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But I'm sure he could do well with engineer instead.
But i would like to know if when i pick medic, can he help people without the use of a first aid kit, or does he just heals people faster?
If the latter is the case...i would go for gunner, and if the first, i would say medic.
As for the bombardier, since they spent most of their time in the frontal part of the plane, gunner would be a better choice.
Add a couple medics, and try to have cover for pilot and navigator. I haven't needed a backup radio operator.
Edit: that said, anyone can fly the plane, but only the engineer will be able to level up and use pilot skills.
I'll go for gunner for the bomb aimer; medic for the top/bottom gunner; engineer for the rear gunner; medic for the engineer; engineer for the radio operator. No point training the pilot in a secondary skill
Fortress: tried my bomberman to be a medic for this crowd nearby. I consider this roles as a success too. Left-waist gunner always goes to top turret, right-waist one goes a runner-engineer, in addition to a static main engineer. I even removed nose guns as useless. Nobody can handle them: bomberman heals, navigator prevents airplane to be lost in the stream of furious actions. Radioman is a backup tagger, since when things grew hot I don't always have time to search and tag.