Xenonauts 2

Xenonauts 2

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Pinkie Keen Jul 21, 2023 @ 3:48pm
Which is ultimately better? Automed or Advanced Medkit
as the title asks, which is ultimately better investing the limited carry space into? the Automed which by discription sounds like it gives you regen per turn like the sillibain, or the advanced medkit?
Originally posted by Nathanael:
for me automed on everyone. 25hp regen is all you need since hits reduce your max hp anyway. it also heals bleeding, so one mechanic less to keep in mind.
at the later stage of the game you survive atleast 1 or 2 hits, so I found it to be better to have full TU to retaliate and/or reposition.
weight is also no big deal later in the game
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Showing 1-6 of 6 comments
Saica-Fox Jul 21, 2023 @ 4:14pm 
its not always about whats better it whats useful in your current situation the weight and tu consumption is worth considering as well as amount healed
The author of this thread has indicated that this post answers the original topic.
Nathanael Jul 21, 2023 @ 5:24pm 
for me automed on everyone. 25hp regen is all you need since hits reduce your max hp anyway. it also heals bleeding, so one mechanic less to keep in mind.
at the later stage of the game you survive atleast 1 or 2 hits, so I found it to be better to have full TU to retaliate and/or reposition.
weight is also no big deal later in the game
lalala Jul 24, 2023 @ 12:54pm 
Originally posted by Saica-Fox:
its not always about whats better it whats useful in your current situation the weight and tu consumption is worth considering as well as amount healed

You only name the advantages of the one not the disadvantages of the other. And the game seems to do exactly the same. What is the point in the advanced one? I only guess that maybe you can't "revive" stunned and/or uncounscious with the automated?
Last edited by lalala; Jul 24, 2023 @ 12:55pm
Inforiel Jul 24, 2023 @ 12:59pm 
Originally posted by lalala:
Originally posted by Saica-Fox:
its not always about whats better it whats useful in your current situation the weight and tu consumption is worth considering as well as amount healed


You only name the advantages of the one not the disadvantages of the other. And the game seems to do exactly the same. What is the point in the advanced one? I only guess that maybe you can't "revive" stunned and/or uncounscious with the automated?


You can't treat others but until there is more mechanics inviting saving VIP's / civilians that is not really enough of a reason to bother. You also can not drop or move modules so you devote backpack space rather than carry it as a secondary.
Zirkalaritz Jul 24, 2023 @ 12:59pm 
I'm just popsting to say I love how you spelled Sibillians... I'm going to start calling them silly beans from now on.
TruReview Jul 26, 2023 @ 12:41pm 
After trying both medical devices, I do prefer the automated one, however there are I believe two drawbacks to it.

1st: when bleeding, the damage will add while simultaneously being healed. So bleeding 2 will be stopped after you take 10hp damage; which is probably balanced, but disappointing.

2nd: the automatic heals seem to function like a 25hp battery. Once those are used up, it no longer functions (I could be wrong, maybe I just hit the cap of max healing after wound).

I considered having one guy with a standard (or advanced) med kit in the group, but meh.
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Date Posted: Jul 21, 2023 @ 3:48pm
Posts: 6