Xenonauts 2

Xenonauts 2

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How does this compare to The Xcom 1/2 Remakes?
Been looking for something to scratch the Xcom itch since Xcom 3 is never going to happen sadly (Marvel killed my dreams).

I'm not looking for a carbon copy or anything but just a general cover based tactical strategy game with permadeath / base building mechanics.

Seems like this is up the same alley but not sure how the execution is. Any thoughts?
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Showing 1-10 of 10 comments
VipreRX Apr 10 @ 8:36pm 
Both are based on the original "Xcom" but where the Xcom 1/2 remakes opted for a simpler more cinematic playstyle this maintains the more crunchy aspects of the original such as Time Units vs Move/Shoot.

You played the remakes so best thing you could do is look up a YouTube play-through. The differences are clear.
dyra55 Apr 10 @ 8:38pm 
Well it compares better to OG X-COM games than the remake XCOM games, as it is closer to those than new ones
Comparisons can't be made, since as Vipre said, this game is based off the original x-com. Entirely different game design.
Last edited by Machiavelli; Apr 10 @ 8:47pm
dyra55 Apr 10 @ 8:45pm 
Originally posted by Big Perm:
I'm not looking for a carbon copy or anything but just a general cover based tactical strategy game with permadeath / base building mechanics.

I hope people will forgive me for shilling a different game in this game's forum but if you're looking for something similar to how remake XCOMs play like while giving you a little bit more freedom of choice in both tactical and global layer gameplay then i can recommend you a game developed by a company founded by Julian Gollop who's known as a "Creator of original X-COM"

https://store.steampowered.com/app/839770/Phoenix_Point/
Gibbler Apr 10 @ 9:51pm 
Pretty much apples to oranges when you compare the two.

Xenonauts tactical layer functions much more like the original xcom: ufo defense games, which uses turn unit points to dictate movement and combat, compared to the two action points given on the firaxis xcom games. Another thing is that weapons in xenonauts function with in game physical bullets, so friendly fire is very much a possibility if you shoot with units in the crossfire.

It hit the xcom itch for me. The antiquated controls are easy to pick up and offer some more variance in tactical engagements if that's what youre looking for
Big Perm Apr 10 @ 10:51pm 
Appreciate the input guys. I have a tiny bit of experience with the old xcom games so I understand how they function "mostly". I never had these games as a kid though and only learned of Xcom with the remakes.

Seems like it's probably still what I'm looking for. The 2 action point thing felt a bit limited in the remakes (at least until you can get a lot of free actions and bonus points from the Xcom 2 expansion). I remember a lot of people complaining about these coming from the originals. The friendly fire stuff I don't mind.

With that said, I think this is enough to at least give it a shot. Thanks for the info!

On a side note, I did make an attempt to play Phoenix Point briefly but I really didn't end up enjoying the combat. I probably didn't give it a fair shot but I was excited for it when it came out and ended up refunding it an hour or so in.
dyra55 Apr 10 @ 11:08pm 
Originally posted by Big Perm:
On a side note, I did make an attempt to play Phoenix Point briefly but I really didn't end up enjoying the combat. I probably didn't give it a fair shot but I was excited for it when it came out and ended up refunding it an hour or so in.

I see, i been hyped and followed the development of a game through the years, but got disappointed by the released version and in years afterwards i found new appreciation for what it accomplishes, it easily became one of my favourite turn based games, if not the favourite xcom-like game i ever played, so much that i spent over a thousand hours in it

My favourite part of combat remains an ability to target individual enemy bodyparts, disabling their weapons to make them less dangerous or choosing to cripple legs to reduce movement adds another depth to tactical decisions

And how weapons fire projectiles that still have to connect with an enemy to register a hit so sightline matters just as much as a good cover or angle

It kinda feels like a mesh between the "classical" style of having freedom of movement as long as you get enough action points and remake XCOM's "2 actions" systems where in Phoenix Point each character gets a total of movement points but they're divided under 4 action points bars that they can spend on shooting or abilities depending on their cost
Last edited by dyra55; Apr 10 @ 11:13pm
phoenix point artstyle is just too weird for me.
I wish Xenonaut's had Phoenix Point's style of aiming shots, so you can actually SEE your chances of hitting through cover. That is the only thing I liked about Phoenix Point however. I played through to the end once but the play-style in geoscape is just painful.
Last edited by Gamerzilla; Apr 11 @ 6:17am
Teddy Apr 11 @ 9:39am 
I just have 40h atm and it definitely scratches the itch, more than worth it imo. Bit there's a learning curve.
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