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Personally I don’t like human psionic powers.
It's also not such a big of a deal as it was in the first game, there you had psy attacks every turn, panicing one or more soldiers usually, without any counter until you could kill the leader in the command room.
in X2 its more engaging for the player, missed a psyon? get stunned or controlled, but it's allways possible to avoid or break control
Agreed in part - The core issue for me is that psyionics become far too commonplace in most iterations
I own XCOM: UFO Defence, Terror from the Deep, Apocalypse, Interceptor, Enforcer, Enemy Unknown, Afterlight, Extraterrestrials Gold and XCOM 2.
Overpowered endgame abilities are fun. They are also consistent with the human side's goals of making tools that are efficient at defeating aliens.
This.
In Xenonauts 1, there was a Psionics Tech Tree Research Chain, and it was framed as being one of a few different possible leads for developing a Human-based strategic counter for the alien invasion - that is, to create a viable means of reliably winning in conventional engagements with alien forces. The research options start to show up just around the time that enemies with heavy shielding/armor start appearing and it starts to become clear that without some major innovations, fighting them straight-up will quickly become impossible.
But that Research Chain is actually a dead-end. If you research it all the way through, you get some bonuses for resisting psychic influence but your head researcher ultimately concludes that Humanity has zero psychic potential whatsoever, and the effort needed to grant soldiers psychic abilities were excessively invasive and not even likely to work. The entire research chain effectively exists to throw you off-track and potentially to give you a panic attack while you struggle just to survive.
The actual counter intended to be used in Xenonauts 1 is Gauss Weaponry - which also appears to be the case here in Xenonauts 2, albeit Laser Weaponry also appears to remain viable into the endgame (though I suppose that could change).
Certain aspects have changed pretty dramatically between games, but based off what we have seen it seems pretty clear that Psionics are going to be alien-exclusive again.