Two Point Hospital

Two Point Hospital

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david.100 Dec 13, 2018 @ 2:15am
Roquefort Castle
I'm having real problems with the final hospital of the DLC bigfoot. I've played through the original game without going bankrupt but having tried Roqufort castel four times i very quickly go bankrupt.. any hints or tips on getting through this one? not sure what i am doing to cause the problem, minimal staff to start, building rooms when needed... help!
Last edited by david.100; Dec 13, 2018 @ 2:15am
Originally posted by Helen A:
Ive also tried this level four times and gone bankrupte all times - although I was very close to 3 stars one go.
are you increasing the prices for emergencies etc? someone reccomened that to me once and its made a big difference on other hospitals.
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Showing 1-15 of 17 comments
glyntowen Dec 13, 2018 @ 3:22am 
i'm just on this one now, does take some time to flow compared to some of the other ones.
you need a bit of luck with the staff, i didnt get any decent choices and ended up building a training room so i could get going.

initially i just had a reception desk, GP Office and Fluid Analysis, the only treatment i then needed was Injection Room. This is the first one that i can remember where i haven't had a pharmacy.

you will need janitors for ghosts, this was the other reason i built the training room as i want all janitors collecting ghosts.

don't be scared of the loans either, i often grab the £50k and £100K loans straight away to help build stuff, my training room was about £70k as i needed people trained quickly.

i'm plodding along now, value is about £1.2 million and i have about £400k in the bank (inc loans). I've got 2 of most diagnostics now (fluid, DNA, Psych 3 x GP) and 1 of the main treatments (ward, fracture, injection, doghouse, reamination)
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Helen A Dec 13, 2018 @ 12:16pm 
Ive also tried this level four times and gone bankrupte all times - although I was very close to 3 stars one go.
are you increasing the prices for emergencies etc? someone reccomened that to me once and its made a big difference on other hospitals.
david.100 Dec 13, 2018 @ 2:10pm 
good advice, thanks to all. will try again this weekend and see if i cant defeat this level lol, thanks again
Majora Dec 13, 2018 @ 4:03pm 
Hmm. I remember Roquefort being quite easy...

One thing I noticed though, is that patients are very slow to turn up. I found it necessary to build a Marketing room (plus get an Assistant with the relevant qualification). Using Marketing made things considerably easier.

You probably also want to be quicker to take out a loan. If you really need to train a staff member, or build a room, don't be too shy about grabbing the cheapest loan.
[A]JumP[S] Dec 13, 2018 @ 9:33pm 
I found the beginning layout of this map is quite challenging. + That ghost attack will make your patient run and die quicker.

The first few lots you get will force you to have a long corridor which walking from one side to the other with ghost attack might kill most of patient.

I trend to group GP and diagnosis on one side (minimize walking distance of patient) while the treatment room on the others. Also i recall setting the policy of auto send patient to treatment when diagnosis% around 80 to reduce the need to queue for more diagnosis rooms.

And I'm not sure whether it's bug for me or not there is some small building on the right side which should not cost a lot to expand there. I purchased that lot to place all training/marketing/research and found out that most ghost will spawn in there which reduce the attack on patient so the result is that my patient able to made it to treatment room in higher rate.

Ps. Lastly cheap way of just let marketing team promote pharmacy is how I get pass most of the level easily. (Pharmacy related disease take maximum 1 to none diagnosis room before able to cure them)
dadel Dec 14, 2018 @ 12:52pm 
I had no problem, it just took forever
kirsty1308 Dec 26, 2018 @ 12:01pm 
Originally posted by AJumPS:
I found the beginning layout of this map is quite challenging. + That ghost attack will make your patient run and die quicker.

The first few lots you get will force you to have a long corridor which walking from one side to the other with ghost attack might kill most of patient.

I trend to group GP and diagnosis on one side (minimize walking distance of patient) while the treatment room on the others. Also i recall setting the policy of auto send patient to treatment when diagnosis% around 80 to reduce the need to queue for more diagnosis rooms.

And I'm not sure whether it's bug for me or not there is some small building on the right side which should not cost a lot to expand there. I purchased that lot to place all training/marketing/research and found out that most ghost will spawn in there which reduce the attack on patient so the result is that my patient able to made it to treatment room in higher rate.

