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But to make it simple, a thermal layer is a frontier between warm and cold water (usually between 100 to 300ft deep - 30 to 100 m), it will create a shadow zone under it where you or your enemies can hide from other subs/ASW that remain above the layer.
So, if you want to evade from an ASW force, dive below the thermal layer and head far from the enemies.
You can use the thermal layer at your advantage as it will increase propagation of sound wave above it. You can dive below to look for hidden subs too...etc.
Hope this helps.
To expand on this, noise sources in the upper layer are harder to detect in the lower layer, and sources in the lower layer are harder to detect from the upper layer/surface. The exception to this is if you're immediately over/under the source.
That depth also keeps you safe from hitting any surface vessel while at the same time keeping you close to periscope depth and very far from crush depth.
I became frustrated one game (high ambient noise) trying to find enemy subs and just started to fire off torpedos randomly in hopes to get them to cavitate. When that didn't work I used active sonar which didn't contact anything. The next thing I knew I had two torpedoes heading in my direction. Unfortunately there was a very weak layer so I didn't have anywhere to hide at that point.
So yes the conditions are a huge factor in how you will proceed with your attack. Shallow water with no layer means you are going to have one heck of a hard time surviving. It would be nice to be able to retreat and re-intercept on more favorable terms if possible.
Yes that is a real life technique that is not modelled in this game. Essentially the towed array is at the same depth as your sub. So you cannot 'split' the thermal layer. You have to bounce back and forth over time to detect above and below the thermal layer.
I don't know how the AI operates here and how much the tactics have evolved from the time periods in the game, but towed arrays certainly diminish the positive effects of being below the layer. Even subs often do this IRL where they are at or just above the layer and trail the towed array beneath the layer.
But keep in mind that above the layer your sounds travel a lot better along the horizontal axis (to a point) bouncing between the layer and the surface. Beneath the layer you may run a higher risk at being detected at extreme distances because of the pressure eventually bending the sound upwards, but less a bit closer in. Though all of this is of course affected by the layer strength and ocean depth.