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Best I have found is weapon damage parameters, im not interested in making my game super human ( although, im considering buffing the hell out of the ballistic weapons just to have a " SG-1 " style playthrough ). I would like to edit the costs/income/research times etc.
In -strategy/masters/projects/research/, there are files called research_duration0-9. Each file contains the info on research time. In -strategy/projects/research/, each research file's first line is
"$content": "xenonauts-:-Xenonauts.GameScreens.Strategy-::-masters/projects/research/research_durationX.json",
You can change the file name for the duration0-9.json to speed up or slow down research times.
Yeah I am waiting for release cause the dev promised Mod Support as one of the last milestones.
I have a ton of Ideas for mods that I want to do so in the mean time I keep replaying the base game and refining my Mod Ideas
That said, I don't know if it's possible to add those lines to the files and the game will actually use them, I haven't tried yet. Of course, that is RIGHT NOW, I don't know if things will change when they add proper mod support/at launch.
{"_min":0.0,"_val":15.0,"_max":15.0,"$type":"Xenonauts.GroundCombat.ArmourDestructionModifier"}
and paste that in the search in files for:
then change the values to 12 instead of 15
{"_min":0.0,"_val":12.0,"_max":12.0,"$type":"Xenonauts.GroundCombat.ArmourDestructionModifier"}
hit the search button and it will search all the files in the directories you set for that string, and pull up a list of all the files that contain it.
this is how I discovered that there are several files that are located in the deprecated directory instead of their proper directories, btw.
It makes the files load faster.