Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I will in the future try something else, but rn Im wating for futher builds of the game.
But I have same problem, riflemans are useless, they lack range and dmg output.
I wish they could be more usefull, but they are trash. Its better to run and gun with shotties and set up few snipers.
To be honest I have problems with havies too, for me they awfully inaccurate, the suppresion in bugged rn in overwatch and roll on the dmg is rlly random.
after the upgrade i set it to 2 assault 2 sniper 2 grenadiers 6 rifles
my grenadiers are mostly set for cover destruction.
that building in the way? blow it up.
that forest blocking sight? blow it up.
that cargo container looks funny? blow it up
the fact HEVY launcher fire TU is fixed means that high TU soldiers can rapid fire them way faster than grenades.
my grenadiers had 96-100TU. i could rapid fire 4 grenades if i wanted to.
they arent for hurting the aliens but are support weapons to help the rest of your team
rifleman are just my standard. aimed shots do well and with the HEVY launchers blowing up every piece of cover they can hit stuff quite well
while maintaining enough mobility they can go places and cover with reaction shots
mars units get better once you get alloy plating for them. something like 40 armor when set to heavy.
which means they can soak a couple plasma shots. through i dropped them so i can focus on leveling up my soldiers
Something would have to do over 180 damage in one shot to kill one of my shield guys with a base level shield, and 260 with the upgraded one, which is never going to happen.
Having two more assaults instead leads to faster missions, but they're practically assured to take damage/die, so it's only worth it for the turn limited missions.
Anything else is just complication for the sake of it.
Rifles and 'nades get the job done, no muss, no fuss.
I've tried assaults and heavies and aimed shots from riflemen just seem better, but I imagine accurate assaults are very deadly later on, and heavies sometimes are useful, just very slow, so I dislike them a bit. I haven't really tried shields much except for the very early game, but they seem okay.