异种航员2 Xenonauts 2

异种航员2 Xenonauts 2

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DarkGlam 2024 年 8 月 18 日 下午 12:33
Aliens without developpable psionics for humans is not attractive
No psionics for humans, this lacks any progress I can't stand the idea of studying aliens with psionics and not develop some psionics over time. In this case of going realistic I would prefer to fight against rebellious singularity AIs, and mad robots made by men than against aliens wich feel too much unrealistic and fantastical.
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Multi Colored Psychopath 2024 年 9 月 5 日 下午 11:53 
get your units to be more brave? idk what to tell you, otherwise. the bravery trait is the best defense for psionic attacks. in the later game, a unit with 80+ bravery (easy to get if you keep people alive) can easily overcome an attack from a Psi Pistol.
最后由 Multi Colored Psychopath 编辑于; 2024 年 9 月 6 日 上午 12:35
Multi Colored Psychopath 2024 年 9 月 5 日 下午 11:56 
引用自 wei270
xenonaut never had psionics 1 or 2, but if they are will to do a psionics dlc i will pay for it.
nobody wants paid DLCs so please stop typing.

also Xenonauts 1 had psionics. There was maybe 2 research nodes for it in the original game, but they were both *only* for defense against Psionic alien attacks. The ability to use psionics, as a human, was only viable in X-COM games. NOT Xenonaut games.
There has not been a single Xenonaut game where humans could use Psionic powers. If you want that, then play X-COM 2.

Tl;dr: Even in Xenonauts 1, you could not harness the full power of Psionics in humans. You could only create defenses against it.

to reply to OP; there are many ways to avoid psionic attacks. Firstly, it's important you hire brave units. Anything above 50 is great. That person will gain more bravery the more missions they go on, even the first few missions against Cleaners. It's important you keep your people alive because they gain better stats, and so they can do more in a single turn when you deploy them next.

Personally, I've *never* had to worry about psionic attacks. By the time they become somewhat annoying, most of my soldiers are Colonels with the most minimal stat being in the 70s. At that point, you should be able to tell what aliens have their Psi Pistol, and you can kill them pretty easy which pretty much destroys all accuracy from nearby Sectons.
最后由 Multi Colored Psychopath 编辑于; 2024 年 9 月 6 日 上午 12:29
lelapinou83 2024 年 9 月 6 日 上午 3:28 
The original XCOM did have psionics (As in, the one from the 90'), but psionics only had two uses
Making enemy psionics useless, and using ming control on everything to trivialise missions, but that was some late game stuff
In X2 at least psionics are very much so on the side and not that dangerous, it's not Caesans from X1 where they were attacking you psionically all the time, here's it's a lot less aggressive
76561198042686546 2024 年 9 月 7 日 上午 4:10 
引用自 lelapinou83
But they still aren't psionics, also, with the in game description, it's more of a biological control agent, if you call that psionics, then dopamine in your body is you having psionics
They provide Hydras (and later, human beings unscrupolous enough to use them) with what amounts to direct mind control, the most common ability attributed to "psychic powers". TI is simply trying to be a bit more grounded (lol, no. fusion in 2030?) and materialistic.
Jaasrg 2024 年 9 月 7 日 上午 10:35 
Tl;dr: Even in Xenonauts 1, you could not harness the full power of Psionics in humans. You could only create defenses against it.
What research unlocks that?
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发帖日期: 2024 年 8 月 18 日 下午 12:33
回复数: 20