Xenonauts 2

Xenonauts 2

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Intellifex Aug 7, 2023 @ 4:17pm
Xenonauts 2
Leider keine Lust die Diskussion auf Englisch zu starten. Tut mir Leid

Xenonauts2 ist meiner Meinung nach auf dem richtigen Weg. Strategisch 1:1 X-Com.
Abfangjäger Kontrolle ,Weltansicht, knifflige Entscheidungen, Auswirkungen. Alles
momentan gut umgesetzt.

Da das Spiel sich in der Alpha befindet erwarte ich dem Vorgänger aber jetzt knapp 30
Jahre später (UFO 1994) deutliche Strategie Bomben mehr.

Vorschläge
Ich möchte mich jetzt wenig mit der Story Line anlegen sondern einfach nur auf die Art & Weise des Spieles.

Mehr Ausputzermissionen würden im frühen Spiel sehr viel Sinn geben. Du hast letztendlich insgesamt 3 Standard POI´s der Ausputzer und nach der Hauptbasis auf Island sollten sie laut Story nicht mehr existieren oder ins komplette Chaos fallen aber Pustekuchen ,liest ständig auf dem Head up Display Ausputzer aktivität.
Die Missionen könnten ähnlich wie Terror Missionen angelegt sein und sich nur im frühen Spiel niederlassen sodass ab Hauptbasis keinerlei Ausputzer mehr global präsent ist.

Flugzeuge
Sicherlich sind unsere Erdenflugzeuge in der Lage hochkomplexe Alienraumschiffe die gerade durch ein Warpwurmloch geflogen sind easy mit Raks oder ner Minigun vom Himmel zu holen. Willkommen auf der Erde, wer kennt es nicht.
Ich wünsche mir hier etwas Tiefe und (ja noch nicht fertig) vielleicht mehr Mannöver und vor allem weniger Lange Reparatur Zeiten den Hey 8 Tage für nen Simplen Jet das schaffen andere in 3.

Aliens
Bitte mehr Rassen ( schon viel gewünscht) mehr verschiedene auch mal komplexere Waffen. Vielleicht auch mal ein 2 Mann Waffensystem wäre interessant.
Psi wie im Vorfeld muss nicht unbeding sein die Aktuellen Fähigkeiten des Stuns durch die Sektoiden Psioniere sind total ausreichend. Aber wenn es Später wieder auf den Gedankenkontrollquatsch hinausläuft wäre es berechenbar und sehr schade. Weil bekannt und nicht innovativ, Angst könnte man etwas mehr ausbauen. Das einige Aliens auch Angst bekommen empfinde ich als MENSCHLICH Logisch aber... naja wer weiss.

Forschung und Technik
Ok das gehört mehr oder weniger zur Story Line aber die Witze über die Technik der Forschung sind wenig witzig eher fahle Schenkelklopfer die nur dazu da sind die Stimmung zu erhellen. Eher Fail als HAHA

Missionsstart´(s)
In Klammern weil wenn ein Raumschiff zur Notlandung gezwungen wurde und du nicht innerhalb der nächsten paar Stunden mit deinem Team zu Säuberung anrückst sollten sich die Abgeschossenen zumindest meines Empfindens nach sich Taktisch aufstellen können.
Das konnte 1994 bereits aber hier hat man den Eindruck das es vollkommen Banane ist wann du kommst die Aufstellung der Gegner ist immer gleich. 1-3 (je nach Grösse) campen deine Landungsebene 1-3 machen die 3 Zivilisten kaputt, während sich 1 Zivilist tapfer mit der Shotgun gegen die Crysalier stellt und am Ende dir als Zombie entgegenwatschelt und der Rest hampelt im Raumschiff hin und her und campt die Türen und das Cockpit.

Der Tapfere Leser merkt schon was ich meine, hier empfinde ich keine Tiefe, sondern eher ein Dejavue nach dem anderen. Das erste UFO konnte das bereits besser Sie waren einfach strategisch besser aufgstellt umso länger man brauchte die Absturzstellen zu Säubern.

