The Legend of Heroes: Trails of Cold Steel

The Legend of Heroes: Trails of Cold Steel

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Durante Dec 4, 2017 @ 12:32am
Patch 1.5 (Build 2337650) Release Notes
Hi everyone!

I just released a new patch which makes a number of improvements.

Bug fixes
  • Fix rendering bug affecting "stealth" effects (i.e. Airgetlam fading in/out)
  • Fix Z ordering error with some transparent effects when HBAO is active
    (this error was introduced in 1.4)
  • Fix camera positioning issue at 60 FPS in a Chapter 5 cutscene (Eisengraf)

Graphics improvements
  • Make fog-dependent AO fade-out work as intended on all maps
  • Change the sprint blur effect to more closely resemble the console version

Assets
  • Fix shadow casting issue on some NPCs using the maid-uniform mesh
    (See https://abload.de/img/15_maidfuzqj.png )
  • Fix Z-fighting issue on distant geometry at Dreichels Plaza
  • Fix Z-fighting and shadow issues at Sachsen Iron Mine

General
  • Add version number display to title screen

Enjoy!
Unless a new issue shows up based on this patch, the next patch will likely happen after ToCS2 releases.
Last edited by Durante; Dec 4, 2017 @ 12:33am
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Showing 1-15 of 37 comments
Cold_Reverie Dec 4, 2017 @ 12:36am 
Thank you so much for your work, Durante. Your updates and constant support for this game is truly appreciated. And thank you for porting Trails of Cold Steel II! I hope every thing is going smoothly on that front.
Danny Dec 4, 2017 @ 1:18am 
Hi Durante, are the only bugs being fixed graphic related ones only or are other bugs (text, voice filters, etc.) still fixable at this point in time?
Durante Dec 4, 2017 @ 1:32am 
Originally posted by Purple:
Hi Durante, are the only bugs being fixed graphic related ones only or are other bugs (text, voice filters, etc.) still fixable at this point in time?
Absolutely. They are actually in the pipeline, but I want to re-use some of the tools implemented for ToCS2 for those, therefore they are postponed for now. (I don't think any hugely critical ones remain, and I assume that everyone wants ToCS2 out as soon as possible)
Cold_Reverie Dec 4, 2017 @ 1:41am 
Yeah, I think everyone wants CS II out as soon as possible. xD

It sounds like CS II is progressing nicely, as well. I know you can't say anything regarding the release date until XSEED officially announces one, but can you at least tell us if you're aiming for a Q1 2018 release? Since December was once a possibility a few months ago, I can't imagine it would get pushed back well into Spring. Though I do know that were busy and I'm sure had other projects you needed to work on.
Last edited by Cold_Reverie; Dec 4, 2017 @ 2:16am
b33ts Dec 4, 2017 @ 2:12am 
yeah, so my patch won't download. Says the download is 0 bytes pending. I tried uninstalling but the new patch download even blocks me from reinstalling it. Halp plz.
Last edited by b33ts; Dec 4, 2017 @ 2:12am
NeosTest Dec 4, 2017 @ 2:22am 
Originally posted by vincentbeighley:
yeah, so my patch won't download. Says the download is 0 bytes pending. I tried uninstalling but the new patch download even blocks me from reinstalling it. Halp plz.

Try to clear the Steam Download Cache (in Steam > Settings > Downloads)
b33ts Dec 4, 2017 @ 2:35am 
Yes that worked, thanks NeosTest for the assistance.
NeosTest Dec 4, 2017 @ 11:21am 
You're welcome ;)
Mobiletwo Dec 4, 2017 @ 9:05pm 
Is there a way to disable the sprint blur, I liked the old one because it was nice for me and but the new one isn't too good on my eyes and makes me not feel so well after long use.
Durante Dec 5, 2017 @ 3:51am 
Originally posted by CGNY Mobiletwo:
Is there a way to disable the sprint blur, I liked the old one because it was nice for me and but the new one isn't too good on my eyes and makes me not feel so well after long use.
There's no option right now, I'll look into adding that.
Sandremo Dec 5, 2017 @ 6:04am 
Im not sure if it's a bug or something but when i first fought Comrade S in the fortress (sorry i dont know how to use the spoiler thingie) My camera showed an empty scene with her voice going on. It got to the point where instructor sara was pointing her gun through Comrade S's face! Is this a one off thing or something common?
Cold_Reverie Dec 5, 2017 @ 6:23am 
Originally posted by Sandremo:
Im not sure if it's a bug or something but when i first fought Comrade S in the fortress (sorry i dont know how to use the spoiler thingie) My camera showed an empty scene with her voice going on. It got to the point where instructor sara was pointing her gun through Comrade S's face! Is this a one off thing or something common?

You do [ s p o i l e r ] spoilery text [ / s p o i l e r ] without the spaces in between. You can also quote me and it will show how I format my text. Example: spoilery text

Anyway, I can't really help much regarding your question, but I know using Turbo Mode during cutscenes can sometimes mess them up.

EDIT: I should probably mention a common bug/glitch in Chapter 5 where after leaving Legram, and before heading to Garrelia Fortress, when the Eisengraf passes by, the game will soemtimes zoom in too close on the train so that you cannot see Osborne glance at Rean. The text there also goes out of sync. This may have been patched already, but I thought I should mention it since I've recently seen a couple people have it bug out like that after using Turbo Mode to speed up the animations at the start of that cutscene.
Last edited by Cold_Reverie; Dec 5, 2017 @ 6:30am
Sandremo Dec 5, 2017 @ 10:53pm 
I noticed that as well. Now that i think about it i dont remember even seeing him on the train. XD
Cold_Reverie Dec 5, 2017 @ 11:05pm 
Originally posted by Sandremo:
I noticed that as well. Now that i think about it i dont remember even seeing him on the train. XD

(Chapter 5 Spoilers)

You can see the Eisengraf scene here on a PS3 playthrough if you skip to about 13:30.

You can skip to 13:12 here to see the same scene, but bugged out on the PC version.
Last edited by Cold_Reverie; Dec 5, 2017 @ 11:07pm
Ronahn Dec 5, 2017 @ 11:36pm 
Huh, I played through this game 3 times and never saw Osborne on the Eisengraf.
In my games the zoom in was always on a windowless section of the train - Rean staring intensely at the Eisengraf's wall while the big BOM-BOOM fired off.
Thanks for posting those links, that whole section left always left me incredibly confused.
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