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Suggestions:
I think the ability to switch the camera view between different characters would be a good idea, because for example: If a family member falls out of the car (Yang family for example) and flies off a cliff, you'd be able to switch to their view (like it is for the driver) and see where they have ended up, and then switch back to the drivers view and carry on :)
Also, id love to see the slow motion system improved a bit, like having a slider going from 1.0x speed to 0.1x speed with a pause function, and possibly a free-cam to get the best angle when you're ripping your characters apart ;)
Suggestions:
- Multi-Select.
Being able to select multiple objects and copy/paste/move/delete them in the editor would be incredibly helpful for various tasks, especially while setting up traps.
- Render Icon at the Workshop image aspect ratio
Removes the black bars which makes it look nicer and have a little more of the track visible.
- Shift-Drag to duplicate
A few modeling programs I have used let you shift-drag to duplicate an object, kind of nifty.
- Enable/disable simulation
Being able to manually spin the log traps, etc. would help with level design.
- Variable checkpoint dimensions
Pretty self explanitory.
- Skip/Return checkpoints while testing
To elaborate, the ability to swap through various checkpoints without getting there first to test sections of larger/more complex tracks.
- Triggers
Might be a bit more complex and far off but triggers would really expand how creative people can be with track design.
- Difficulties and/or genres
Being able to sort by various difficulties or genres (race, survival, etc) would make finding preferred tracks easier.
Bugs:
I randomly lose save data while editing/saving tracks under the 3-Level section. The title, Icon, description, and vehicle classes will all be erased leaving me to do it all over again. Temporarily I wait until the end of the track to do this, but that doesn't help when editing older tracks.
Massive stuttering down to 1fps for ~5 seconds every ~20 minutes.
Angle snap after enabling, will show it still enabled until reloading the editor (will disable, just will stay highlighted.)
Larger spikes collisions don't seem to register.
Sugggestion: If you could fix that steering and make it 40% softer, and if you could make breaks 30% harder, it would be awesome.
Co-op / multiplayer is something I would love to do, but one of the most difficult and time consuming new features to add due to how everything is currently setup and the processing power already required for physics-intensive levels. If this happens, it is a few months the road. But please know it is something I would very much like to try.
New camera features are pretty high up on my to-do list, so those should be added fairly soon.
Your slow motion concept sounds interesting. Might try that out when trying to add a replay system. Quite further down the development timeline, mind you.
Heh heh... when I overhaul the Settings menu there will be more blood tweaking options. Goal for the overall aesthetic of the game is to walk that fine line between realistic and toon; keep it comical yet shocking... not horror game style. But the great thing about video games is customizations, so I'll do what I can.
I agree it's a little easy to over-steer, so I'll soften that up a bit. Maybe increase brakes a teeeny bit ;) The reverse brakes will give you more braking power than the e-brake, which engages the drift manually. Drifting will also occur so long as the gas is down and you have enough speed.
There is one issue where steering is not responsive enough if you just let off the gas at high speeds; no good bridge between drifting and standard high speed turning. Apparently I did all the testing with my foot on the gas xD
Soon I will update the Settings menu and try to add a control mapping and customization screen. Sensitivities could be adjusted there... that's the goal anyways.
I will also add a car tutorial level to the first track group to help with practicing drifts, stunts, etc.
Suggestion: Ability to change colors of vehicles, and maybe add somem other car models for the family, or add other families :D
Suggestion: Make passengers a bit more resistant to death when it comes to easy bumps, nothing sucks more than seeing the whole family beng killed by a simple bump
Suggestion: Make static people on the road a bit more alive, they look like mannequins
Suggestion: Insta-replay would be sooo cool!
Suggestion: +25% more turbo would be fun!
Had to reply to this one on a separate post. Thanks for all the great feedback!
- Multi-Select: planned
- Render Icon at the Workshop image aspect ratio: confused... these should already match up and all be square icons
- Shift-Drag to duplicate: currently using Shift to speed up camera movement
- Enable/disable simulation: good idea! added to my to-do list
- Variable checkpoint dimensions: planned... I just have to figure out a way to keep trolls from abusing it, creating huge checkpoints that overlap.
- Skip/Return checkpoints while testing: ALREADY DONE :D Click on the circles in the lower-left corner of the screen to change your respawn position. Yay!
- Triggers: ah yes, this is planned but quite complicated... will be a while before I can do this.
- Difficulties and/or genres: excellent! I will expand the Tags system further for this, similar to what I did for Vehicle Classes.
The pedestrians don't have AI yet. I will give them brains in a future update.
Wow that was a quick response HakJak :) I have to congratulate with your responsiveness and your game is so awesome. I also love the music :D ...I can see it become the next GTA only way more fun, step by step, hehehe.
- Homing bombs, not unlike Happy Wheels
- Customizable "Emitters", which you're working on :)
- Larger modding support for more than just levels
- GORE! GUTS!
- Let the spikes, when larger, impale the character
- Allow your character to crawl or move somehow when forced off vehicle, not unlike Happy Wheels
- Harpoons! My favorite part of Happy Wheels. So much fun to get impaled and pulled off your vehicle
- GIF Feature (Already saw you mentioned you might add it if possible! So excited to see how that works out)
- Blood that doesn't disappear. You know, an option for blood to stay forever instead of vanishing after, say, 10-15 seconds like it does now
- Oh, yeah, and Larry is sort of feels weird to play as currently? I know he's a prototype, but there's just something weird about him. I can't put my finger on it
Maybe even make the blood stay between respawns. In Killing Floor 2 you're pretty much able to paint the maps with blood. Doesn't have to be that much, of course, but having blood splatters everywhere would be nice :P