Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Editing the save games is harder than it used to be because we had to change the format to improve save performance, so the actual data is harder to get at using a text editor now.
is the worldData json encrypted or regular base64 or what strategy are you using?
data_string = data_json["asset"]["worldData"]
bytes_string = gzip.decompress(base64.b64decode(data_string))
But after this i'm stuck and cannot figure the correct encoding to convert byte-like to string
Maybe this is the case of extremely long load times
If that doesn't work, there are always mods like "Wemod"
There's even a guide on here to mess with accelerated rifles for easy money if you want.
Sorry, if I missed it, and they are now compatible. Cheers! Thank you for great game