Xenonauts 2

Xenonauts 2

Vis statistikk:
catvanbrian 30. juli 2023 kl. 18.59
How to zoom in and out on geoscape
Devs or anyone else, I’ve seen YouTubers zoom in and out on the geoscape but I can’t figure out how to do it on mine. Can someone please tell me?
< >
Viser 17 av 7 kommentarer
Spotter 30. juli 2023 kl. 22.05 
On Combat Map, you use scroll wheel to go up and down in levels. Or use the IntegerScaler App.
On Global Map? Roxxed on Golden Hawk web site says.
"Hey guys, just have a few questions. I've been following this game since before kickstarter and I always like to help where I can and give ideas:

1: Will there be ground combat zoom levels in X2 or will it be fixed? If its the latter I don't mind for consistency but viewing the current new images on steam I feel they are "too zoomed out" at default losing a lot of definition and scaling of the xenonauts/aliens from an aeroplane like perspective. I could be in the minority of this, but could be worth a look into. If you download an image and increase its zoom by 20% it seems spot on(you can appreciate the detail in objects and inside buildings).

2: Are height maps being looked at? I remember creating a thread about this before kickstarter but there seemed to be restrictions on how the cover system worked, but Chris mentioned recently it was fixed. Alien base assaults/craft and buildings still look like flat corridors with added decor. Stairs don't always need to symbolise going from one floor to another(i.e multiple height points on the same floor or open upper levels/boardwalks), or could be used for visual variety.

3: Considering its current state, are there any ideas on how the Global map will change? X1 took the path of showing the world as a flat map showcasing all continents on screen, but this lead it to be very static. The Xcom series took a globe approach but this has been done to death. X2 could expand on the first but create a more zoomed in perspective so when events happen, the camera could pan and zoom on new alerts around the map for action sequences or following alien craft. I can also imagine a slight 3D curve to the map, but NOT a globe. This would look great.

4: Could this idea be expanded upon for more RPG elements? Would be a big job though

5: Expanding on the World map idea and considering the ants nest base building was removed, perhaps a slightly zoomed base with panning and when clicking on buildings it would center it, or maybe a slight isometric view. This was a late idea although the main goal I'm thinking is to create a less static feel and something that feels alive.

I guess my main TLDR is: camera zoom being lower/higher can create opportunities for panning and dynamic zooming creating less static gameplay. Simple but can be effective.

Thanks!"
catvanbrian 3. aug. 2023 kl. 5.54 
Opprinnelig skrevet av Spotter:
On Combat Map, you use scroll wheel to go up and down in levels. Or use the IntegerScaler App.
On Global Map? Roxxed on Golden Hawk web site says.
"Hey guys, just have a few questions. I've been following this game since before kickstarter and I always like to help where I can and give ideas:

1: Will there be ground combat zoom levels in X2 or will it be fixed? If its the latter I don't mind for consistency but viewing the current new images on steam I feel they are "too zoomed out" at default losing a lot of definition and scaling of the xenonauts/aliens from an aeroplane like perspective. I could be in the minority of this, but could be worth a look into. If you download an image and increase its zoom by 20% it seems spot on(you can appreciate the detail in objects and inside buildings).

2: Are height maps being looked at? I remember creating a thread about this before kickstarter but there seemed to be restrictions on how the cover system worked, but Chris mentioned recently it was fixed. Alien base assaults/craft and buildings still look like flat corridors with added decor. Stairs don't always need to symbolise going from one floor to another(i.e multiple height points on the same floor or open upper levels/boardwalks), or could be used for visual variety.

3: Considering its current state, are there any ideas on how the Global map will change? X1 took the path of showing the world as a flat map showcasing all continents on screen, but this lead it to be very static. The Xcom series took a globe approach but this has been done to death. X2 could expand on the first but create a more zoomed in perspective so when events happen, the camera could pan and zoom on new alerts around the map for action sequences or following alien craft. I can also imagine a slight 3D curve to the map, but NOT a globe. This would look great.

4: Could this idea be expanded upon for more RPG elements? Would be a big job though

5: Expanding on the World map idea and considering the ants nest base building was removed, perhaps a slightly zoomed base with panning and when clicking on buildings it would center it, or maybe a slight isometric view. This was a late idea although the main goal I'm thinking is to create a less static feel and something that feels alive.

I guess my main TLDR is: camera zoom being lower/higher can create opportunities for panning and dynamic zooming creating less static gameplay. Simple but can be effective.

Thanks!"
Thanks, but it doesn’t explain how let’s players are zooming in and out on the global map
Spotter 3. aug. 2023 kl. 12.55 
Opprinnelig skrevet av catvanbrian:
Opprinnelig skrevet av Spotter:
On Combat Map, you use scroll wheel to go up and down in levels. Or use the IntegerScaler App.
On Global Map? Roxxed on Golden Hawk web site says.
"Hey guys, just have a few questions. I've been following this game since before kickstarter and I always like to help where I can and give ideas:
...
I guess my main TLDR is: camera zoom being lower/higher can create opportunities for panning and dynamic zooming creating less static gameplay. Simple but can be effective.

Thanks!"
Thanks, but it doesn’t explain how let’s players are zooming in and out on the global map

Short version. Nope, no Map Zoom is on the Road Map.
Maddog Reed 3. aug. 2023 kl. 15.45 
To zoom in and out on the geoscape map i just use my mouse wheel up and down.
Sist redigert av Maddog Reed; 3. aug. 2023 kl. 15.52
catvanbrian 9. aug. 2023 kl. 14.05 
Opprinnelig skrevet av Maddog Reed:
To zoom in and out on the geoscape map i just use my mouse wheel up and down.
I actually found out I can use the touch screen, but the process is so slow that it isn’t worth it.
ooolongjohnson 26. nov. 2023 kl. 5.47 
Guys, I don't understand why I have the zoom in and out of the map with the scroll function disabled. I can't find an answer to this. Please tell me how to fix the zoom on the map.
ooolongjohnson 26. nov. 2023 kl. 5.49 
At the first launch the game allowed to zoom the map with the mouse wheel, but then it stopped working.
< >
Viser 17 av 7 kommentarer
Per side: 1530 50

Dato lagt ut: 30. juli 2023 kl. 18.59
Innlegg: 7