Xenonauts 2

Xenonauts 2

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shtrguy Nov 30, 2023 @ 4:49am
4
2
Be smart, add modding now
Let the modding community show you how to make the game better. It has worked for so many other games.
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Showing 1-15 of 33 comments
Soviet Bear Nov 30, 2023 @ 5:47am 
Mate, its their game and their vision. maybe don't word this like a arrogant a-hole that knows whats right an wrong.

but mod support would be cool in the future.
Spotter Nov 30, 2023 @ 6:06am 
Originally posted by shtrguy:
Let the modding community show you how to make the game better. It has worked for so many other games.
WeMod already works on X1 and X2 But it's a super overkill Mod for the game, making everything easy as heck to do. :steamfacepalm::xeno2jet::xeno2jet:
Last edited by Spotter; Nov 30, 2023 @ 6:06am
xarfaks Nov 30, 2023 @ 7:59am 
I mean I sort of agree.
Games like this tend to rely on mods and community for long term viability.
The development cycle is very long and the teams resources are limited so tinkering with balance takes a long time. I backed the kickstarter and the game is already way past initial deadlines.
To keep people engaged in the long run they will need mods.
Goldhawk  [developer] Nov 30, 2023 @ 8:13am 
Yeah, mod tools are in our development roadmap.
Necroscourge Nov 30, 2023 @ 12:03pm 
That's great news!
♜Lilith♜ Nov 30, 2023 @ 12:08pm 
I could see it in the future but until an official launch it's pointless. Updates and changes to the game itself could and would break mods, it would just foster a hostile environment for everyone and spawn countless amounts of "my game is broken and i lost everything because i didn't read a mod description".
Shepard Nov 30, 2023 @ 2:48pm 
It would be the absolute opposite of a good idea to have mods right now, not all gameplay features are in the game yet, and those already present will evolve with time and further dev time. Updates are frequent and many of them even break saves, developping mods that would stay stable and relevant would be near impossible and a waste of time.
LilyanaKabal Nov 30, 2023 @ 3:08pm 
They have been open and transparent since the start that full mod support will be added later down the line. Who even begs for mods in an Early Access game, anyway?
xarfaks Nov 30, 2023 @ 11:40pm 
Considering how slow development has been and how big of a project modding support is I would feel better if they started on it now. And not tell us modding comes a year after release. At that point many will loose interest in the game and modding support wont change that.
They can easily enable modding only on the beta branch or do something similar. I see no problem with that and I am sure many modders would appreciate a head start on learning how to work with the project.
LilyanaKabal Dec 1, 2023 @ 7:53am 
Adding mods that are going to break every update is not going to help keep people's attention any more than not adding them is going to put them off.
Miroku Tsukino Dec 7, 2023 @ 6:40pm 
why do i see mods being requested to add back the dull Mr game and watch style air combat and the Anthill base designs.
Lobuno Dec 8, 2023 @ 12:09am 
Originally posted by LilyanaKabal:
Adding mods that are going to break every update is not going to help keep people's attention any more than not adding them is going to put them off.

Nuts. Adding some OPTIONAL feature won't put off a single customer.
Originally posted by Goldhawk:
Yeah, mod tools are in our development roadmap.

Eta? this game needs more content...
I don't really see why people are aggressive here (being called a-hole, nuts, etc) but the points put forward are good.

I would absolutely love modding instructions to be shared so that rough mods can be worked on early, but indeed things can be broken too quite many times and many assets will be added too. It can lead modders to "burnout" before release.

Maybe 3 or 6 months before release is good for an eta.
LilyanaKabal Jan 1, 2024 @ 8:50am 
Modding instructions will be added when the game is in a stable enough state to release mods.
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Date Posted: Nov 30, 2023 @ 4:49am
Posts: 33