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Historically speaking there are several cases of fighters being upgraded from .303 to .50 to deal with heavy targets. In-game it would make sense to me if the .50 are better vs heavy fighters due to the heavier round. This would make sense in mid to late game with .50's vs 262's whereas "filling the sky with led" with .303 vs 163's could seem viable.
Right now the .50 seems to only be a weight-saving option. I will say this though - vs light fighters .303's with incindiary melts them. I hope .50s do more damage vs heavy fighters but tbh I'm too busy microing during missions to tell...
50 cals are the best guns to get in the game, more damage peer hit is what counts in the end not the damage per second imo
the 30s only advantage is the belt size and rate of fire
Well I don't see your reply adding anything considering the initial question.
Yes the .50 cal SHOULD do more damage per hit and thus be a better option at least vs heavy fighters, but we don't know this, neither do we know anything about ROF. What we do know looking at in-game stats is this:
MK3 for both guns
.303x4: DPS 373, Mag size: 1200, Weight: 900
.50x4 : DPS 589, Mag size:900, Weight: 750
So all we really know is that .50 cals have more dps, less weight and less ammo. We know nothing about rate of fire and nothing about armour values or other modifiers. This game is not a sim and therefore it's hard to assume anything. Most likely gunner accuracy will be based on stats, DPS is a hard stat and there are no ROF or any resistances. In other words - what we see on the screen are just animations, not simulated hits, and all damage calculations are stats-based running in the background.
What is strange to me is that equal tier 50's are lighter than .303's. The guns should be a lot heavier with the ammo-belt possibly evening out considering that it is a thicker belt holding a larger round. I could understand dual 50's being lighter than quad .303 but 4 vs 4? It's a little strange to me.
Subjectively to me the .50's run out of ammo faster than the .303 indicating that ROF is equal. But I haven't measured this properly. I haven't unlocket the 50x4MK4 but it they have a higher ammo count, then they are pretty guaranteed the best guns in the game.
Still in a simulation setting vs fast fighters like the 163 .303s could still have been a better choice due to higher RPM and possibly better velocity making targets easier to hit...
This is also the impression I'm under, that they both have the same rate of fire.
I prefer the 50 cals until the quad 303s become available. Then it's quad 303s until the quad 50s become available. This is based on raw DPS for the top and bottom turrets, really. They're quick and easy to reload so I just want the best dakka from them.
It's different for the nose and tail guns. These nose gun gets 50s all the way, as it doesn't shoot as much and it's a pain to reload. The tail gun gets whatever the best gun available is with an ammo feed, because it fires all the time and it's an even greater pain to reload!
Really isnt much to add, you either want something that hits harder but reloads more often
Or
You want something that doesnt hit as hard but has more ammo.
Only reason why i prefer the 50s over the 30s is simple late stage game i need guns that can take out 3 jets in formation before they make there attack pass at me.
Yeah, except I think the mk4 4x.50 might even out the ammo belt size which renders .303 obsolete. AND remember the pilots corksqrew manouver is really good to avoid the 3x262 strafing run. I know it's all about what you have time to do but I found dodging that attack and then ap-spamming them to be very effective.