Xenonauts 2

Xenonauts 2

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silverleaf1 Dec 30, 2024 @ 2:29am
Stun Weapons Very Weak
I used the cheat code to get 1000 time units so I could test how well stun weapons work.
It took about 8 shots with a stun gun to bring down even early aliens. That means I had to reload the gun at least once.
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FourGreenFields Dec 30, 2024 @ 2:36am 
Well, that is to be expected, no? You get something more valuable (prisoner instead of corpse), so they are much worse than regular weapons.

And don't forget you can just shoot the target once or twice with a regular weapon, and then follow up with stun weapons (or smoke). And the fact that stun gets healed over time may factor into it as well - might well need less than 8 shots if doing it all in one turn.
Last edited by FourGreenFields; Dec 30, 2024 @ 2:37am
In this game, I think the usual process is to wound them first then stun them.

Contrary to XCOM UFO Defense they don't die once unconscious, or wake up.
[★] Mopoloπ Dec 30, 2024 @ 10:32am 
Originally posted by silverleaf1:
I used the cheat code to get 1000 time units so I could test how well stun weapons work.
It took about 8 shots with a stun gun to bring down even early aliens. That means I had to reload the gun at least once.
Wound then stun the target or stun then wound until they drop unconscious. Stun damage fills a thin yellow bar under your soldiers' hp bar (the red one). If stun dmg and hitpoints meet, then the target drops unconscious.

In Xenonauts 1, characters didn't bleed anymore once they hit the floor. So you'd hit them with stun dmg to save them from bleeding out if too far/too late for a medkit. Then you could bring a medkit to revive them in the field and carry on xD
This doesn't work in X2 as bleeding continues even when targets drop unconscious.
Iron Horse Dec 30, 2024 @ 1:18pm 
I would make two stun guns for the early game. They also miss. I would use stun guns, and the stun sticks. Given a player is dead set on stunning something, hitting them a few times, with both, this usually worked.

Given there were misses, then shooting an alien with a pistol will stun them.

Prior to the last update, I believe I stunned every alien type.
Last edited by Iron Horse; Dec 30, 2024 @ 4:11pm
Gamerzilla Dec 30, 2024 @ 4:40pm 
I never bother with stun guns until advanced stun rifles become available. Assualt spec soldiers with shotties and stun batons are more reliable since all you need to do is suppress a target first. Wounding them first does help a lot though. I generally pick a stun target close to the ship, toss a demo grenade to remove cover and a flashbang to suppress, then your good to go.
Magicdancer Dec 31, 2024 @ 5:50am 
Originally posted by Elindos Phar & Family:
In this game, I think the usual process is to wound them first then stun them.

Contrary to XCOM UFO Defense they don't die once unconscious, or wake up.
You can also do the opposite.

If anything I would buff advanced stun batton a bit.
Shock grenades are still the best option.
I think the grenades are too accurate in general.
Last edited by Magicdancer; Dec 31, 2024 @ 5:52am
AmesNFire Dec 31, 2024 @ 9:09pm 
I'd recommend actually shooting the alien before trying to stun.
The reduced health from the wounds helps a lot.
what often works for me is smoking them out for a few turns before sending 2 melee guys after a flashbang. Especially nice to bypass armor.

if you got a high strength guy you can also throw something to damage health and lower the stun threshold and then follow up with a hefty smoke screen that he can't escape from before passing out.
Last edited by Kreon91 [GER]; Jan 3 @ 10:08am
rusznica Jan 3 @ 11:36am 
Stunning is very easy. Just spam with stun and smoke grenades.
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