 campaign: Narvik, Reykjavik, Bergen, Trondheim
Added air patrols for INSERTION missions in 84 campaign: Narvik, Reykjavik, Bergen, Trondheim
New player mission checks if location based and too close to current player position to prevent auto-failing mission
campaign_data.txt added CivilianTraffic=campaign/maps/norwegian_sea_traffic
default/campaign/maps added norwegian_sea_traffic.txt files for 84 and 68 campaign
default/campaign/campaignXXX/language_en/events/content/patrol_outcome_end.txt added for court martial ending of campaign
Court martial added as an actual event to campaign_data.txt files
New event tag COURT_MARTIAL added to campaign_data.txt files
event_campaign_court_martial.txt added to campaign/campaignXXX/language_en/events
Threshold for court martial decreased based on difficulty level
Fixed a bug where doing an INSERTION of LAND_STRIKE mission crashed the next mission/briefing screen
Patrol aircraft now appear in campaign missions based on combat distance from airfields, nearest recon and whether player is detected at combat start
Fixed chance for subsequent mission crash due to assignment of neutral flags in the previous mission
Increased escorts in 68 campaign for some missions where 0 escorts could be generated
Mission orders clarified to be aware of neutrals in the region
Strategic map now moves player sub at flank speed
Strategic map speeds now correctly used at start of combat (max telegraph value 5)
SSBN_PATROL_1 language file, clarified that it is a surface group you are hunting with a boomer below
Disabled event date forwarding as it caused the date to be out of sync at campaign start
Finally fixed the issues with INSERTION and LAND_STRIKE missions crashing
14 May 2018
General
PersicopeDpethinFeet variable now applied to the auto dropping of masts
Fixed the <n> in event headers
Helo and aircraft now support 0 sonobuoys and 0 depth bombs
Helo torpedo hardpoints added
CIWS particle now specified in ship txt file: Anti-MissileGunParticle=ships/particles/tracers_burst
Tree density now specified by biome
New terrain shader and textures for better visuals and performance
Fixed an offset bug with Scenery object spawn locations
Fixed a bug where terrain tiles could be missing
Added glow maps for urban area lighting to be enabled at night
Fixed text overlap for VLS stores in rearm panel
Corrected numerous typos
Corrected trawler tonnages
Adjusted VLS default loadout to 8 TLAM and 4 TASM on LA flt 2 and 3
Fixed Seawolf tube positions
New vessels added:
New weapons added:
New aircraft added:
Combat
Torpedoes launched from surface ships should run deeper to avoid hitting the launching ship
Added support for rear facing CIWS guns
Player sub active sonar no longer pings if sinking
Enemy vessels no longer counter fire with both torpedoes and missiles (just one at a time)
Flooding no longer resumes in a compartment once it has been cleared of water, unless damaged again
Firing TLAMs in non-land strike missions no longer displays land strike status messages
Oil rigs no longer count as nearby vessels when trying to leave combat
Added a range readout when setting sub heading to assist with range measurements on the tactical map
Campaign
Fixed a bug where RESUPPLY_CONVOY_1 could erroneously be called
Fixed an icon display issue where a port invaded by a landing force did not update colour
Added South China Sea bathymetry data
Added South China Sea chart
New campaign "campaign003" created for South China Sea
Added campaign difficulty explanation to campaign descriptions
Added new variables to campaign_map_data.txt to enable swapping of command names for various theatres:
Increased time to complete Insertion missions
Increased campaign point reward for insertion missions
Orders now correctly count TLAM missiles in VLS for Land Strike missions
Land Strike missions correctly show "near deployment zone" message in briefing
Fixed a bug where tubes reloaded in port would not be loaded upon entering combat
Player mission target locations should no longer be the targets of "land war" events
Fixed the issue with player sub not keeping depth after repairing flooding damage of a previous entounter
Fixed a bug where the campaign003 intro events could spawn during the campaign
Corrected the campaign_critical_fail.txt file for campaign003
Fixed mission orders giving a blank "in the vicinity of" or incorrect location details for the current mission
Fixed missing newspaper headings for liberation events in all campaigns (takeover.txt line FRIENDLY_TITLE_LIBERATION_TOTAL had additional '|' at end)
Added Golf class submarine to SSBN_PATROL_0 mission for 68 campaign
Decreased subsystem repair times to be less of a time penalty while in port
Improved pacing and timing of South China Sea missions
Released 22 Jun 17
Fixed "Land of Giants" bug with Severomorsk harbour
Fixed knuckle spam bug on Riga
Fixed cavitation placement on Set-40 and Set-65 torpedoes
wp_ssb_golf added to OtherVessels list of norwegian_sea_traffic_68 text file
Added official graphics for Soviet Medals
Official graphics for PLAN Medals (in progress)
Added quick mission editor for custom Single Missions
Added new file default/language_en/dictionary/dictionary_editor.txt to support editor language
Added new file default/editor for mission editor config parameters
Added several new Single Missions
Added new vessels:
usn_cg_belknap
usn_ff_knox
Added new aircraft:
usn_sh-2f
Added new weapons:
usn_rur-5
wp_ss-n-7
wp_ss-n-15
wp_mg-74 (decoy)
plan_c-801
Modified several submarine classes to be playable as well as added masts for:
wp_ssn_november
wp_ssgn_charlie1
wp_ssn_alfa
plan_ssn_han
===================================================================
Version 1.15b
Fixed "Land of Giants" bug with Severomorsk harbour
Fixed knuckle spam bug on Riga
Fixed cavitation placement on Set-40 and Set-65 torpedoes
wp_ssb_golf added to OtherVessels list of norwegian_sea_traffic_68 text file
Added official graphics for Soviet and PLAN Medals
Added quick mission editor for custom Single Missions
Added new file default/language_en/dictionary/dictionary_editor.txt to support editor language
Added new file default/editor for mission editor config parameters
Added several new Single Missions
Added new vessels:
usn_cg_belknap
usn_ff_knox
Added new aircraft:
usn_sh-2f
Added new weapons:
usn_rur-5
wp_ss-n-7
wp_ss-n-15
wp_mg-74 (decoy)
plan_c-801
Modified several submarine classes to be playable as well as added masts for:
wp_ssn_november
wp_ssgn_charlie1
wp_ssn_alfa
plan_ssn_han
23 Jun 2018
Quick Mission hidden from training mission list to prevent crash when trying to play a quick mission as a training mission.
dictionary_editor.txt added language content for Quick Mission editor