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报告翻译问题
also Xenonauts 1 had psionics. There was maybe 2 research nodes for it in the original game, but they were both *only* for defense against Psionic alien attacks. The ability to use psionics, as a human, was only viable in X-COM games. NOT Xenonaut games.
There has not been a single Xenonaut game where humans could use Psionic powers. If you want that, then play X-COM 2.
Tl;dr: Even in Xenonauts 1, you could not harness the full power of Psionics in humans. You could only create defenses against it.
to reply to OP; there are many ways to avoid psionic attacks. Firstly, it's important you hire brave units. Anything above 50 is great. That person will gain more bravery the more missions they go on, even the first few missions against Cleaners. It's important you keep your people alive because they gain better stats, and so they can do more in a single turn when you deploy them next.
Personally, I've *never* had to worry about psionic attacks. By the time they become somewhat annoying, most of my soldiers are Colonels with the most minimal stat being in the 70s. At that point, you should be able to tell what aliens have their Psi Pistol, and you can kill them pretty easy which pretty much destroys all accuracy from nearby Sectons.
Making enemy psionics useless, and using ming control on everything to trivialise missions, but that was some late game stuff
In X2 at least psionics are very much so on the side and not that dangerous, it's not Caesans from X1 where they were attacking you psionically all the time, here's it's a lot less aggressive