Ps. Lastly cheap way of just let marketing team promote pharmacy is how I get pass most of the level easily. (Pharmacy related disease take maximum 1 to none diagnosis room before able to cure them)
Do ghosts "kill" your patients???
OldGamer Dec 26, 2018 @ 12:16pm 
Originally posted by kirsty1308:
Originally posted by AJumPS:
I found the beginning layout of this map is quite challenging. + That ghost attack will make your patient run and die quicker.

The first few lots you get will force you to have a long corridor which walking from one side to the other with ghost attack might kill most of patient.

I trend to group GP and diagnosis on one side (minimize walking distance of patient) while the treatment room on the others. Also i recall setting the policy of auto send patient to treatment when diagnosis% around 80 to reduce the need to queue for more diagnosis rooms.

And I'm not sure whether it's bug for me or not there is some small building on the right side which should not cost a lot to expand there. I purchased that lot to place all training/marketing/research and found out that most ghost will spawn in there which reduce the attack on patient so the result is that my patient able to made it to treatment room in higher rate.

Ps. Lastly cheap way of just let marketing team promote pharmacy is how I get pass most of the level easily. (Pharmacy related disease take maximum 1 to none diagnosis room before able to cure them)
Do ghosts "kill" your patients???

no, just make them run
dizzisquirrel2014 Dec 26, 2018 @ 3:44pm 
almost at 3 stars, hanging on by a thread . . bankruptcy . .. so close!
david.100 Dec 27, 2018 @ 1:40am 
I managed it to complete 3 stars.. the begining was very challenging to me. I just kept small and kept training, invested in the cleaners made sure they all had ghost capture amnd repair skills. then upgraded as and when told. the BIGGEST tip was wacking the price of emergency treatment up, they seem to pay regardless this gave essential funds boost.. and remembering to lower it back down after the emergency. another useful tip was opening up a new area where some ghosts would spawn.. this was the only level i went bankrupt on and needed the help so thanks for that.. hope there are some more levels released in the future
I'm weird. I can't past the final level in main game but this one was a surprising doddle for me.
toy the hutt Dec 27, 2018 @ 1:53pm 
Originally posted by david.church100:
the BIGGEST tip was wacking the price of emergency treatment up, they seem to pay regardless this gave essential funds boost.
I've seeing some emergency patient refusing to pay though. But i guess statistically, the extra money are still worth it
Aiakon Dec 27, 2018 @ 3:14pm 
It’s a beautiful level. Loved it before it got grindy. I found the start quite difficult but once I was in the groove it was fine. Just longwinded
I completed, sold a few rooms cut dead weight staff, and set the hospital to a diagnostic flow to the right, followed by treatments, not sure how I add a photo in here, but will try!
Good Luck, I am now playing sandbox!
Freiya Jan 1, 2019 @ 8:46am 
Like in many missions, the best way to avoid going bankrupt is to only build rooms when necessary and don't recruit extra employee (at least at the beginning).

Never recruit employees with the "Expensive" trait ("Wants more money"). Never recruit applicants with a level higher than 2 since they cost way too much every month, except for example a level 3 doctor with General Practice 3 and no negative trait. Check new applicants as soon as they are available to recruit the best ones and replace existing ones if necessary, don't wait since new applicants can quickly disappear from the list. Until the hospital is profitable, the best trait to look for is definitely "Cheap" ("Will work for peanuts").

For the first diagnosis room, do not hesitate to build a Mega Scan or a DNA Lab. Even though they are very expensive, they are also the most profitable of the diagnosis rooms. Since almost all patients will go through this unique diagnosis room at the beginning, it will help a lot.

If possible upgrade diagnosis equipment and train employees taking care of diagnosis (especially the GP doctor) before placing any new diagnosis room when the game tells you for example that a patient requires further diagnosis.

Increasing prices also helps a lot, in this hospital I raised all prices to +30% (expect for the GP office). Never take a loan unless you know you won't get out of the red without it and need it to build a treatment room that will be used by many patients.

For the ghosts, they aren't really a big issue. I just trained all my janitors with the skills "Ghost Capture". Only buy new plots when necessary, otherwise your janitors will have more ground to cover which will force you to recruit more.
Last edited by Freiya; Jan 2, 2019 @ 10:26am
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Date Posted: Dec 13, 2018 @ 2:15am
Posts: 17