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You played the remakes so best thing you could do is look up a YouTube play-through. The differences are clear.
I hope people will forgive me for shilling a different game in this game's forum but if you're looking for something similar to how remake XCOMs play like while giving you a little bit more freedom of choice in both tactical and global layer gameplay then i can recommend you a game developed by a company founded by Julian Gollop who's known as a "Creator of original X-COM"
https://store.steampowered.com/app/839770/Phoenix_Point/
Xenonauts tactical layer functions much more like the original xcom: ufo defense games, which uses turn unit points to dictate movement and combat, compared to the two action points given on the firaxis xcom games. Another thing is that weapons in xenonauts function with in game physical bullets, so friendly fire is very much a possibility if you shoot with units in the crossfire.
It hit the xcom itch for me. The antiquated controls are easy to pick up and offer some more variance in tactical engagements if that's what youre looking for
Seems like it's probably still what I'm looking for. The 2 action point thing felt a bit limited in the remakes (at least until you can get a lot of free actions and bonus points from the Xcom 2 expansion). I remember a lot of people complaining about these coming from the originals. The friendly fire stuff I don't mind.
With that said, I think this is enough to at least give it a shot. Thanks for the info!
On a side note, I did make an attempt to play Phoenix Point briefly but I really didn't end up enjoying the combat. I probably didn't give it a fair shot but I was excited for it when it came out and ended up refunding it an hour or so in.
I see, i been hyped and followed the development of a game through the years, but got disappointed by the released version and in years afterwards i found new appreciation for what it accomplishes, it easily became one of my favourite turn based games, if not the favourite xcom-like game i ever played, so much that i spent over a thousand hours in it
My favourite part of combat remains an ability to target individual enemy bodyparts, disabling their weapons to make them less dangerous or choosing to cripple legs to reduce movement adds another depth to tactical decisions
And how weapons fire projectiles that still have to connect with an enemy to register a hit so sightline matters just as much as a good cover or angle
It kinda feels like a mesh between the "classical" style of having freedom of movement as long as you get enough action points and remake XCOM's "2 actions" systems where in Phoenix Point each character gets a total of movement points but they're divided under 4 action points bars that they can spend on shooting or abilities depending on their cost