Mat´s
Ok hier eine einfache Lösung du kannst die Mega geile Plasmawumme vom Alien nicht benutzen weil DNA Sicherung. Finde ich generell gut. Aber was kann man mit machen? Weder Erforschen noch auseinandernehmen. Nö du kannst sie Verkaufen was am Ende des Tages ebenso Wertlos ist wie sie im Lager verstauben zu lassen. Die Preise Sinken pro verkaufter Einheit ist ok weil du sonst keinerlei Probleme im Spiel hättest aber etwas mehr müsste da noch gehen. Und wenn du nur die Aleniumzelle rausholen könntest.
Zudem wäre es vorteilhaft wie beim Vorgänger ALLES MATERIAL nach Beendigung vom Schlachtfeld zu Kratzen insbesondere bei den Ausputzermissionen.

Und der Klassiker aber der Muss einfach sein im Hardcore modus zittert deinen Soldaten der Finger am Abzug aber das der Schütze der auf den Alien rechts von ihm mit nem Zielschuss anvisiert aber deinem Soldaten 2 Felder vorne LINKS in den Kopf schiesst ist unmöglich. Da sollte er lieber Bäcker oder so werden aber nicht nen Gefreiten Rang tragen.:WHII_Death:
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Showing 1-2 of 2 comments
Soylent_Greene Aug 7, 2023 @ 5:10pm 
For us mono-linguistics out there

TRANSLATED WITH GOOGLE>>>>>>>>
=======================================================================

Xenonaut's 2
Unfortunately, no desire to start the discussion in English. I'm sorry

Xenonauts2 is on the right track in my opinion. Strategic 1:1 X-Com.
Interceptor Control ,World View, Tricky Choices, Impact. Everything
well implemented at the moment.

Since the game is in alpha, I expect the predecessor to be almost 30
Years later (UFO 1994) clear strategy bombs more.

Suggestions
I don't want to mess with the story line much now, just the way the game is played.

More cleanup missions would make a lot of sense in the early game. Ultimately you have a total of 3 standard POI's of the cleaners and according to the main base on Iceland they should no longer exist according to the story or fall into complete chaos but Dandelion constantly reads on the head up display cleaner activity.
The missions could be similar to terror missions and only settle in the early game so that from the main base there is no longer a global presence of cleaners.

airplanes
Surely our earth planes are able to take down highly complex alien spaceships that have just flown through a warpworm hole easily with Raks or a minigun. Welcome to Earth, who doesn't know it.
I wish for a little depth here and (yes not finished yet) maybe more maneuvers and above all less long repair times the Hey 8 days for a simple jet others can do that in 3.

aliens
Please more races (much wished for) more different sometimes more complex weapons. Maybe even a 2 man weapon system would be interesting.
Psi as before does not necessarily have to be the current abilities of the stun by the sectoid psykers are totally sufficient. But if it later boils down to mind control nonsense again, it would be predictable and a shame. Because well-known and not innovative, fear could be developed a little more. That some aliens also get scared I find HUMANLY logical but... well who knows.

Research and Technology
Ok, that's more or less part of the story line, but the jokes about the technology of research are not very funny, rather pale thigh slaps that are only there to lighten the mood. Rather fail than HAHA

Mission start'(s)
In parentheses because if a spaceship has been forced to make an emergency landing and you don't move in with your team to clean up within the next few hours, the downed should be able to line up tactically, at least in my opinion.
That was already possible in 1994, but here you have the impression that it's completely bananas when you come, the opponent's line-up is always the same. 1-3 (depending on size) camp your landing level 1-3 destroy the 3 civilians, while 1 civilian bravely stands up to the Crysalians with the shotgun and at the end waddles towards you as a zombie and the rest jump back and forth in the spaceship and camp the doors and the cockpit.

The brave reader will see what I mean, I don't feel any depth here, but rather one dejavue after the other. The first UFO was already better at that. They were simply better positioned strategically, the longer it took to clean up the crash sites.

Mat's
Ok here's a simple solution you can't use the mega awesome plasma gun from the alien because DNA backup. I think it's good in general. But what can you do with it? Neither explore nor disassemble. Nope, you can sell them, which is just as worthless at the end of the day as letting them gather dust in the warehouse. The price drop per unit sold is ok because otherwise you wouldn't have any problems in the game, but there should be something more. And if you could just pull out the Alenium cell.
In addition, it would be advantageous to scrape ALL MATERIAL after completing the battlefield, as in the predecessor, especially during the cleaning missions.

