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Except that's essentially what I did when I lost my plane. No bombs, because it was a bombing mission, I always put my armored engines over landing gear, and told the pilot to belly land on the runway. The problem was, telling him to emergency land period, and he starts ignoring the runway. The plane would up landing off of it.
All you can do is hope that you have it lined up well enough that he, BY CHANCE, belly lands it on the tarmac where you want it... otherwise, from my experience, the plane's a write off.
That's the sort of thing that I'm criticizing. Why isn't the pilot aiming for the runway when making an emergency landing on final approach?.
Exactly. Sometimes playing battle of stalingrad, if my plane's beaten up and for whatever reason I decide to make a 1 gear landing over a belly landing, I MIGHT snap a wing, or break the other wheel, or something. But nothing THAT lethal. Watching the new 1 gear landings in this update is like... Well... It's about as overdramatic as this:
https://www.youtube.com/watch?v=5c6lsMHiJbQ
.... Or the first 36 seconds of this:
https://youtu.be/Acx4iRj95IQ?t=17
You can survive, you just need to play it safe and plan out what to do.
1) When you know the landing strip icon should appear soon start to climb to high alt, and be at medium.
2) Get lock on runway and make sure your pilot is locked into the seat, and have at least 8 parachutes.
3) As soon as you get the lock on the runway start the crew bailing.
4) Tilt the camera angle so you are looking down from above. Do not lower landing gear, and as soon as the end of the runway is approaching the plane's nose do an emergency landing. If you wait the plane will get waved off. However, you can belly-flop in the terran near the base, but if you go too far you won't get the return bonus.
I don't think it exploded. I saw no explosions or fire, the plane didn't have much fuel left (maybe 2 minutes if I weren't leaning when it happened). It's why I didn't take the time to heal my crew completely before attempting a landing. It did fall apart though once the wing hit, and I think that's what killed the bombadier. He was already low health, like many in the crew, and he was the furthest forwards. I could understand the plane falling apart if it were heavily damaged, but the aircraft was heavily armored, and mostly blue, save for that one wheel.
Planes don't typically spontaneously explode the second a wing touches the ground, regardless of whether or not those wing tanks have fuel in them. In fact, having less fuel in a fuel tank makes it MORE likely to explode (rather than just catch fire and burn at worst when a leak occurs) because the fumes cause the fuel/air mixture to be closer to what's required for combustion. A good example, I work on the KC-135 aircraft as a jet engine mechanic, and our tech data specifically states that we cannot run APUs when the NO. 2 main fuel tank (the one that feeds the APUs) has less than 2,000 LBS of fuel in it, because the less fuel it has, the more likely the fuel/air mixture inside the tank will be ripe for ignition, and explosion... It's happened before, it's why we have a caution in the tech data.
The only case in which a ton of fuel in a wing tank would cause an explosion is if the tank is torn open so violently that it sprays fuel everywhere, atomizing it... And I reiterate, planes don't typically fly apart when they make 1 wheel landings. It's circular logic to say the plane exploded because of fuel, when in reality, the plane would basically have to come apart to begin with to atomize the fuel to the point of exploding in the first place.
https://www.youtube.com/watch?v=ajAg6eXKhvc
https://www.youtube.com/watch?v=Jma0KLT2e8A
https://www.youtube.com/watch?v=nxvJ1j6_xyc
https://www.youtube.com/watch?v=NH0cFosl7Wc
... Note none of these aircraft fell apart or exploded when making 1 wheel landings, 2 of which were even B-17s. Like I said, you'd have to be a pretty bad pilot to make a partial gear landing that ended in death or disintigration.
And if you really do want to make the game more difficult, or require greater skill to manage the aircraft, like I stated in my OP, there are several areas of the game which are actually unrealistically EASY in comparison that could be patched to be simultaneously more difficult, require greater skill and decision making abilities on the part of the player, increase player interaction and gameplay, AND make the game more realistic, all at the same time... Such as patching out the ability to fly on one engine, and implementing a more realistic weight management system, one that makes the player choose between overloading the plane with more advanced systems, or having excess horsepower to cope with engine failures. This is a perfect example of a game mechanic that could be made more difficult, more interactive, AND more realistic all at the same time. You likely wouldn't have as many people being opposed to a change like that, because it ticks all the right boxes without sacrificing really anything.
Once your bomber almost land on the runway , hit EMERGENCY LANDING and then RAISE GEAR.
I never missed the runway by doing this when emergency landing, and never lose a bomber or a crew member.
One of my landing gear got shot out in like one second by the first lot of fighers. I'm sorry, but that is just unacceptable.
Instant quit. The B17 just seems so much more fragile than the Lancaster.
Yeah, my guess is that's down to the fact that you can't "upgrade" the landing gear, so it'll always have the same health.
Basically, every component you can upgrade (except the guns, consumables, and survival equipment, which cannot be destroyed) has an armor value. Fuselage, wing tanks, engines, and even the aircraft systems, ALL have armor values.
Coincidentally, the only component I can think of that has an armor value, and CAN'T be upgraded is the wheels.
What this means is, as enemy firepower increases through the campaign, they will destroy more and more armor in a shorter period of time. Any component that is stock will quickly fall apart when hit. I've run into this, as I often prioritize upgrading guns and fuselage armor over aircraft systems and engines... So my systems and engines tend to be stock or weak till after I've fully upgraded the hull and guns. By the end of the game, these components tend to break or catch fire if you so much as sneeze at them.
And since the wheels can't directly be upgraded, my guess is they retain a stock armor value thoughout the campaign... Meaning that by the end, when you have some serious firepower incoming, if the wheel takes even a few hits, it'll fall off.
You can mitigate this by upgrading the engine above it... or so I think. My theory is, putting an armored engine above the landing gear will help block fire coming from above where the engine is between the rounds and the wheel, but not fire coming from below. I'm not a programmer or game dev, so I can't really tell you DEFINITIVELY if upgrading inboard engines really does help the landing gear survive, but this seems to be my experience with gear and engines.
But again, it wouldn't be an issue anyway if landing on one wheel weren't as overdramatic in the game as it should be.
As for the B-17, dunno about its wheels in real life, but it did have a weak point. Just behind the bomb bay and trailing edge of the wing, that section of the fuselage was under high load. enough fire there could cut the tail off. It's starting to happen to me fairly regularly in game, even with fuselage armor, but I'd say that's pretty believable. Makes quickly killing night fighters with those upward facing guns an absolute must.