Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also as Bjoring pointed out, in addition to the chin turret you could also give players the option of removing the cheek guns to save weight that can be used in other areas.
See here in the first picture, the turret controls are that console gamepad looking thing on the right. The bombardier sits in the chair and is the only crewman who can use the controls.
https://media.defense.gov/2016/Jun/20/2001556672/780/780/0/160606-F-PD696-451.JPG
There are all sorts of funky experimental chin turrets you could implement in the game too.
https://i.pinimg.com/originals/0c/6b/45/0c6b4591ed0882346c8f0615589a60e7.jpg
There is also the YB-40 experimental gunship b-17 that added a second dorsal turret and doubled the side guns.
https://i2.wp.com/www.defensemedianetwork.com/wp-content/uploads/2011/06/YB-40-2.jpg
The YB-40 was an abject failure and was never used ourside of limited testing due to severe speed and range limitations caused by how heavy it was compared to B-17s that had hit their target and were returning home.
But since the chin turret is controlled by joystick you can just combine the bombardier and nose gunner positions into one. Exactly how it would be operated in real life. If you want to keep the positions separate to keep the micromanagement element just have a toggle somewhere on the UI. It would be just like having two "browser tabs" for the bombardiers station, when you flip over to gunnery you get the UI buttons for things like Focus. When you flip to the bombsight you get the controls to open the bay doors and such.
Well yes, but Lancasters IRL would be just as crap and overweight if you slapped quad-quad 50cal turrets on them. It's a good source of ideas if nothing else, this game thrives on offering lots of equipment options to pick from even if they aren't totally realistic.