Bomber Crew
granapriego Oct 27, 2017 @ 5:21am
Is it possible to get an extra gunner for the mantle position? Possability to customise crew.
I heard that it is possible to at some point get an extra gunner to mount in the pintle position? is the true or fake news? It would be cool to have another gunner.
Also I would love to be able to edit the crew. Male or female colour of skin hair style Etc.
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Showing 1-15 of 21 comments
Shad1902 Oct 27, 2017 @ 5:35am 
AFAIK you can't get another crew member....but...you don't really need one.

I use my navigator as reserve gunner in the case I need to man the belly or dorsal gun
My bombardier mans the front gun

The radio operator is also navigator as secondary, he can take care of both positions. Generally you don't need a navigator when you are bombing (Pilot can navigate to targets in sight) or on the right path back home, so the navigator seat can be left vacant. And once all targets are tagged (via auto-tag) and you need a navigation update, the radio operator can take care of that.
..And you rarely need to occupy the belly gun constantly...so it's ok if it's left empty when not needed.
A Velociraptor Oct 27, 2017 @ 6:07am 
i just use my engineer as the belly gunner since most of the time he is just gonna be sitting there doing nothing anyways, and when things do get damaged he can quickly hop off the gun and jump on the wing then back on the gun for him.
Shad1902 Oct 27, 2017 @ 6:15am 
Originally posted by A Velociraptor:
i just use my engineer as the belly gunner since most of the time he is just gonna be sitting there doing nothing anyways, and when things do get damaged he can quickly hop off the gun and jump on the wing then back on the gun for him.

I prefer my engy using Lean to avoid getting fuel troubles (and he has to man the station for lean to work, it's not a fire&forget skill)
Last edited by Shad1902; Oct 27, 2017 @ 6:15am
Zalzany Oct 27, 2017 @ 6:19am 
Originally posted by Shad1902:
Originally posted by A Velociraptor:
i just use my engineer as the belly gunner since most of the time he is just gonna be sitting there doing nothing anyways, and when things do get damaged he can quickly hop off the gun and jump on the wing then back on the gun for him.

I prefer my engy using Lean to avoid getting fuel troubles (and he has to man the station for lean to work, it's not a fire&forget skill)
Problem is anythign with a timer you can't spam lean also complete over kill I just fire at the start and on the way home when clear its plenty. Engy works great as gunner for one he is middle so he can hop out and fix anything, then grab ammo and hop right back on that bottom gun. He is kind of wasted starring at fuel gauges unless you you need like 10 passes per bombing target to get it done...
Shad1902 Oct 27, 2017 @ 6:24am 
Originally posted by TOG Zalzany:
Originally posted by Shad1902:

I prefer my engy using Lean to avoid getting fuel troubles (and he has to man the station for lean to work, it's not a fire&forget skill)
Problem is anythign with a timer you can't spam lean also complete over kill I just fire at the start and on the way home when clear its plenty. Engy works great as gunner for one he is middle so he can hop out and fix anything, then grab ammo and hop right back on that bottom gun. He is kind of wasted starring at fuel gauges unless you you need like 10 passes per bombing target to get it done...

well, as a gunner he's not armored enough...mine is wearing light clothing so he's a quick runner. But well, everybody has his own preferences. For me,my the radio operator is a dead-weight. Except radio for recon and auto-tag which are on a cooldown (and short duration uses) he's pretty much useless.
Last edited by Shad1902; Oct 27, 2017 @ 6:25am
FreedomFighter Oct 27, 2017 @ 9:35am 
You're gonna have a bad time if everyone have armor lower than 50 after jet fighters showed up. There is no need for mobility anymore. Things rarely get breakdown after upgraded. Engine fire can be put out within the plane itself. Internal fire just grab anyone near it to put it out.
Last edited by FreedomFighter; Oct 27, 2017 @ 9:37am
A Velociraptor Oct 27, 2017 @ 10:20am 
Originally posted by FreedomFighterEx:
You're gonna have a bad time if everyone have armor lower than 50 after jet fighters showed up. There is no need for mobility anymore. Things rarely get breakdown after upgraded. Engine fire can be put out within the plane itself. Internal fire just grab anyone near it to put it out.
What if an engine dies, i guess 1 is ok, 2 ok this is getting scary, 3 uh oh i can't spare someone, 4 =rip
FreedomFighter Oct 27, 2017 @ 10:23am 
You can fly with 1 engine, but the fuel consumption will be sky rocket, you probably won't make it back if you are knee deep into Europe. If that happen, someone with Lean+ must permanently sitting on fuel station.
Jactar Oct 27, 2017 @ 11:00am 
I use my engineer as extra gunner I have trained him secondary gunner skill plus my engineer have every possible speed gear and he is my best crew member dashing from station to station speedy.

