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It was more atmospheric imo and the tentatulats were scary as ♥♥♥♥, but more of the xcom vibe was all good. I would call it more thriller than filler.
That said, with that much hype and nostalgia, making a remake might be difficult to nail it right. I was very impressed with Xenonauts though, the attention to detail and general gameplay was great, compared to FiraXCOMs version which traded mechanics for casual fun.
With that hint at the end of XCOM 2 among other easter eggs peppered through the game such as the Andromedon and the Lobsterman namedrop on one of the helmets etc, it's possible Firaxis is looking to make a remastery of Terror From The Deep anyway, so releasing alongside theirs might have been a bad idea too. Better for Goldhawk to wait and see what Firaxis coughs up, before learning from it and adapting it to be better, more grounded in the original franchise experience.
Seeing how much Firaxis deviated from XCOM1 (which was already a deviation from UFO, but a kind of loving, faithful one) with XCOM2 especially with things like the Archon, Mutons and Sectoids, plus turning it into some kind of boring Cyberpunk megacorp security forces shooter, there's a good chance if they do go for a Terror From The Deep remake, it'll look pretty but fall short of capturing the true atmospheric Terror From The Deep feeling anyway. I know Goldhawk would do it better, simply because of their choice of design / mechanics. You can't strip away the core like that and call it the same game etc, and I'm glad they knew that. Shame about the ability to throw bodies and items though
But yeah, if I knew Xenonauts 2 was going to be a faithful remake / remaster / reimagining of Terror From The Deep, I'd be all over that. Wouldn't have let any controversies dampen my spirits like the "ant farm" style or the removal of multiple bases in favour of one base + many outposts which in my eyes reduces the range of control the player has, etc. Alas. All I can do now is hope Xenonauts 2 is good, because I've kinda stopped following it now.
It's been three months, hardly merits that kind of response, lol. Three months might be unacceptable on a fast board, but this place is deader than Elvis.
But Xenonauts 2 won't be Xenonauts 2 as in a continuation of the story of Xenonauts 1 where we take the fight to the alien empire. It will be a mix of Xenonauts 1 and Xcom: Enemy Unknown which looks like it will have more super boring ground combat as all your action choices are limited to move and shoot and nothing else with no action camera like Xcom: EU had. Still no Psionics to spice up the late game, nothing exciting at all.
If Classic Xcom and TFTD were twins, TFTD would be a minute younger and a mile hotter/more interesting. Its the difference between Unsolved Mysteries and H.P. Lovecraft. Great stuff for '95.
TFTD just made sense as a game. The bottom of the ocean is largely unexplored, so it would be easy for the aliens to hide stuff down there. Sure, they shot that game out in a handful of months, but it was still my favorite of the two. I preferred the TFTD color palette over the original's, I like the weapon concepts better, and the enemies were cooler. I thought Chryssalids were scary...until my first mission with a Tentaculat >.> Flying armor made Chryssalids superfluous, but Tentaculats can 'fly' just like your soldiers can, and often long before your soldiers can anyway.
The maps were fantastic. Instead of just random cities you get bored of after a few hours, you fight at randomly generated ship wrecks, ancient underwater ruins, freaking downed satellites of all things, and the occasional port. Granted, the ports were almost all copy/paste, which was rather annoying, but it made them relatively easy once you figure out where all the spawn locations are.
The AI seemed to be slightly better as well, I always had more difficulty dealing with them in TFTD vs UFO. Overall the threat felt more real in TFTD, and therefore a better game overall.
Granted, nothing in TFTD felt quite as scary as the first time you turn a corner and see a Sectopod. Even Tricenes in TFTD, while being extraordinarily rare, weren't as much of a threat as Sectopods.
I agree that Terror from the deep was just as brilliant as the original X-Com but regardless it is more a DLC by todays standards than a stand-alone game.
P.s if you have X-Com Ufo Defense and X-Com terror from the deep, you can take your soldiers from X-Com Ufo Defense from their soldier folder and copy paste them into your Terror from the Deep save file and keep the soldiers that saved the earth in the first game get to help you in the second game :D
The aliens were cool and also were a blend with the sea life.
There could be so much stuff to research for ground and underwater battles.
You could introduce new status effects, like leaking or low oxygen or whateever that need to be treated. Soldiers could all fly in water (swim) with the correct tech level.
You could have giant squids that grab you, gosh it would be so great !