Bomber Crew
BadGamer Oct 20, 2017 @ 3:08am
Bomb aimer secondary skill
I've just unlocked secondary skill on the bomb aimer, and am not sure whether to go for gunner, medic, or engineer.

Any thoughts?
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Showing 1-13 of 13 comments
RapheGalland Oct 20, 2017 @ 3:11am 
On my Northern Lass I picked gunner, since he spends 79% of his time in a turret, 20% bombaiming and 1% "OMG the engineer needs first aid!!".
But I'm sure he could do well with engineer instead.
Vash Oct 20, 2017 @ 3:33am 
Like ralpgalland says, gunner is the most logical.
But i would like to know if when i pick medic, can he help people without the use of a first aid kit, or does he just heals people faster?
If the latter is the case...i would go for gunner, and if the first, i would say medic.
Lymark Oct 20, 2017 @ 4:14am 
How about the pilot, I reckon it doesn't really matter,right?
Reebs Oct 20, 2017 @ 4:19am 
Originally posted by Vash:
Like ralpgalland says, gunner is the most logical.
But i would like to know if when i pick medic, can he help people without the use of a first aid kit, or does he just heals people faster?
If the latter is the case...i would go for gunner, and if the first, i would say medic.
If you got yourself a high level medic, he can heal concious crew members without using the first-aid kit nor without the injured crew members ever leaving their posts. I would suggest your engineer to have it as a secondary skill.

As for the bombardier, since they spent most of their time in the frontal part of the plane, gunner would be a better choice.
Demerzel Oct 20, 2017 @ 4:24am 
Higher level medics can heal others (slowly) without a medkit, but you still need a kit to revive a downed crew member. I think the bombadier should definitely be a gunner as secondary, since there's so much time during the mission where you're not dropping bombs.

Add a couple medics, and try to have cover for pilot and navigator. I haven't needed a backup radio operator.
McFuzz Oct 20, 2017 @ 4:25am 
You need four gunners to make the best use of all the plane's guns. I make mine the engineer and the bomber, because the bomber is so close to the front turret, and the engineer is so fast.
Demerzel Oct 20, 2017 @ 4:28am 
Can anyone else besides the engineer cover pilot? I was going to make my engineer a medic, but assigned pilot instead since I didn't see anyone else who could.
Team Triss Oct 20, 2017 @ 5:33am 
Originally posted by Demerzel:
Can anyone else besides the engineer cover pilot? I was going to make my engineer a medic, but assigned pilot instead since I didn't see anyone else who could.
Nope, just the engineer.

Edit: that said, anyone can fly the plane, but only the engineer will be able to level up and use pilot skills.
Last edited by Team Triss; Oct 20, 2017 @ 5:33am
Vagineer1 Oct 20, 2017 @ 5:42am 
For me I choose my crew's secondary skills based on where they are in the bomber. For the bomb aimer I have had them become a gunner since they are right below the nose gun and I don't plan on moving them out of those two positions, andfor the tail turret's crew member I plan to have them be an engineer so they can get to the problems at the back of the plane and for everyone else I have yet to decide.
BadGamer Oct 20, 2017 @ 6:24am 
Thanks all, good tips.

I'll go for gunner for the bomb aimer; medic for the top/bottom gunner; engineer for the rear gunner; medic for the engineer; engineer for the radio operator. No point training the pilot in a secondary skill
RDC Feb 27, 2020 @ 3:09pm 
I made him my third gunner and had my engineer perform engineer station duties when not doing anything, manning the bombsight when i need to do an objective, or manning the gun when things get messy. You really do not need the bombardier for being a bombardier amusingly as the engineer is close enough and you are better with a third gunner for your underbelly turret.
EndUser Apr 26, 2020 @ 12:42am 
Lancaster: tried my bomberman to be an engineer (since engineer is a pilot). Had no too hard logistics. Have to control middle gunner up-and-down depending on altitude or situations, haven't found a spare man to fill both middle turrets yet.
Fortress: tried my bomberman to be a medic for this crowd nearby. I consider this roles as a success too. Left-waist gunner always goes to top turret, right-waist one goes a runner-engineer, in addition to a static main engineer. I even removed nose guns as useless. Nobody can handle them: bomberman heals, navigator prevents airplane to be lost in the stream of furious actions. Radioman is a backup tagger, since when things grew hot I don't always have time to search and tag.
I gave my bombadier gunner skills. He spends all his time up front anyway. If I need to do something of the medic variety in the nose of the plane, I have my navigator for that. Having him with Gunner means you have all the different ammo types and focus to protect hte front of the plane. And im not sending home boy all over the plane to do stuff. Hes like my PIlot, heavy armor cuz he doesnt move.
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Date Posted: Oct 20, 2017 @ 3:08am
Posts: 13