Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
TRANSLATED WITH GOOGLE>>>>>>>>
=======================================================================
Xenonaut's 2
Unfortunately, no desire to start the discussion in English. I'm sorry
Xenonauts2 is on the right track in my opinion. Strategic 1:1 X-Com.
Interceptor Control ,World View, Tricky Choices, Impact. Everything
well implemented at the moment.
Since the game is in alpha, I expect the predecessor to be almost 30
Years later (UFO 1994) clear strategy bombs more.
Suggestions
I don't want to mess with the story line much now, just the way the game is played.
More cleanup missions would make a lot of sense in the early game. Ultimately you have a total of 3 standard POI's of the cleaners and according to the main base on Iceland they should no longer exist according to the story or fall into complete chaos but Dandelion constantly reads on the head up display cleaner activity.
The missions could be similar to terror missions and only settle in the early game so that from the main base there is no longer a global presence of cleaners.
airplanes
Surely our earth planes are able to take down highly complex alien spaceships that have just flown through a warpworm hole easily with Raks or a minigun. Welcome to Earth, who doesn't know it.
I wish for a little depth here and (yes not finished yet) maybe more maneuvers and above all less long repair times the Hey 8 days for a simple jet others can do that in 3.
aliens
Please more races (much wished for) more different sometimes more complex weapons. Maybe even a 2 man weapon system would be interesting.
Psi as before does not necessarily have to be the current abilities of the stun by the sectoid psykers are totally sufficient. But if it later boils down to mind control nonsense again, it would be predictable and a shame. Because well-known and not innovative, fear could be developed a little more. That some aliens also get scared I find HUMANLY logical but... well who knows.
Research and Technology
Ok, that's more or less part of the story line, but the jokes about the technology of research are not very funny, rather pale thigh slaps that are only there to lighten the mood. Rather fail than HAHA
Mission start'(s)
In parentheses because if a spaceship has been forced to make an emergency landing and you don't move in with your team to clean up within the next few hours, the downed should be able to line up tactically, at least in my opinion.
That was already possible in 1994, but here you have the impression that it's completely bananas when you come, the opponent's line-up is always the same. 1-3 (depending on size) camp your landing level 1-3 destroy the 3 civilians, while 1 civilian bravely stands up to the Crysalians with the shotgun and at the end waddles towards you as a zombie and the rest jump back and forth in the spaceship and camp the doors and the cockpit.
The brave reader will see what I mean, I don't feel any depth here, but rather one dejavue after the other. The first UFO was already better at that. They were simply better positioned strategically, the longer it took to clean up the crash sites.
Mat's
Ok here's a simple solution you can't use the mega awesome plasma gun from the alien because DNA backup. I think it's good in general. But what can you do with it? Neither explore nor disassemble. Nope, you can sell them, which is just as worthless at the end of the day as letting them gather dust in the warehouse. The price drop per unit sold is ok because otherwise you wouldn't have any problems in the game, but there should be something more. And if you could just pull out the Alenium cell.
In addition, it would be advantageous to scrape ALL MATERIAL after completing the battlefield, as in the predecessor, especially during the cleaning missions.
And the classic but it just has to be in hardcore mode your soldier's finger on the trigger trembles but it's impossible for the shooter who is aiming at the alien to his right with a target shot but shoots your soldier 2 squares in front LEFT in the head. He should rather become a baker or something but not have a private rank.:WHII_Death:
Danke Google Richtet XD