Two Point Hospital

Two Point Hospital

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Lufferov Sep 14, 2018 @ 12:22pm
Training and re-training staff
I'm a bit frustrated with the training in this game, I like that you have to "level up" you staff to unlock the training slots. But having a maximum of 5 slots seems very restrictive on the player, espcially when they already come with several of those slots taken up when you hire them.

I'd really like it if I could re-train someone so if they had Diagnostic I & II as well as General Practice I, Bedside Manner I, Emotional Intelligence I... that would be all 5 slots used. But I could re-train say Bedside Manner and remove that skill and replace it with Diagnostics III.

It would be even better if the same skill stacked and didn't take up an additional training slot. So I could train a Doctor in General Practise up to level V but only have one slot taken up as it would replace the IV.

I've run into the problem of not having enough slots free to train my staff in the skills I want all the time.
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Showing 1-10 of 10 comments
Anders Sep 14, 2018 @ 2:26pm 
I usually waint for hires with no skills and positive traits. And fire early needed ones. But it would be great to be able to modify already learned skills.
Rose Sep 14, 2018 @ 3:58pm 
That would be really useful, for now doing what Anders mentioned and just eventually replacing staff who have unwanted skills.
COVID-19 Sep 14, 2018 @ 9:20pm 
Definitely want this. In late game, all I do is wait for doctors with no skills so I can train them from scratch, because generated combos are usually suboptimum. And it gets frustrating/boring just waiting on RNG for those doctors.

1. Retraining individual slots would be great.
2. Reordering slots by dragging would also be useful (e.g. I like all my researchers to have their Research training first, then other skills after).
Wintermist Sep 16, 2018 @ 12:30pm 
+1 for this!
stunner Sep 19, 2018 @ 12:02am 
-1 for the suggestion.

Suggested alternative = split job related training from behavioural training.
For example perhaps 5 job related slots (diagnostics/psychiatry etc) and 2 behavioural slots (motivation/stamina etc)
Captain Seasick Sep 19, 2018 @ 3:39pm 
Originally posted by whΞΞlchair mΞnt4l:
I like all my researchers to have their Research training first, then other skills after

lolwut

"Other skills"? Everyone knows you should go full reta- I mean full research.
Captain Seasick Sep 19, 2018 @ 3:41pm 
I was gonna agree with you, but then I read this...

Originally posted by Lufferov:
It would be even better if the same skill stacked and didn't take up an additional training slot. So I could train a Doctor in General Practise up to level V but only have one slot taken up as it would replace the IV.

...and I just went "HELL ♥♥♥♥♥♥♥ NO!"

That's an EXTREMELY bad idea. You could basically have super-doctors with every ♥♥♥♥♥♥♥ skill in the game that way. Well, every skill that matters anyway.
Smartie Oct 1, 2018 @ 2:37pm 
I would like to be able to retrain staff, or alertnativily have better staff available to hire. I always just stack a skill etc for my staff, and anyone who isn't perfect gets fired later in the game. I just hire everyone without any skills so I can skill them exactly how I want.
Training room
Sorting function is missing by selection the trainings students.
Doctor Proteus Oct 7, 2019 @ 12:48am 
I all ready made this suggestion 6 days earlier. :(
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