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See I'm confused standalone would imply it has no connection to the first story at all. Do we consider xenonaughts 1 an alternate reality where the invasion happens sooner and xenonaught 2 is just in its own timeline?
Xcom explained it by revealing that we lost, Xcom got dismantled and its remaining forces scattered. Thats a good way of telling the player how all tech progress was lost.
Yes from what i know
Best way I can explain it is, Xenonauts 2 is not a sequel nor a expansion.
It is more like a remake as its the same story for all intense and purpose but with a larger budget over Xeno 1 and a different engine. Basicly consider it as a re imagining, Xeno 2 is recreating the original game with a new engine, New ideas and expanding on the first due to having a larger funding to it after showing what they could do with xeno 1.
They did try to do some different things in earlier builds such as having only one base and using the anthill design from Modern Xcom games. But one it was hated by most of the backers (Myself included) and two the creator's really didn't like it in the end themselves.
They also tried to simplify the air combat to fit the request of making it less interactive and tedious feeling by switching it to again XCOM style air combat with buttons of up, down left right and shoot. As well as having a static screen showing a image of a ufo and a fighter moving across a grid.
This also did not stay due to again most backers felt it dumbed down the air combat to much and the creators feeling it just didnt fit with their game. So the old air combat was brought back and they changed how the auto worked. So now auto works better and you get a option that if you didnt like the auto result you can just do a redo in manual mode.
Sequels are supposed to retain mechanics while adding new things. Not entirely make a different game. This is what the new XCOMs do. They made a different game, that can't be compared to the orginal xcom. They dumbed down the geoscape and they dumbed down the combat to pure percentage rolls instead of having ballistics or a cone of fire. They basically turned it into more of a boardgame.
I'm glad they keeping alot of the original mechanics because that's what I liked in Xenonauts 1. I liked the air combat, I liked the more grounded setting, I like that it is pretty similar to the original xcom just with all the tedious micromanagement and dated UI removed.
There's def new things in the game. I think I saw a laser cannon in space that can fire down on earth, and the graphics have also been upgraded to 3d-2d graphics so predicting line of sight won't be as hard as in x1. I'm very excited for this title when finally releases.
Xenonauts 2 is the same thing, but for the 2020s and with a more sizable budget.
And so I'm incredibly optimistic, because Goldhawk Interactive have shown to be up to the challenge before.
In gameplay terms, there are some differences but for the most part they're very much iterative.
In technology terms they switched from an isometric sprite system to 3d graphics. (I don't know what else they might have done.)
i really hope they change the air combat system, the last one has some major problems where as long you have two planes you can take on almost every single alien ship.
Only if you pilot them like tom cruise
I know , that is not fun, and people complain the air combat is too easy???