Bomber Crew
Eken Oct 21, 2017 @ 7:39am
What to prioritize?
What upgrades and crew equipment should I prioritize?
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Showing 1-9 of 9 comments
Yansomi Oct 21, 2017 @ 7:46am 
depends on you playstile, guess you could go was and manoverable.

I just whent slow tanky, with deathray gunners
Eken Oct 21, 2017 @ 8:02am 
So heavy armor and good guns?
Varrict Oct 21, 2017 @ 8:11am 
Pretty much as Yansomi said, just go for what you feel would work for you. I've made it so that my Bomber almost rivals a B-17 in toughness with my tail gun linked to the ammo boxes and made only a select few in my crew like my gunners and pilot have a lot of armour whilst the rest have speed and other gear that help them in their role. You could always make it so that your bomber is faster or simply well balanced.

To start with I would recommend just upgrading your bomber, you'll need it in the later stages to be able to handle multiple enemies aswell as aces. Unless your some micromanagement god you will lose crew in the early stages so don't worry about upgrading them too much until they start gaining levels and new skills.
Last edited by Varrict; Oct 21, 2017 @ 8:12am
Yansomi Oct 21, 2017 @ 8:20am 
Originally posted by Captain Kitten:
Pretty much as Yansomi said, just go for what you feel would work for you. I've made it so that my Bomber almost rivals a B-17 in toughness with my tail gun linked to the ammo boxes and made only a select few in my crew like my gunners and pilot have a lot of armour whilst the rest have speed and other gear that help them in their role. You could always make it so that your bomber is faster or simply well balanced.

To start with I would recommend just upgrading your bomber, you'll need it in the later stages to be able to handle multiple enemies aswell as aces. Unless your some micromanagement god you will lose crew in the early stages so don't worry about upgrading them too much until they start gaining levels and new skills.

kinda depends on how you play it, the last part you mention.

I have done so everything i can buy to make my plane tanker and deadlier and I have like 50k + on money to spend left now and I have not even done the third campain mission...
Last edited by Yansomi; Oct 21, 2017 @ 8:22am
Yansomi Oct 21, 2017 @ 8:24am 
and only two aces left too kill, just used the games macanic to take them out on easy missions where the rest is easy to handel, or you try to get the rescue support mission where the ace always shows upp first and you can take him/her out before they even get a shot off.
metalcallous Oct 21, 2017 @ 8:37am 
Ammo belt tail turret is a good start as it lessens your workload.
Armoring up your tail and main rear fuselage is good.
Give heavy armor to your tail gunner and main rear gunner. These two sections of the plane are the most often hit.
Have at least one engine fire extinguisher.
Give plimsoll shoes to your mechanic. Also turn your mechanic into a medic.
Train your navigator or radio operator into a mechanic; if your mechanic is away doing some fixing they can take over the fuel controls and provide boost in case of emergencies.
Eken Oct 21, 2017 @ 8:45am 
Thank you!
freedomfletch Oct 21, 2017 @ 11:05am 
I would also suggest making one of your non-gunners a secondary pilot just in case you lose your pilot for what ever reason. This way you have pilot skills available even if it isn't the primary pilot. Otherwise you only get access to "abort".
Walmarx Oct 21, 2017 @ 2:09pm 
Secondary skills leave a lot of options for fun optimization.

Engineer - Medic is critical as Metalcallous said.

Navigator is a good choice for a fourth gunner, as you can make your Radio Op a Nav, since that role is not needed much on long high-alt flights.

Bombardier - gunner is an obvious choice, I often have the Eng man the bomb sight so they can keep that nose gun cranking.

I went with both tail gunners as Medic so they can patch each other up between fights, its a long way forward to the medbay.

Pilot is kind of a tough choice, since you'll want to move them the least. I chose Engineer, so that in a pinch the Radio Op can take the helm and the Pilot can manage a boost or lean in case the Eng is busy, but I very rarely resort to that.
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Date Posted: Oct 21, 2017 @ 7:39am
Posts: 9