Xenonauts 2

Xenonauts 2

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dengeist Oct 8, 2023 @ 5:02pm
Turning/facing
Is there some kind of way to control which was one of your guys is facing when moving? I'd love this feature. Its kind of annoying to move up and my guy is facing the wrong way.
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Showing 1-12 of 12 comments
toxiczen Oct 8, 2023 @ 6:14pm 
Put the cursor where you want them to face and right click.
i_nive Oct 9, 2023 @ 1:55am 
Bare in mind that off-movement turnings costs AP, making move+turn a cat-and-mouse game. Would be nice to have a config option of zero-cost turning as a QoL for those not willing to micro-manage that much...
Bookslayer10 Oct 10, 2023 @ 10:10pm 
Yeah, it would be nice if you could tell your soldiers to remain pointed in the same direction as they move, it would help for moving out of cover while keeping eyes on the target. They should definitely explain the time costs involved in these maneuvers though; maybe the path the soldier takes turns a different colour if they are going to be doing any TU-intensive movement.

Originally posted by i_nive:
Bare in mind that off-movement turnings costs AP, making move+turn a cat-and-mouse game. Would be nice to have a config option of zero-cost turning as a QoL for those not willing to micro-manage that much...
Isn't that already a thing in the difficulty settings?
i_nive Oct 11, 2023 @ 1:14pm 
Originally posted by i_nive:
Bare in mind that off-movement turnings costs AP, making move+turn a cat-and-mouse game. Would be nice to have a config option of zero-cost turning as a QoL for those not willing to micro-manage that much...
Isn't that already a thing in the difficulty settings? [/quote]

Is it rhetoric? Can't find online references to custom settings, even at https://www.reddit.com/r/Xenonauts/comments/92w3u1/xenonauts_2_custom_difficulty_settings/
Tchey Oct 15, 2023 @ 1:19am 
Originally posted by dengeist:
Is there some kind of way to control which was one of your guys is facing when moving? I'd love this feature. Its kind of annoying to move up and my guy is facing the wrong way.

If you mean something like "straffing" (like moving to the north and at the same time pointing your gun to the east), sadly you cannot.
dengeist Oct 15, 2023 @ 1:25pm 
Originally posted by Tchey:
Originally posted by dengeist:
Is there some kind of way to control which was one of your guys is facing when moving? I'd love this feature. Its kind of annoying to move up and my guy is facing the wrong way.

If you mean something like "straffing" (like moving to the north and at the same time pointing your gun to the east), sadly you cannot.
Not quite. I'm talking about when you run east somehow your guy ends up facing northeast. I want to be able to control which direction he ends up facing at the end of the run easier. So say there's an enemy, you had just about enough TU to fire a shot, but now you don't because you used some TU just to face the direction the enemy is in.
biomike Oct 15, 2023 @ 5:11pm 
Originally posted by dengeist:
Originally posted by Tchey:

If you mean something like "straffing" (like moving to the north and at the same time pointing your gun to the east), sadly you cannot.
Not quite. I'm talking about when you run east somehow your guy ends up facing northeast. I want to be able to control which direction he ends up facing at the end of the run easier. So say there's an enemy, you had just about enough TU to fire a shot, but now you don't because you used some TU just to face the direction the enemy is in.
The TU will still be spent
Remember you can see before you move if you will have the TU by clicking where you want to go and then pressing and holding shift to aim from that spot
dengeist Oct 15, 2023 @ 5:43pm 
Originally posted by biomike:
Originally posted by dengeist:
Not quite. I'm talking about when you run east somehow your guy ends up facing northeast. I want to be able to control which direction he ends up facing at the end of the run easier. So say there's an enemy, you had just about enough TU to fire a shot, but now you don't because you used some TU just to face the direction the enemy is in.
The TU will still be spent
Remember you can see before you move if you will have the TU by clicking where you want to go and then pressing and holding shift to aim from that spot
I'm aware, but that's not what I'm talking about.

Say you saw a psion or a sneaky creature. He moved to the northeast, you follow him with your shotgun guy east. You can see how many TUs you use if you chase him. Cool! Just enough to get off a shot. You go east but your guy is facing a direction you know the psion didn't run. So you turn northeast and there goes your shot. So, your shotgun guy just turned to see himself get shot in the face.

I know my example is a questionable strategy. But bear with me: What I'm saying is you should have some control over the direction your guy is facing at the end of his move ie, I want him to face NE at the end of the move...or whatever direction I want. I'm fine with it using TU to move, its a little annoying that I have to use more TU to turn him again, possibly missing out on a shot I could've had.
cswiger Oct 16, 2023 @ 9:35am 
Imagine a difficulty preference as to whether changing facing is free or costs TUs.
Mwydyn Oct 16, 2023 @ 12:45pm 
Is it rhetoric? Can't find online references to custom settings, even at https://www.reddit.com/r/Xenonauts/comments/92w3u1/xenonauts_2_custom_difficulty_settings/ [/quote]

it's definitely a setting when selecting difficulty. it's called "free attack rotation"
Darkstar Oct 16, 2023 @ 5:57pm 
It's definitely there. I just started a new campaign today and selected it. But it didn't work - turning still costs TUs.
Last edited by Darkstar; Oct 16, 2023 @ 5:57pm
Spaceboy Oct 17, 2023 @ 2:21pm 
Or it would be nice if moving doesn't auto turn soldiers, aka walk sideways. That way the AP cost wont feel cheap if i make a move, then have to spend more AP to look at the same direction I started at.
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Date Posted: Oct 8, 2023 @ 5:02pm
Posts: 12