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The damage types are different, how they interact with armor are different, so there's no direct comparison possible.
It's in the research. You can check it in the Xenopedia. Alien Magnetic Weapons list 110% Damage and 5 Armor Pen. Laser Weaponry lists 135% Damage Multiplier. They both have other things listed as well, like destruction and stuff.
The only thing is, they are listed in different parts of the Xenopedia, and the language isn't quite exact. The Magnetic weapons just say 110% damage, the Lasers say 135% Damage Multiplier.
They either aren't reflecting properly on the weapon UI itself when moused over, or they are intended to be a side-grade/choice over whether you want more Armor Pen or Armor Destruction.
Different strengths for each, and non obvious which is better. Which is kind of in sharp contrast to what most people's expectations probably are imo. I definitely held off on making accel weapons, thinking lasers would be a hands down upgrade, only to come to the conclusion that accel is probably better for most use cases, due to cheaper costs, and the armor pen.
How much do Mag weapons cost to make vs Laser weapons, in terms of stockpiled resources?
Laser takes alenium, accelerated takes only alloys.
From Warden to Defender? That’s a downgrade. Defender is the starting armour. I assume you mean Guardian (T3) armour?
Both cost insignificant resources so long as you clear most UFOs. I can’t remember which has the lower cash cost. I assume Accelerated.
Clearly I’m an oddball. I got Lasers and Accelerated roughly simultaneously. As such, it was not clear which one was ‘supposed’ to be better/higher tech.
I built some laser rifles and shotguns but rapidly switched over to Accelerated weapons, especially rifles. 5 shots per clip does not cut it at all. It takes 5 mags plus starting mag to equal one accelerated mag. This means no suppression fire from riflemen, less suppression, more dead soldiers. It also means the weight difference is much less on a per shot basis.
Terrain destruction is what MARS and demo charges are for. Or a machine gun in a pinch. Accuracy bonus is mostly irrelevant. Soldiers train accuracy quickly and crappy soldiers can get shotguns or pistols + shield.
Edit: and FOUR shots on the laser shotty!? Ouch...my kids have play dart guns with more ammo...can someone tell me the file name to edit this, lol?
Magnetic: 40 damage, 5 pen. , -2 armor/hit, magazine 20, weight 25
Laser: 40 damage, 0 pen., -8 armor/hit, magazine 5, weight 20
1st shot vs. 20 armor
Magnetic: deals 25, reduces armor to 18, total damage 25
Laser: deals 20, reduces armor to 12, total damage 20
2nd shot:
Magnetic: deals 27, reduces armor to 16, total damage 52
Laser: deals 28, reduces armor to 4, total damage 48
3rd shot:
Magnetic: deals 29, reduces armor to 14, total damage 81
Laser: deals 36, reduces armor to 0, total damage 84
When we look at the hitpoints of the aliens, it makes no difference which weapon you use, as neither allows a faster kill (= with less shots). However, that is only true in a one-on-one comparison.
If several soldiers fire at the same target, the additional shooters benefit more from the laser. That might shorten the number of required hits by one. A team with only lasers has slightly better ratio of kills/shots fired. The laser is lighter, an obvious advantage, the magnetic rifle has a far larger magazine. The time spent reloading is not insignificant, and the laser would be way better with 8 shots instead of 5.
I don't remember seeing the laser having better accuracy. If it actually has that, that would make it superior in my eyes. If not, then magnetic weapons are not really worse, and the less TU spent on loading would look even more inviting.
Why “should” it be better?