Xenonauts 2

Xenonauts 2

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WHERE ARE THE MODS?
I swear there were heaps of mods last year, now theres like two? What happened? I'm happy to muck around with the files myself, but don't know what program I need to try. I've checked the Jsons and everything is programmed to rip from the unity files in another folder.
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Showing 1-12 of 12 comments
People stop bothering to update mods when the game gets close to release, because the devs are putting out 10+ updates a month. Just give it time to hit release and get the bugs stomped.
MOST of the relevant data can be modified in Notepad++. I can't imagine what you're trying to mod that can't be handled by that.
Originally posted by endersblade:
MOST of the relevant data can be modified in Notepad++. I can't imagine what you're trying to mod that can't be handled by that.

Best I have found is weapon damage parameters, im not interested in making my game super human ( although, im considering buffing the hell out of the ballistic weapons just to have a " SG-1 " style playthrough ). I would like to edit the costs/income/research times etc.
There's a guide on here for editing various things. I posted some other file info on it as well.
I'm currently looking through the files for research times...not as intuitive as I thought it would be.
Woo hoo, figured out how to mod research!
In -strategy/masters/projects/research/, there are files called research_duration0-9. Each file contains the info on research time. In -strategy/projects/research/, each research file's first line is
"$content": "xenonauts-:-Xenonauts.GameScreens.Strategy-::-masters/projects/research/research_durationX.json",
You can change the file name for the duration0-9.json to speed up or slow down research times.
Last edited by endersblade; Mar 14 @ 8:17pm
Originally posted by Gamerzilla:
People stop bothering to update mods when the game gets close to release, because the devs are putting out 10+ updates a month. Just give it time to hit release and get the bugs stomped.

Yeah I am waiting for release cause the dev promised Mod Support as one of the last milestones.
I have a ton of Ideas for mods that I want to do so in the mean time I keep replaying the base game and refining my Mod Ideas
I've spent extensive time poking around in the files, and right now, modding is really annoying. Not every file contains the stats it should - for example, take all of the various shotguns. Ballistic, Laser, Gauss, whatever, they all use the basic Ballistic Shotgun's pellet count, they don't have their own lines. Most of the stats of the Falcon are actually located in a Masters file just called Xenonauts, rather than in the Falcon's file. Some items don't have their weights available in their respective files, like Shields.

That said, I don't know if it's possible to add those lines to the files and the game will actually use them, I haven't tried yet. Of course, that is RIGHT NOW, I don't know if things will change when they add proper mod support/at launch.
It's also really annoying that the files have everything in a single line rather than in a list like X1. Makes it really easy to miss things.
Ichthyic May 17 @ 1:15am 
some items are still using the files in the "deprecated" folders. if you see a bit of engineering research that seems oddly expensive, like 200 alenium for something basic, chances are the file is in the "deprecated" folder. I assume they will clean up stuff like this before release, but if you are looking to mod an item or project, and can't seem to find it, look in the "deprecated" folder above the folder you are usually finding those items in. There are half a dozen items and projects that are still using the wrong values from those folders. Also of big help if you are using notepad ++, is the "search in files" function. set the top of the template directory as the root, and then search your files for a particular string; like say (just as an example), you're looking for how to change the amount of armor damage a grenade launcher does, and you remember it is 12, and you can see the folder you currently are in other weapons are listed with their armor damage lines. so, you pick one and copy it:
{"_min":0.0,"_val":15.0,"_max":15.0,"$type":"Xenonauts.GroundCombat.ArmourDestructionModifier"}
and paste that in the search in files for:
then change the values to 12 instead of 15
{"_min":0.0,"_val":12.0,"_max":12.0,"$type":"Xenonauts.GroundCombat.ArmourDestructionModifier"}
hit the search button and it will search all the files in the directories you set for that string, and pull up a list of all the files that contain it.

this is how I discovered that there are several files that are located in the deprecated directory instead of their proper directories, btw.
Last edited by Ichthyic; May 17 @ 1:27am
Ichthyic May 17 @ 1:24am 
Originally posted by LilyanaKabal:
It's also really annoying that the files have everything in a single line rather than in a list like X1. Makes it really easy to miss things.

It makes the files load faster.
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