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回報翻譯問題
(There’s actually a little more to their origin story than you see in the demo, too.)
My second concern is what kind of organisation would have resources to tackle XCOM and act on such a massive level. They are attacking heavily defended small military installations and have intelligence gathering capabilities across the world. That are some serious capabilities. Same as with XCOM, it would actually take a lot of resources to do what they are doing. It isn't a small fish and it raises questions for me.
Third issue is, why humans would work against themselves? Sure, EVVIIILL. I can work with that in a game, but it isn't really realistic. Influential people would not throw their fortunes and wealth away at something like this. First, they (aliens) do not it exists and secondly, humans are inherently xenophobic. We would inherently distrust aliens, especially when they arm us with soldiers and ask to kill our own.
In conclusion, I never liked human enemies in XCOM games. It only takes away from a narrative of "us against them". It also takes away screen time which could be used to better characterise our enemies or us. For example, Xenonauts always have a narrative issue with it being set in prolonged Cold War. Alright, why the damn Soviet Union pays me!? Like seriously, isn't that a big question? Together with it being totally cool in us operating in their airspace and sending kill squads there. Game handicaps itself narratively and spends its energy where it is not needed instead of making cool interaction with a competing human faction.
I saw human enemies only in this demo and in Firaxis XCOM. They were terribly done in XCOM. Hopefully, they will prove to be more interesting in this game.
Points 2 and 3 of what you are complaining about is explained in the game. So play like half an hour of it before you say anything.
The first point is a child's abstraction. And I shouldn't address it because its too big of a topic for stream forums, but I still want to type something. Yea, suppressing things can make things spread more. But at the same time it doesn't. Ask people on the street what they know about Guantanamo Bay, MKultra, or the effort to spread cocaine in impoverished communities. And thats just the more popular stuff.
An actual concentrated and concerted effort from a large entity can suppress something. What you are talking about is a school banning books or something, which is not a very large effort.
Ultimately though, its a game. Suspend your disbelief a little.
You know that Guantanamo Bay is well known abroad? It is not the best examples. The better one is such institution in our country. It was discovered. There was a scandal. We were punished and few people remember about it. Suppression of information on a large scale does not work, because it leaves more traces than said information itself. It is easy to silence one person, but when there is a systematic problem, it is impossible to do that. As an example, remember when Russia tried to silence their spy? Or how they tried to poison their opposition leader? They blew out him out of proportion and it were international news. Now we are talking about organisation which literally goes around the globe, wiping out small settlements clean out of the map and nobody is bothered that an entire town disappeared while houses are riddled with bullets? Give me a break, that would be an international level scandal with a massive investigation going on. Trying to silence something only works when said information is not widespread. Like one person knows something. You can make it disappear. However, when entire companies are starting to disappear, then it becomes way too much to ignore. Especially in a modern era when information can spread like wildfire as opposed to back in a day when if something bad is isolated enough, nobody is going to discover it.
Yes after you do your first Cleaner mission and get at least one Cleaner body to the base you get a Cleaner Autopsy
After that you unlock a Cleaner research which also gives a little bit more info about them once completed
None of the interrogations are in the demo it seems like
But seems like there are autopsy of every enemy creature that appears so far
One of those an autopsy of an Cleaner operative that opens up the anatomy of one
Once you complete the Cleaner Operations Research it opens a mission to raid a Cleaner Information Center where you have to smash and grab at least 10 sticks of information from computers and extract them back to the choppa
Completing that unlocks Cleaners Headquarters Research which would unlock a mission to raid an Cleaners Headquarters, that one is a little bit difficult since they run more advanced alien weapons there with sentry on every corner
After a certain amount of in-game days it ends, for me it was at day 40 both times
Same, and makes the aliens seem more sinister than just a scary invading force
And how tutorial sets up them as a threat to tie in with a story implying cleaners could take over one of the bases
I hope there's more things with them in a final game compared to what you see in a Demo, since in there it's only three missions