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I'd love to see Medicine Cabinets and Gold Stars wither capped in % or Prestige, or have diminishing effects after a certain ammount, or are late to end game unlocks with high price tags, or have higher restrictions in placement.
https://steamcommunity.com/app/535930/discussions/2/1742220359685957608/
Gold star spam... honestly, it's helpful if you're looking to keep a build as tight as possible.. but other than that, it's not really needed. What we could use is actually a wider variety of items to boost room prestige, because the size thing is also sort of nonsensical when it comes to it..
Like, I don't know of any doctor's office that I've ever been in that was this great big open space room.. they're usually big enough for a desk with computer, an examination table, a counter with sink, and a couple chairs..
A really nicely appointed one has some good quality furniture, maybe a plant, some nice walls.. but they're all fairly similar, really
Medicne cabinet spam (or similar) does make the game faster (you can get to 3 stars in less real world time with medicne cabinet spam than without). However, it doesn't make the game easier, as it trades one problem (patients having to visit multiple diagnosis rooms prior to treatment) for another (patients have to walk further because GP offices are enormous).
And, of course, neither of these is required to 3 star all levels.
But, as the OP observed, some people can't see an "exploitable" feature without, well, exploiting it -- even if it is manifestly obviously that it makes the game less fun. I really don't understand this behvaior, but its apparently a thing now.
There's no need to "nerf" it.
You want other items that contribute? There are many. If ANYTHING in the game is "OP" then it's the gold star award.
You can make it that only the GP can diagnose a patient with one hit, this makes space as you simply delete your diagnosis rooms and just have your treatment rooms.
However, as you say, it's time consuming to make and it doesn't look good. So I now just do training+GP offices with Cardio+Fluid and sometimes scanners if needed for diag. Usually gets them in two hits so it's not much of a big jump from one hitting them with a huge GP office with loads of MCs in them.
I've heard you can do this.. and probably can most of the time, but I've had misses even with GP5 and 200 cabinets. But really, what I've found to be far more effective is just to spread out the GP's offices, and you don't need entire buildings devoted to medicine cabinets that way..
Because you can't set GP's offices to "intake" or "followup", or multipurpose rooms to either "diagnosis" or "treatment" only.. you can't really set up a sane kind of patient flow with any reliability.. (also because AI pathing is really screwy yet..)
But the most successful hospitals I've had, in terms of being able to handle heavy patient flow, is to have a set of GP's right near Reception, then a bunch of diagnosis stuff farther out, with more GP's offices right next to those, and then the treatment rooms farthest away as a "last stop"..