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Which, yes, when they are hidden in the Fog of War and could be anywhere, does make things awkward for nade throwing.
The shield allows to cash in frontally.
Send the robot, it's pretty good at resisting. As far as possible.
Throw a stun grenade at the enemy.
Pass through the walls, he does not monitor the "improbable" path
Take the enemy by being even in monitoring.
If you know where the enemy is and the terrain permits you can flashbang it before it acts or, if you're feeling lucky, fire at it with an LMG from a different angle to suppress it. If you can't act against it you could deploy a smoke grenade to cover your advance. If there are 5 tiles of smoke between you and the enemy shooting at you, they will not be able to hit you if they bother to react at all (I think there is a minimum % chance to hit before reaction fire is attempted).
If you have no smoke grenades nor flashbangs and you don't know where the alien is your best bet is moving forward with your most durable/most reflexive unit and hope.
Lacking that, enough dakka fired in proximity to a target will cause them to roll against bravery to see if they duck behind cover - the effectiveness of this depends on what you are facing as some enemies that are suicidial or straight up immune to supression.
Smoke is also an option, but I prefer using them both in combination for prolonged engagement myself - Each square of smoke gives both you and the enemy a malus (yours in -20% per smoke square fired through, I presume similar for enemy though they have higher base at least early on)
Smoke also adds KO points which often makes it easier to knock enemies unconcious in the early game than to engage them in actual combat. Try tossing a smoke nade on the grays followed by a explosive nade and watch them go for a snooze, for example.
Works best with LOS work-arounds. Have fun and good luck! :)
some of the lower grade/injured Aliens.