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http://steamcommunity.com/sharedfiles/filedetails/?id=1176623723
When you're back across the channel on your way home, BEFORE YOU GET ON FINAL APPROACH, check this icon to see if you still have two good sets of landing gear. If one of your landing gear icons is blacked out, it's unusable. At this point you should pump all the fuel left in the wing on the gearless side out, because it will drag once you touch down, and any fuel in that tank explodes. If the tank is empty, you just drag your engines, no explosion and its much safer for your crew.
This is what I do as well, but for the pre-beltfed guns on the tail as well at the beginning of the game. Drop a bunch back there by grabbing ammo, then pick up the first aid kit from the rear equipment rack. Your guy will drop the ammo to pick up the first aid, then put the first aid back into the rack. I'd do it 4 times before I took off...just an early game tip.
https://i.imgur.com/gbqG8VN.png
You can see unresearched intel items up to double your current intel, if you don't see anything then you have nothing coming up for a while.
Your navigator will update the objective course as fast as he can, this is unnecessary, and custom headings even make it obsolete. Your pilot can self-navigate to targets within his LOS. This makes navigator a good gunner imo.
Lean boost recharges fast, which makes Engineer a good reserve navigator or radio op imo, he can switch between stations easily. Lean mix is also on a universal cooldown so two Engineers can't spam it faster than one can.
Enemy aircraft can spawn from airfields and radar. Long ranged aircraft can track you from outside your radar range from an airfield. You can destroy airfields & radar by setting an accurate custom heading over them, this removes them as a threat and awards additional xp.
You can of course farm radar and airfields for extra kills & xp besides blowing them up.
If you've already wiped out all enemy response aircraft, then radar seems to be no threat and won't spawn any enemies.
Successfully bombing the main objective often results in multiple fighter wave spawns so is a predictable measure of when to expect additional company. Good use for Spitfires & Auto Tag.
The ways to earn the most cash & intel are actually reversed:
Optional Intel missions gives you far more cash than completing the actual missions. If you need cash, do all of the optional intel.
Late game missions provide huge boosts to your Intel for unlocking new stuff. If you need unlocks, advance into the campaign as far as you can and do tougher missions. The intel rewards are much higher for just finishing a mission.
You still get easier missions from previous stages on later campaign stages, you can always fight Aces on the easier missions. You can tell which mission is from which stage by how much Intel and money it awards, as well as the risk assessment.
Running out of bombs before destroying all targets results in total mission failure. You can still get rewards from Intel.
You have less fuel efficiency on bouncing bomb / dambuster missions.
Many enemy fighters will abort chasing you if you travel over friendly territory. Enemy Aces also flee if they get low on health.
If there is a lot of low altitude flak defences between you and the target, you can travel at medium altitude to avoid taking damage.
Radio for Recon has long range, and Radio for Spitfires take time for them to arrive. You can use both in advance.
Running out of O2 or fully freezing results in an instant down. Wounded characters will be downed faster. There's no indicator for low O2 until you run out completely and it results in a rapid down but you need to be above medium altitude to be susceptible at all.
Keep your Gunners and Pilot heavily armored unless you move them around a lot. Gunners especially take direct enemy fire the most often.
Use Auto Tag during bombing runs if new enemies appear when you are close to the target, otherwise you'll overshoot. You can combine Auto Tag with manual tagging for superfast tagging.
If you have an excess of First Aid Kits, a level 3 Medic can use them on heavily wounded crew before they are downed for a fast full heal.
Engine Extinguishers recharge. If you have a relatively tough plane with tough engines, you can get by with MK1 or MK2. This is an efficient way to save some plane weight.
Try to get 2 of Enemy Damage/Armor/Flak down bonuses when starting a Critical or difficult mission. Try to take on Aces during easy missions, and ignore objectives to focus down the Ace as soon as they arrive.
The plane uses some fuel while taking off, even though the fuel duration marker doesn't appear. So you can effectively use Lean Mix straight away.
Special ammo does not use up any of the regular ammo supply and is simply time-based. Makes veteran gunners great for 4X ammohog guns and when out of ammo, and can last for over 3 belts worth of normal ammo.
The game remembers the last direction you were looking in when you press spacebar to toggle tagging mode. For one thing this means if you get a fire while tagging, you can quickly extinguish it and then go straight back to tagging. For another you can exit tagging mode when its already facing a favourable direction.
I tested this just now, didn't work for me. Just a single test on Lean+, activating it, then changing stations back and forth, and it was still on full cooldown. I'll also test it with AP/Incendiary ammo. If I don't edit this post, it didn't work for me.
edit: confirmation didn't work for special ammo for me either.
Are you sure it wasn't just because Lean+ has a superfast cooldown?
Huh. That's weird. It seemed to recover really fast if I canceled early.
going high altitude has its weakness also, u must equip ur crew with thermal outfit in order not to get harm by low temperature, hence the less mobility to get ammo and engineers to move around, if u sacrificed it to less protective vest and helmets, itll gonna be one hit kill for ur crew
i personally like going around low and medium, except for the grand slam bombing and the very last campaign mission, because it forced u to release it at high alt.
kill all ace before finish the main quest 4
give your piolt, nevgator, radarcontroller heavilest protection
repair guy (mobility is most important)
second skill
gunner (heal)
radar (repair)
engineer (shoot)
aimman (shoot)
you can choose any skill to nevagtor or pilot (but they better not left their seat)
my pilot learn nevagtor skill but he won't work wthout nevagtor
important take off skill
1. guide 2 your gunman & aimman to ammo box (each gun support max 3 clip but default is 2 clip so u get 1 clip more if u do this step)
2. set the heading point
3. take off
4. raise the landing gear
5. activate the enginner skill "lean+" (that save a lot of fuel)
<<after you see ocean below you>>
6.aimman to bomber seat & select your weapon
7 engineer to front gun
when you see ...
- one engine aircraft
- two engine aircraft (tell your engineer mount the lower gun)
- Me262 (mount the lower gun and always watch your back, use all HE,AP you can)
engine upgrade:
2 outter engine w/ more protection
2 inner engine just standard engine
body
seems not one is attacking the nose, use lightweight armor
tail, mid, front heaviest armor
you left the front gun empty or tell your aim man to mount the front gun