Xenonauts 2

Xenonauts 2

View Stats:
128hoodmario Apr 28, 2021 @ 1:57am
Shoot from cover?
Am I missing something? It seems like if I want to shoot aliens, or be in a position to Overwatch, then I need to keep my soldiers out in the open to have line of sight on the enemies? Is there a way to peak out of cover to shoot or overwatch shoot that I'm missing?
< >
Showing 1-11 of 11 comments
ulzgoroth Apr 29, 2021 @ 2:13pm 
You're defining 'cover' wrong, basically. There is no way to stand behind a wall but also peek around the end of it so that you're simultaneously impossible to hit and free to shoot back.

However, non-total cover works pretty nicely. It has a percentile chance to intercept any shots trying to pass over it. But you get to bypass that if you are adjacent to it. So stand behind a piece of scenery that doesn't totally block line of sight, and shots coming at you from the covered side can have a 75% chance to be blocked while you shoot with no penalty.
128hoodmario Apr 29, 2021 @ 2:35pm 
Originally posted by ulzgoroth:
You're defining 'cover' wrong, basically. There is no way to stand behind a wall but also peek around the end of it so that you're simultaneously impossible to hit and free to shoot back.

However, non-total cover works pretty nicely. It has a percentile chance to intercept any shots trying to pass over it. But you get to bypass that if you are adjacent to it. So stand behind a piece of scenery that doesn't totally block line of sight, and shots coming at you from the covered side can have a 75% chance to be blocked while you shoot with no penalty.
Thank you! I guess I've played too much XCOM 2
maximustrajan23 May 1, 2021 @ 11:17am 
Originally posted by 128hoodmario:
Originally posted by ulzgoroth:
You're defining 'cover' wrong, basically. There is no way to stand behind a wall but also peek around the end of it so that you're simultaneously impossible to hit and free to shoot back.

However, non-total cover works pretty nicely. It has a percentile chance to intercept any shots trying to pass over it. But you get to bypass that if you are adjacent to it. So stand behind a piece of scenery that doesn't totally block line of sight, and shots coming at you from the covered side can have a 75% chance to be blocked while you shoot with no penalty.
Thank you! I guess I've played too much XCOM 2
wait-- in XCOM 2 you could shoot thru walls and ceilings because of the borked line of site, that was never fixed and only fixed by the modding community, so its kinda not clear what you are talking about. I dont remember being able to peek out around walls, and shoot lol
ulzgoroth May 1, 2021 @ 3:24pm 
Originally posted by maximustrajan23:
Originally posted by 128hoodmario:
Thank you! I guess I've played too much XCOM 2
wait-- in XCOM 2 you could shoot thru walls and ceilings because of the borked line of site, that was never fixed and only fixed by the modding community, so its kinda not clear what you are talking about. I dont remember being able to peek out around walls, and shoot lol
It's been a while, but I'm pretty sure standing behind the edge of LOS-blocking objects (such as walls) gave strong cover but didn't block you from shooting around the corner.
Gaudioom May 2, 2021 @ 2:31am 
Originally posted by maximustrajan23:
Originally posted by 128hoodmario:
Thank you! I guess I've played too much XCOM 2
wait-- in XCOM 2 you could shoot thru walls and ceilings because of the borked line of site, that was never fixed and only fixed by the modding community, so its kinda not clear what you are talking about. I dont remember being able to peek out around walls, and shoot lol

Completely exaggerated.
Were there line of sight bugs? Yes.

What he was talking about is standing behind |_| a wall like this |_| and being able to shoot from the right or the left without leaving the cover.
In Xenonauts you need to walk out of the cover if it is building corner or if it is a high solid rock cover. Unless you are shooting in a 45-60 degrees and not in 90 degrees in front of the cover hence it is called "peeking".
Splic3r1 May 3, 2021 @ 1:35pm 
Yah, the fireaxis xcoms spoiled people with the cover mechanic. It was never that way in the originals and xenoaughts was def closer to the move and action style of the original. You have action points. You can move shoot and move back behind high cover as a strategy, different than forearms xcoms, that all.
nubs Jul 23, 2023 @ 10:27am 
Originally posted by ulzgoroth:
You're defining 'cover' wrong, basically. There is no way to stand behind a wall but also peek around the end of it so that you're simultaneously impossible to hit and free to shoot back.

However, non-total cover works pretty nicely. It has a percentile chance to intercept any shots trying to pass over it. But you get to bypass that if you are adjacent to it. So stand behind a piece of scenery that doesn't totally block line of sight, and shots coming at you from the covered side can have a 75% chance to be blocked while you shoot with no penalty.
I find it really tedious to have to move my unit one tile, shoot, then move them back. Im basically shooting from full cover but with extra steps
Originally posted by nubs:
I find it really tedious to have to move my unit one tile, shoot, then move them back. Im basically shooting from full cover but with extra steps
You're shooting from no cover, though. Any return fire will most likely hit the shooter.
Lakel Jul 23, 2023 @ 10:38am 
Originally posted by Wilhelm Richard Wagner:
Originally posted by nubs:
I find it really tedious to have to move my unit one tile, shoot, then move them back. Im basically shooting from full cover but with extra steps
You're shooting from no cover, though. Any return fire will most likely hit the shooter.
You want step out shooting, thats step out shooting, you are vulnerable to return fire. Or if somone does happen to b e staring right at that corner with plenty of TUs
Techno_Mage Jul 23, 2023 @ 11:02am 
okay but in reality you could fire around a corner without being 100% in the open, and if they shot return fire you could duck back behind cover.
Originally posted by Techno_Mage:
okay but in reality you could fire around a corner without being 100% in the open, and if they shot return fire you could duck back behind cover.

In reality a single scouting saucer would probably delete every single piece of space junk (aka sattelites) we have in orbit, hang there for a week or two for its bigger friends to arrive and wipe out those pathetic bald apes within an hour with overwhelming force.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Apr 28, 2021 @ 1:57am
Posts: 11