Xenonauts 2

Xenonauts 2

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Could you not have done an underwater one?
I will get this when it's out of ea but underwater one would have been better imo, I mean from what I can see its just the same as the first one but with better visuals.
Played xcom on the playstation and the underwater one was much more nerve wracking.
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Showing 1-15 of 18 comments
endersblade Sep 25, 2019 @ 11:30pm 
As a huge fan of TFTD, I too am sad that nobody has bothered to make an underwater XCOM game since the original. It was by far my favorite.
Strontium Dog Dec 1, 2019 @ 1:11am 
Holy necro thread batman!
It was more atmospheric imo and the tentatulats were scary as ♥♥♥♥, but more of the xcom vibe was all good. I would call it more thriller than filler.
Originally posted by endersblade:
As a huge fan of TFTD, I too am sad that nobody has bothered to make an underwater XCOM game since the original. It was by far my favorite.
+1
Originally posted by i Scooba Nate:
Was underwater xcom actually good? I avoided it once I learned it was just XCOM, but under water, assuming it was just a filler sequel
It was the updated version of Enemy Unknown, more polished and creatively superior but yes it was mainly a copy/paste. They copied all the good things.
Greb Dec 9, 2019 @ 8:59am 
I too think Terror From The Deep nailed the atmosphere and gameplay perfectly, even if it was a reskin, it went straight from cheesy B-movie grade right into nightmare fuel horror grade material. That sound track alone was out of this world, it combined a whole bunch of underwater suspense themes into one great OST.

That said, with that much hype and nostalgia, making a remake might be difficult to nail it right. I was very impressed with Xenonauts though, the attention to detail and general gameplay was great, compared to FiraXCOMs version which traded mechanics for casual fun.

With that hint at the end of XCOM 2 among other easter eggs peppered through the game such as the Andromedon and the Lobsterman namedrop on one of the helmets etc, it's possible Firaxis is looking to make a remastery of Terror From The Deep anyway, so releasing alongside theirs might have been a bad idea too. Better for Goldhawk to wait and see what Firaxis coughs up, before learning from it and adapting it to be better, more grounded in the original franchise experience.

Seeing how much Firaxis deviated from XCOM1 (which was already a deviation from UFO, but a kind of loving, faithful one) with XCOM2 especially with things like the Archon, Mutons and Sectoids, plus turning it into some kind of boring Cyberpunk megacorp security forces shooter, there's a good chance if they do go for a Terror From The Deep remake, it'll look pretty but fall short of capturing the true atmospheric Terror From The Deep feeling anyway. I know Goldhawk would do it better, simply because of their choice of design / mechanics. You can't strip away the core like that and call it the same game etc, and I'm glad they knew that. Shame about the ability to throw bodies and items though :steammocking:

But yeah, if I knew Xenonauts 2 was going to be a faithful remake / remaster / reimagining of Terror From The Deep, I'd be all over that. Wouldn't have let any controversies dampen my spirits like the "ant farm" style or the removal of multiple bases in favour of one base + many outposts which in my eyes reduces the range of control the player has, etc. Alas. All I can do now is hope Xenonauts 2 is good, because I've kinda stopped following it now.
Originally posted by X-Strontium Dog:
Holy necro thread batman!
It's been three months, hardly merits that kind of response, lol. Three months might be unacceptable on a fast board, but this place is deader than Elvis.
Last edited by Greb; Dec 9, 2019 @ 9:04am
So we still didnt get any response from devs or mods why they didnt go underwater. Hmmm
Shahadem Dec 17, 2019 @ 1:32am 
Ugh I hated Terror from the Deep. It made no freaking sense. Here it is you have these super destructive weapons and super strong materials but suddenly you can't use them because of ♥♥♥♥♥♥♥♥? And things coming out of the crust of the Earth was a stupid concept. In fact the whole thing was conceptually stupid. I hated it.

