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And don't forget you can just shoot the target once or twice with a regular weapon, and then follow up with stun weapons (or smoke). And the fact that stun gets healed over time may factor into it as well - might well need less than 8 shots if doing it all in one turn.
Contrary to XCOM UFO Defense they don't die once unconscious, or wake up.
In Xenonauts 1, characters didn't bleed anymore once they hit the floor. So you'd hit them with stun dmg to save them from bleeding out if too far/too late for a medkit. Then you could bring a medkit to revive them in the field and carry on xD
This doesn't work in X2 as bleeding continues even when targets drop unconscious.
Given there were misses, then shooting an alien with a pistol will stun them.
Prior to the last update, I believe I stunned every alien type.
If anything I would buff advanced stun batton a bit.
Shock grenades are still the best option.
I think the grenades are too accurate in general.
The reduced health from the wounds helps a lot.
if you got a high strength guy you can also throw something to damage health and lower the stun threshold and then follow up with a hefty smoke screen that he can't escape from before passing out.