Cold Waters

Cold Waters

hzh Jun 7, 2017 @ 1:42am
How much content is in the campaign?
I was hoping to see Silent hunter style campaign that can littlerally last more than 50 hours per game. However, I saw some post saying CW can be very short, and the war can end in just hours. Can someone clear this for me?

Also, how's the save function? Do you have to restart if you get sunk during a mission, or you can quick save just before you engage the enemy, like the silent hunter games. thanks
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Showing 1-15 of 18 comments
u2336 Jun 7, 2017 @ 1:50am 
There is an auto save function you can use by hitting the load button in the campaign menu.
For the moment I can't talk about the length of a campaign as I hardly succeeded in making 3 missions in a row after having been, of course, sunken by an airplane...
Last edited by u2336; Jun 7, 2017 @ 3:03am
ramjbjb Jun 7, 2017 @ 2:17am 
Try the '68 campaign, u2336. Then you'll be sunk instead by escorts when you're trying to reach a proper position to fire those crappy WWII vintage MK16 straight runner torpedoes at some random transports you've been ordered to sink ;) ;) ;)
Sardaukar Jun 7, 2017 @ 2:55am 
Indeed, how to use this good oldschool sixties torpedoes?
u2336 Jun 7, 2017 @ 3:04am 
A good TMA and a good...luck. ;-)
Yggdrasil Jun 7, 2017 @ 4:02am 
Seems nobody has answered the question on the length of the campaign. I'm wondering about this as well as how substantial the AI is. I've bought too many games like this where the AI was horrendous.
Rabble Jun 7, 2017 @ 4:05am 
AI is ruthless.
hoffmannjames Jun 7, 2017 @ 4:28am 
Originally posted by hzh:
I was hoping to see Silent hunter style campaign that can littlerally last more than 50 hours per game. However, I saw some post saying CW can be very short, and the war can end in just hours. Can someone clear this for me?

Cold Water's campaign is very different from Silent Hunter's campaign. It is not an open ended campaign where you just go out on patrol for as long as you want. Cold Water's campaign is a story. You get specific missions which change each campaign. You go out on the campaign map and try to find your target and hopefully engage them. Based on your results, you get certain war events that shift the war. Then, you get another mission etc... In terms of length of the campaign, I think it is somewhere in between. It will be longer than a couple hours but it will definitely not be 50 hours. The more missions you win, the shorter the campaign. But the campaign is pretty tough. You'll be lucky if you don't get sunk at least once.
hoffmannjames Jun 7, 2017 @ 4:30am 
Originally posted by Yggdrasil:
Seems nobody has answered the question on the length of the campaign. I'm wondering about this as well as how substantial the AI is. I've bought too many games like this where the AI was horrendous.

The AI is really tough. Surface ships will plummet you instantly if they detect you and subs will not hesitate to launch torpedoes in your direction if you fire at them.
Just completed my first campaign that had 5 succesful missions over 25 ingame days.
I was hoping for an open ended or at least longer campaign.
Nefaro Jun 7, 2017 @ 5:19pm 
Originally posted by Yeeman:
Just completed my first campaign that had 5 succesful missions over 25 ingame days.
I was hoping for an open ended or at least longer campaign.

Raise the difficulty a level?

Sounds like you succeeded every time. I'd raise the difficulty until you are failing some of your assigned missions.

Because the campaign is like a tug-of-war. Or a victory slider. The more you succeed at your missions, the more the slider moves toward victory for your side. But if you fail some missions, it will move the other way. So when you are failing some, it will allow the campaign to go on longer, I'm pretty sure.
Originally posted by Nefaro:
Originally posted by Yeeman:
Just completed my first campaign that had 5 succesful missions over 25 ingame days.
I was hoping for an open ended or at least longer campaign.

Raise the difficulty a level?

Sounds like you succeeded every time. I'd raise the difficulty until you are failing some of your assigned missions.

Because the campaign is like a tug-of-war. Or a victory slider. The more you succeed at your missions, the more the slider moves toward victory for your side. But if you fail some missions, it will move the other way. So when you are failing some, it will allow the campaign to go on longer, I'm pretty sure.
I will for next time, some missions were difficult.
I did fail missions but they were ones I didn't attend, 3/4 iirc.
The game ended when I failed to intercept some subs travelling towards the US, which gave bargaining chips for the Soviets during peace talks.
Last edited by 心 に 刻むんだ; Jun 7, 2017 @ 5:23pm
Waggy Jun 7, 2017 @ 5:28pm 
Looking at the campaign game files it seems possible to mod the campaign to make it last longer in more than one way (amount of points change per win/loss/enemy sunk; time it takes for events to fire or time in-between events).

I have no time to experiment with these though since, like the first reply, I can hardly go through a long enough series of missions before being sunk by plane.
Nefaro Jun 7, 2017 @ 5:32pm 
Originally posted by Waggy:
Looking at the campaign game files it seems possible to mod the campaign to make it last longer in more than one way (amount of points change per win/loss/enemy sunk; time it takes for events to fire or time in-between events).

I have no time to experiment with these though since, like the first reply, I can hardly go through a long enough series of missions before being sunk by plane.


That would be a good mod to have.

I recall the old RSR lasting many missions before ending. Unless I was just repeatedly failing, and lost the war quickly. The final 'Boomer Bastion' SSBN hunting missions were brutal.. loved it.
Nefaro Jun 7, 2017 @ 5:34pm 
Originally posted by Yeeman:
Originally posted by Nefaro:

Raise the difficulty a level?

Sounds like you succeeded every time. I'd raise the difficulty until you are failing some of your assigned missions.

Because the campaign is like a tug-of-war. Or a victory slider. The more you succeed at your missions, the more the slider moves toward victory for your side. But if you fail some missions, it will move the other way. So when you are failing some, it will allow the campaign to go on longer, I'm pretty sure.
I will for next time, some missions were difficult.
I did fail missions but they were ones I didn't attend, 3/4 iirc.
The game ended when I failed to intercept some subs travelling towards the US, which gave bargaining chips for the Soviets during peace talks.


Hrmm...

Actually that sounds like the Soviets kinda "won" to some extent.

I dunno. Hope all campaigns aren't that short. Maybe you had some high-value mission failure(s) that ceded too many victory 'points' early on? We won't know until the victory conditions have been dissected by modders.
Hiten Jun 10, 2017 @ 1:05pm 
Originally posted by Yeeman:
I was hoping for an open ended or at least longer campaign.

I was hoping that you'd accept my friend request so that I could politely ask you why you've accused me of trolling SO. I'd love to hear it and see your proof, because I know for a fact that you have none. I see that you've blocked it; what's the problem? Are you really that passive-aggressive?
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Date Posted: Jun 7, 2017 @ 1:42am
Posts: 18