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2. You are supposed to invest in one of the security supporters as soon as you can. You can usually buy one discounted immediately, or if very lucky, buy a discounted super security supporter. If not lucky, it takes only a few days to a week to get enough to buy the more expensive ones.
3. You then spend OP on whatever is cheapest: Removing infiltrators or buying Security supporters.
4. Costs update every 10 days. This gives you a TON of time to work around bad luck.
It is literally impossible to fail the doomsday counter if you do this and barely scrape by on missions.
Prior knowledge is not an excuse for bad game design. EVERYTHING you say relies on prior knowledge and is therefore entirely invalid for a first play-through.
1. Only the Assault load-out for the base game come with stun batons, no warning is given you definitely need stun weapons/assault troops and the during the mission the game itself implies you should kill the general, "now is no time for sentimentality"
2. Why? Because it's meta? Stop saying "supposed" to do x and y. The only supposed here is that this is supposed to be a strategy game, and if you are "supposed" to do one thing and one thing only, it's actually a puzzle game, which is not what I bought.
3. Then why give the player any other option, just ♥♥♥♥♥♥♥ have the game auto-spend the points for me.
4. No, it gave me 0 time to work around the strategy I had planned, as the moment I had saved up my points to remove the infiltrator, the cost changed, with no warning that the cost was about to change.
You are wrong on literally every point you made:
This is a game where trying things and failing the first time is expected. X-Com:UFO/TFTD was exactly the same. You aren't supposed to have handholding. I do not know why you expected it?
1. You are TOLD IN THE MISSION INTRO that capturing the general is a good idea. The sentimentality line is because these are former Xenonaut operatives that turned traitor.
2. You are given multiple Assault troops automatically at the start of the game.
3. Again, you DID buy a strategy game, which IS a puzzle game in essence. The LITERAL definition of strategy game is finding the 1-2 options for each problem that work out of your list of strategies. "Strategic Decisions: Players make choices that can have long-term consequences and require careful consideration of potential outcomes." Key word: Consequences.
4. This game mechanic changes often during a month. It takes ONE time for a smart person to see "Oh hey it changes, I guess I should pick something else since it will change before I get enough points." You saved points in a gamble that the amount would go down, and lost. Oh noes! Guess you learn from that mistake and do it differently next time like this game is meant to be played. There is no automatic win route, as mentioned above. There is also no scenario where you automatically fail at the doomsday timer. A player has TO DO THINGS WRONG to make that happen. No amount of shoving a square block into the round hole will give you success.
Intro says kill him, nothing about capture is mentioned. Mission briefing is to eliminate all targets.
2. Those troops can be crap, just started a game where my 2 assaults had less than 40 in key stats, and if I had to make the decision again, I'd do what I did in my first game, kick them off the squad and replace with riflemen.
3. If there is 1 good strategy, which you claim there is, it is a puzzle game. A strategy game gives you options with pros and cons. Different, what do you call them? Strategies? Not a single solution, which would make it a puzzle game.
4. You do not know good game design. You are all over this forum spouting the same dumb-ass "you're doing it wrong" "this is how to do it" posts.
You are right on one thing... This doomsday segment of the game is about shoving the square block in a square hole. There is one right way to do it, and that is also known as crap game design.