Cold Waters

Cold Waters

How do I fire a TLAM for a port strike?
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Showing 1-15 of 33 comments
Killerfish Games  [developer] Jun 7, 2017 @ 6:55pm 
Place the weapon waypoint in the blue circle on map (deployment zone) and Right Click to fire.
LordBeer Jun 7, 2017 @ 9:41pm 
Huzzah, I just got in position for a TLAM strike and was wondering what to do. Thanks!
=SWF= Spartan0536 Jun 7, 2017 @ 10:13pm 
Need to be in the Q&A... I had the same question
Gripen Jun 7, 2017 @ 11:13pm 
you realy fire tomahawks (TLAM) from the torps tubs?,,,, what i remember they are firerd from robot tubs from the upper part of the sub . behind the contower ... after fire them you need go back to port to reload them...
u2336 Jun 7, 2017 @ 11:46pm 
The BGM-109 can be fired horizontally from the 533mm torpedo tubes.
Improved flight III Los Angeles have VLS tubes, near the bow area.
Nefaro Jun 7, 2017 @ 11:55pm 
Originally posted by Gripen:
you realy fire tomahawks (TLAM) from the torps tubs?,,,, what i remember they are firerd from robot tubs from the upper part of the sub . behind the contower ... after fire them you need go back to port to reload them...


The early Los Angeles class submarines didn't have vertical launch tubes (VLS). Just torpedo tubes.

Later builds in the LA class got VLS, but those didn't start entering service until later in the 80s.

Maybe those 'Improved Los Angeles' class subs will be included in future DLC campaigns set in a later date (along with Russian or Brit playables?).
Originally posted by Nefaro:
Originally posted by Gripen:
you realy fire tomahawks (TLAM) from the torps tubs?,,,, what i remember they are firerd from robot tubs from the upper part of the sub . behind the contower ... after fire them you need go back to port to reload them...


The early Los Angeles class submarines didn't have vertical launch tubes (VLS). Just torpedo tubes.

Later builds in the LA class got VLS, but those didn't start entering service until later in the 80s.

Maybe those 'Improved Los Angeles' class subs will be included in future DLC campaigns set in a later date (along with Russian or Brit playables?).

The deveopers have stated the 688i will be in the game at a later date, so expect VLS tubes, also they have shown interest in the possibilioty of the Improved Victor III for Russia. The SeaWolf may also be added in later, which will certainly be a headache for any Russian Submarine Captain of even the highest caliber.

If the game does well they have expressed great interest in expanding the game to other nations and multiplayer/co-op.

This game is developed by 2 people in total, quite an amazing feat considering AAA studios like EA can pump out pretty looking garbage and these guys can create a Sub-Sim that makes Silent Hunter look like Lego Submarines.
Speed and Angels Jun 8, 2017 @ 2:05am 
Originally posted by Killerfish Games:
Place the weapon waypoint in the blue circle on map (deployment zone) and Right Click to fire.
Ohhh... fire UGM-109 toward the deployment zone... I know something wrong I done.
Killerfish Games  [developer] Jun 8, 2017 @ 2:37am 
Manual pg 48 or Help/Campaign section:

LAND STRIKE: you must return to your home base to acquire the number of land strike weapons specified by your orders. Then sail to the destination where you need fire those weapons into a deployment zone (marked on your map). Missiles reaching the deployment zone will automatically be terminally guided to their target. Note that enemy ships may be in position with the ability to shoot down missiles en route. This mission type will only be given if your current submarine is capable of equipping land attack missiles.

Let us know if this is not clear enough.
Speed and Angels Jun 8, 2017 @ 3:19am 
Originally posted by Killerfish Games:
Manual pg 48 or Help/Campaign section:

LAND STRIKE: you must return to your home base to acquire the number of land strike weapons specified by your orders. Then sail to the destination where you need fire those weapons into a deployment zone (marked on your map). Missiles reaching the deployment zone will automatically be terminally guided to their target. Note that enemy ships may be in position with the ability to shoot down missiles en route. This mission type will only be given if your current submarine is capable of equipping land attack missiles.

Let us know if this is not clear enough.
Last time, I sailed to deployment zone and fired UGM-109 towards the harbour due to my misunderstood. That is to say, firing TLAMs towards the designated zone, not sailing to there.
Actionjackson Jun 8, 2017 @ 3:29am 
the single mission 9 where you need to make a port strike is pretty clear about how to do it. i practice this in that scenario, and its quiet tricky to get away since in the scenario the water is just about 200ft :P
I accidentally took TASM instead of TLAM.
I don't think any subs have VLS which I was expecting, but I think it plays better like this.

When I have to attack a surface fleet, I have to fire a volley, survvie the counter attack, and fire another volley, then mop up with torps. It plays much better and is really challenging rather than launching an over welmingly huge strike from VLS and torp tubes on the first launch. I can't target everything so I havce to be very carefull who I target with those 4 shots. VLS would be too OP methinks.
Last edited by Dirty Rotten Flieger; Jun 8, 2017 @ 10:36pm
Rich8® Jun 8, 2017 @ 11:14pm 
I have the TLAM, but there is no deployment zone, I just inserted seals in Murmansk, and now I'm suppossed to strike it on my own but I have no map indication
Killerfish Games  [developer] Jun 8, 2017 @ 11:24pm 
Might be a ASW group engaged you first. Zoom the map out and look for the deployment zone, if it is not there it might not be the strike encounter.

We're going to add clarification for this to the mission briefing so you can tell if it is an ASW patrol or the actual strike mission you're in.
Thjan Jun 13, 2017 @ 11:19am 
I have the same issue as Rich8. I have 12 TLAMs on board but the mission does not trigger at / around Murmansk.
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Date Posted: Jun 7, 2017 @ 6:55pm
Posts: 33