Two Point Hospital

Two Point Hospital

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ffguru86 Nov 17, 2018 @ 2:18pm
No deaths?
Truly, I am trying to get through a year without any deaths for the achievement. I had thought this would be accomplished by making Level 5 Diagnosticians, Level 5 General Practice, Level 5 Psych, etc, etc... but that doesn't seem to be doing it. There aren't long lines for my rooms, either. What am I doing wrong?
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Showing 1-15 of 21 comments
milkygirl Nov 17, 2018 @ 4:16pm 
Unfortunately, in my experience, sometimes it's all luck of the draw. Even a Level 5 staff and level III machine might end in a death since the percent at which a patient is sent to treatment is not alterable at the current time and GPs will send for treatment at 90% or above (which is ironic since those with 100% diagnosis before going to the GP still need to see the GP!). That 90% - 99% means there's up to a 10% - 1% chance of failure and further possibility of death depending on the illness.

The times I've succeeded have mostly been in the first three hospitals where the illnesses aren't that tricky overall.
Nightwolfnl Nov 17, 2018 @ 4:27pm 
Yeah, unfortunately is's pure RNG for that 1% chance of a treatment failing.
OldGamer Nov 18, 2018 @ 2:18am 
Originally posted by Nightwolfnl:
Yeah, unfortunately is's pure RNG for that 1% chance of a treatment failing.

it's not pure RNG, as you can stack the odds in favour of them not dying.
level of staff, level of machine, quickness in diagnosis etc
Nightwolfnl Nov 18, 2018 @ 3:03am 
I was specifically talking about the 1%, if you're unlucky and the system rolls not in your favor, it fails. Like you would be unlucky if you would roll natural 1s in D&D, then you fail.
Axz Nov 18, 2018 @ 2:58pm 
It's totally cheesing and a pain but.... just kick out everybody in your hospital after you cure 1 patient.

.... I know, I feel bad just saying it.
OldGamer Nov 18, 2018 @ 3:03pm 
Originally posted by Nightwolfnl:
I was specifically talking about the 1%, if you're unlucky and the system rolls not in your favor, it fails. Like you would be unlucky if you would roll natural 1s in D&D, then you fail.

but thats not "pure"
thats just unlucky.

Yes I rarely get a stable 100% cure rate, due to the RNG but I don't think thats a bad thing...

If there was an ABC = cure standard proceedure then everyone would be masters of a game after level 3 :)

However, doing base RNG on somethings, leaves just that little amount of mystery, you get min/maxers like me playing the game finding out what,why,how and if it makes sense...

Hence why I have played over 100 hours more after getting GOAT.
VTitanV Nov 18, 2018 @ 3:23pm 
This old gamer dude speaks a ton of truth. I wouldn't bother on larger maps etc. Take your tech back to earlier maps and REMAKE it if you're going for the perfect award achievement.
Nightwolfnl Nov 18, 2018 @ 3:30pm 
Originally posted by OldGamer:
Originally posted by Nightwolfnl:
I was specifically talking about the 1%, if you're unlucky and the system rolls not in your favor, it fails. Like you would be unlucky if you would roll natural 1s in D&D, then you fail.

but thats not "pure"
thats just unlucky.

Yes I rarely get a stable 100% cure rate, due to the RNG

Which is what I said, stop nitpicking.
I've been trying to accomplish this for awhile now. No luck so far. The farthest I've got into the year is October. Playing on Smogley with a 24 reputation level.
piddyx Nov 19, 2018 @ 11:52pm 
If one had the cash reserves, you could just raise prices so that fewer patients show up to the hospital. Fewer patients; lower chance of death?
Nimir-Raj Nov 20, 2018 @ 5:45am 
The easist way to do it is set up 1 GP and any diagnostics you need (not wards), then stick to simple cures like pharmacy stuff.

Send home anyone who doesn't have a high chance of survival. As has been suggested the bigger the hospital, the more patients, the higher the chance one will die.

It is possible to do it with large busy hospitals, I have twice (by accident). If a patient looks like they will die, send them home so they can be with family at the end. :P
Ant Ra Nov 20, 2018 @ 6:11am 
Today i had a worrying situation. Maybe a bug/glitch - pretty sure a bug/glitch.

Flemington, lvl 26, 400-450 patients a year, all rooms and equipement maxed out, nearly all employees in treatments maxed out and in good conditions. Only some with 4 stars but specialists.

At the end of the year,starting with november, every patient in treatment rooms died. The death bell was sounding every 10 seconds. I lost like 30+ patients in a row...

Pretty s.h.it.ty :twopointrage:
Last edited by Ant Ra; Nov 20, 2018 @ 6:13am
OldGamer Nov 20, 2018 @ 12:24pm 
Originally posted by Nightwolfnl:
Originally posted by OldGamer:

but thats not "pure"
thats just unlucky.

Yes I rarely get a stable 100% cure rate, due to the RNG

Which is what I said, stop nitpicking.

I apologise if it came off as such. I was just in a business for many years where little things, the tiniest of ends, would see it fall (I was an architect).
Hence, I am very particular. I am not trying to offend :)
ffguru86 Nov 21, 2018 @ 11:51am 
Thanks! I got it today on the first hospital through a glitch. I checked my awards through the overview on the first month and the achievement popped. Go figure.
OldGamer Nov 21, 2018 @ 3:18pm 
Originally posted by Ant Ra:
Today i had a worrying situation. Maybe a bug/glitch - pretty sure a bug/glitch.

Flemington, lvl 26, 400-450 patients a year, all rooms and equipement maxed out, nearly all employees in treatments maxed out and in good conditions. Only some with 4 stars but specialists.

At the end of the year,starting with november, every patient in treatment rooms died. The death bell was sounding every 10 seconds. I lost like 30+ patients in a row...

Pretty s.h.it.ty :twopointrage:

check your diagnosis, you want them through with plenty of health so they don't die in queues before and make sure your staff are well looked after in terms of NEEDS in the rooms. And of course, upgrade machines/specialise staff as you did.
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Date Posted: Nov 17, 2018 @ 2:18pm
Posts: 21