But Xenonauts 2 won't be Xenonauts 2 as in a continuation of the story of Xenonauts 1 where we take the fight to the alien empire. It will be a mix of Xenonauts 1 and Xcom: Enemy Unknown which looks like it will have more super boring ground combat as all your action choices are limited to move and shoot and nothing else with no action camera like Xcom: EU had. Still no Psionics to spice up the late game, nothing exciting at all.
Last edited by Shahadem; Dec 17, 2019 @ 1:34am
SmashAtoms Jan 4, 2020 @ 10:52am 
TFTD is dope. Is it a reskin? Sure. But so much more.

If Classic Xcom and TFTD were twins, TFTD would be a minute younger and a mile hotter/more interesting. Its the difference between Unsolved Mysteries and H.P. Lovecraft. Great stuff for '95.
DiscoJer Jan 13, 2020 @ 5:46pm 
Ideally I would like to see a game incorporate both X-com and TFTD style stuff. Maybe with the latter as an expansion?
endersblade Jan 18, 2020 @ 3:49pm 
I was really hoping with the advent of OpenXCOM that someone would merge the games together, having both UFO invasions as well as USO incursions, shooting them down and doing missions both on land and underwater. I was disappointed when told that it wasn't possible, considering they literally rewrote the game from the ground up.

TFTD just made sense as a game. The bottom of the ocean is largely unexplored, so it would be easy for the aliens to hide stuff down there. Sure, they shot that game out in a handful of months, but it was still my favorite of the two. I preferred the TFTD color palette over the original's, I like the weapon concepts better, and the enemies were cooler. I thought Chryssalids were scary...until my first mission with a Tentaculat >.> Flying armor made Chryssalids superfluous, but Tentaculats can 'fly' just like your soldiers can, and often long before your soldiers can anyway.

The maps were fantastic. Instead of just random cities you get bored of after a few hours, you fight at randomly generated ship wrecks, ancient underwater ruins, freaking downed satellites of all things, and the occasional port. Granted, the ports were almost all copy/paste, which was rather annoying, but it made them relatively easy once you figure out where all the spawn locations are.

The AI seemed to be slightly better as well, I always had more difficulty dealing with them in TFTD vs UFO. Overall the threat felt more real in TFTD, and therefore a better game overall.

Granted, nothing in TFTD felt quite as scary as the first time you turn a corner and see a Sectopod. Even Tricenes in TFTD, while being extraordinarily rare, weren't as much of a threat as Sectopods.
Nats Jan 29, 2020 @ 10:51am 
I would really like to see an underwater one. TFTD was really creepy.
Lucius Kern Feb 3, 2020 @ 1:33pm 
Rather have them add a DLC with Water content, new tech and aliens and threat.

I agree that Terror from the deep was just as brilliant as the original X-Com but regardless it is more a DLC by todays standards than a stand-alone game.

P.s if you have X-Com Ufo Defense and X-Com terror from the deep, you can take your soldiers from X-Com Ufo Defense from their soldier folder and copy paste them into your Terror from the Deep save file and keep the soldiers that saved the earth in the first game get to help you in the second game :D
Miroku Tsukino Feb 5, 2020 @ 11:24pm 
except this is not XCOM. Its a Xcom inspired game yes but with the time period it is set in it wouldnt make sense to have underwater habitats and such.
Underwater world or this franchise is dead to me.
Holylin Mar 1, 2020 @ 2:05pm 
I loved Xcom TFTD, the scenery was cool, sunk ships, ocean floor, magma, alien under water bases, ship rescues, and port missions.
The aliens were cool and also were a blend with the sea life.
There could be so much stuff to research for ground and underwater battles.
You could introduce new status effects, like leaking or low oxygen or whateever that need to be treated. Soldiers could all fly in water (swim) with the correct tech level.
You could have giant squids that grab you, gosh it would be so great !
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Date Posted: Sep 22, 2019 @ 7:31am
Posts: 18