And the classic but it just has to be in hardcore mode your soldier's finger on the trigger trembles but it's impossible for the shooter who is aiming at the alien to his right with a target shot but shoots your soldier 2 squares in front LEFT in the head. He should rather become a baker or something but not have a private rank.:WHII_Death:
Intellifex Aug 7, 2023 @ 5:49pm 
Originally posted by Soylent_Greene:
For us mono-linguistics out there

TRANSLATED WITH GOOGLE>>>>>>>>
=======================================================================

Xenonaut's 2
Unfortunately, no desire to start the discussion in English. I'm sorry

Xenonauts2 is on the right track in my opinion. Strategic 1:1 X-Com.
Interceptor Control ,World View, Tricky Choices, Impact. Everything
well implemented at the moment.

Since the game is in alpha, I expect the predecessor to be almost 30
Years later (UFO 1994) clear strategy bombs more.

Suggestions
I don't want to mess with the story line much now, just the way the game is played.

More cleanup missions would make a lot of sense in the early game. Ultimately you have a total of 3 standard POI's of the cleaners and according to the main base on Iceland they should no longer exist according to the story or fall into complete chaos but Dandelion constantly reads on the head up display cleaner activity.
The missions could be similar to terror missions and only settle in the early game so that from the main base there is no longer a global presence of cleaners.

airplanes
Surely our earth planes are able to take down highly complex alien spaceships that have just flown through a warpworm hole easily with Raks or a minigun. Welcome to Earth, who doesn't know it.
I wish for a little depth here and (yes not finished yet) maybe more maneuvers and above all less long repair times the Hey 8 days for a simple jet others can do that in 3.

aliens
Please more races (much wished for) more different sometimes more complex weapons. Maybe even a 2 man weapon system would be interesting.
Psi as before does not necessarily have to be the current abilities of the stun by the sectoid psykers are totally sufficient. But if it later boils down to mind control nonsense again, it would be predictable and a shame. Because well-known and not innovative, fear could be developed a little more. That some aliens also get scared I find HUMANLY logical but... well who knows.

Research and Technology
Ok, that's more or less part of the story line, but the jokes about the technology of research are not very funny, rather pale thigh slaps that are only there to lighten the mood. Rather fail than HAHA

Mission start'(s)
In parentheses because if a spaceship has been forced to make an emergency landing and you don't move in with your team to clean up within the next few hours, the downed should be able to line up tactically, at least in my opinion.
That was already possible in 1994, but here you have the impression that it's completely bananas when you come, the opponent's line-up is always the same. 1-3 (depending on size) camp your landing level 1-3 destroy the 3 civilians, while 1 civilian bravely stands up to the Crysalians with the shotgun and at the end waddles towards you as a zombie and the rest jump back and forth in the spaceship and camp the doors and the cockpit.

The brave reader will see what I mean, I don't feel any depth here, but rather one dejavue after the other. The first UFO was already better at that. They were simply better positioned strategically, the longer it took to clean up the crash sites.

Mat's
Ok here's a simple solution you can't use the mega awesome plasma gun from the alien because DNA backup. I think it's good in general. But what can you do with it? Neither explore nor disassemble. Nope, you can sell them, which is just as worthless at the end of the day as letting them gather dust in the warehouse. The price drop per unit sold is ok because otherwise you wouldn't have any problems in the game, but there should be something more. And if you could just pull out the Alenium cell.
In addition, it would be advantageous to scrape ALL MATERIAL after completing the battlefield, as in the predecessor, especially during the cleaning missions.

And the classic but it just has to be in hardcore mode your soldier's finger on the trigger trembles but it's impossible for the shooter who is aiming at the alien to his right with a target shot but shoots your soldier 2 squares in front LEFT in the head. He should rather become a baker or something but not have a private rank.:WHII_Death:

Danke Google Richtet XD
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Date Posted: Aug 7, 2023 @ 4:17pm
Posts: 2