I have upgraded my engines so they all rarely break up or get into fire if they get fire i use pilot emergency dive to put out engine fires.
Last edited by Jactar; Oct 27, 2017 @ 11:00am
Mark33 Oct 27, 2017 @ 11:10am 
Would be nice if we could, but this will add considerable weight.
redScare Oct 27, 2017 @ 11:49am 
Originally posted by A Velociraptor:
Originally posted by FreedomFighterEx:
You're gonna have a bad time if everyone have armor lower than 50 after jet fighters showed up. There is no need for mobility anymore. Things rarely get breakdown after upgraded. Engine fire can be put out within the plane itself. Internal fire just grab anyone near it to put it out.
What if an engine dies, i guess 1 is ok, 2 ok this is getting scary, 3 uh oh i can't spare someone, 4 =rip
Then you send your alive slow engie instead of your fast dead one. Slow is smooth, smooth is fast ;)
On topic, I just use the top gunner for the ventral gun. He can switch back and forth near instantaneously, and has the advantage of bein adequately armored. I have my engineer as a backup pilot (they're the only one who can train that skill, btw) and always have them near the cockpit for lean purposes. If they're anywhere else it's fixing the wings/engines and putting out cabin fires.

I have the radio op as a backup medic, usually just use all 3 skills and make sure everything is marked, then use them as a field Medic to help people too slow or vital to bomber operation to leave their station. And it's preference ofc, but even when everyone has toughness survival vest and elec mittens/boots I give my engy a blue beret to help him around that much faster.
Woah Oct 27, 2017 @ 2:28pm 
personaly i use my engineer as gunner with about 100 movements speed and 30 defence so he can move yet have some protection

the reason i use him is i have my navigator as secondary engineer so that he can use lean + if its needed

THE RADIO OPERATOR IS PROBABLY THE MOST IMPORTANT MEMBER OF YOUR INTIRE CREW INTIRE CREW (next to the pilot you kinda need that guy then again a lancaster crew wont function properly if the pilot navigator or radio op isent there)

he can spot planes at a long distance so they dont get a run in on you before you spot them
he can autotag
he can radio for recon
he can call in spitfires

he is so ♥♥♥♥♥♥♥♥ usefull
Last edited by Woah; Oct 27, 2017 @ 2:28pm
Mania Oct 27, 2017 @ 2:53pm 
Originally posted by Shad1902:
AFAIK you can't get another crew member....but...you don't really need one.

I use my navigator as reserve gunner in the case I need to man the belly or dorsal gun
My bombardier mans the front gun

The radio operator is also navigator as secondary, he can take care of both positions. Generally you don't need a navigator when you are bombing (Pilot can navigate to targets in sight) or on the right path back home, so the navigator seat can be left vacant. And once all targets are tagged (via auto-tag) and you need a navigation update, the radio operator can take care of that.
..And you rarely need to occupy the belly gun constantly...so it's ok if it's left empty when not needed.
I don't think it's a great idea to use ur navigator as a reserve gunner, he pretty much leads u back to base. (Radio op saves ur ass from enemies since it's practically impossible to find them without him)
I use my mechanic when he doesnt have anything to do, if an engine catches fire, i use my radio op to turn on extingushers.
Last edited by Mania; Oct 27, 2017 @ 2:54pm
Shad1902 Oct 27, 2017 @ 3:18pm 
Originally posted by MaNiAc (XxsniperxX):
Originally posted by Shad1902:
AFAIK you can't get another crew member....but...you don't really need one.

I use my navigator as reserve gunner in the case I need to man the belly or dorsal gun
My bombardier mans the front gun

The radio operator is also navigator as secondary, he can take care of both positions. Generally you don't need a navigator when you are bombing (Pilot can navigate to targets in sight) or on the right path back home, so the navigator seat can be left vacant. And once all targets are tagged (via auto-tag) and you need a navigation update, the radio operator can take care of that.
..And you rarely need to occupy the belly gun constantly...so it's ok if it's left empty when not needed.
I don't think it's a great idea to use ur navigator as a reserve gunner, he pretty much leads u back to base. (Radio op saves ur ass from enemies since it's practically impossible to find them without him)
I use my mechanic when he doesnt have anything to do, if an engine catches fire, i use my radio op to turn on extingushers.

The navigator is only useful to get to to the target and back...once you're on course he serves no purpose.

Additionally, you mostly get jumped by fighters when you're bombing, so you don't need a navigator at this time, because the pilot can navigate on sight.

Lastly, my radio operator can also navigate. Once the enemy is marked (coodlown), and radio for recon used (all targets on the map marked), and the bomber is on the way back he's also useless, so he can navigate in the meantime the navigator pounds some fighters, and get back to his radio post once the bomber is on course (and his cooldowns ready to use).

Neither the radio operator, nor the navigator have to stay at their post 100% of the time. The pilot does, the main gunners does and for using lean, the engy does.
Last edited by Shad1902; Oct 27, 2017 @ 3:20pm
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Date Posted: Oct 27, 2017 @ 5:21am
Posts: 21