Two Point Hospital

Two Point Hospital

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Staff training which attribute go together ? how do you train your staff ?
Hi,

I can't find any tuto/explanation about which attributes are useful together;

do you peoples know any links/websites?

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list of attributes: https://two-point-hospital.fandom.com/wiki/Staff_Training
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- For example: For the Pharmacy room, my friend always go Treatment for nurse and I thought nurse needed only "Pharmacy Management"; is Treatment useful for Pharmacy?
Where to find the answer?

- For a Psychiatry doctor, I usually go "Psychiatry lvl 5", is it a good idea ?
When do you also use 1-2 points on a doctor for Treatment, Motivation or Bedside Manner ?
- Should an employee be specialist lvl3 + 2 bonus skill (see above ^) or is it better to have lvl5 specialist?

I hope my questions make sense.
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Showing 1-10 of 10 comments
gidro Sep 14, 2019 @ 7:03am 
no link to give you, but i can answer on how i play.

Pharmacy for exemple is a treatment room, so i do pharmacy management and treatment 4, same thing with injection.

I don't see any use for bonus skills, except for the nurses in surgery since their skils don't really matter I believe, might aswell give them stamina and other things...

For everything i'd rather have specialist, either they diagnose or they threat, not half and half.

Some rooms are tricky, like psycho, ward, DNA, because they can do both. So psychiatry 5, ward 5 and DNA + treatment 4, i skip dna diagnostic. Not perfect but that the game fault, you can't have a doctor working in a specific room, only a type of room.... Meaning if i have two dna lab, one doing diagnostic and the other treatment, they'll often go to the wrong room...

Bonus skills are important when you start a map, you take what you can, and probably keep those people for a while, but taking time to upgrade a newbie the way you want is better IMO
Marlock Sep 14, 2019 @ 12:03pm 
GP Office: docs with GP skill x5

Psy: docs with Psy x5

Ward and Bone Ward: nurses with Ward x5

Research: docs with research x5

Surgery: docs with surg. x5 and nurses with motivation + stamina + emotional intelligence + bedside manner

treatments in general: docs/nurses with treatment x5

Pharmacy and Injection: nurses with specific skill + treat x4 (when marketing or on maps that have a lot of patients of these kinds) or treat x5 (as it gives them more flexibility, just to make things simpler or when needing to reassign treatment nurses between several rooms with low inflow)

diagnostics in general: docs/nurses with diag x5

Xray and MegaScan: docs with radiology + diag x4

DNA Lab: dics with genetics + treat x2 + diag x2 (if using DNA Lab for both uses) or treat x4 / diag x4 (if all DNA Labs are used just for treat/diag)

Receptions and Stores: assistants with custom service x5

Marketing: assistants with marketing x5


Maintenance: janitors with maintenance x5

Other services: janitors with ghost capture + motivation + stamina + emotional intelligence + mechanics

Upgrades: just a couple janitors with mechanics x5 (less simultaneous upgrades possible) or use the same ones doing other services (takes a lot longer to free the room for use again) or same as other services but replace emotional intelligence and ghost capture for mechanics II and III on some of them


Teachers: I don't usually teach the skill, either staff has nice traits and comes with it, or just trust hiring those with the innate teacher trait will be enough (having training rooms with huge teaching book libraries also does the trickl
thanks for answers ! very useful
Last edited by ✔️ DemKy Nigerian Prince; Sep 14, 2019 @ 12:30pm
vega Sep 16, 2019 @ 4:59am 
Originally posted by gidro:
no link to give you, but i can answer on how i play.

Pharmacy for exemple is a treatment room, so i do pharmacy management and treatment 4, same thing with injection.

I don't see any use for bonus skills, except for the nurses in surgery since their skils don't really matter I believe, might aswell give them stamina and other things...

For everything i'd rather have specialist, either they diagnose or they threat, not half and half.

Some rooms are tricky, like psycho, ward, DNA, because they can do both. So psychiatry 5, ward 5 and DNA + treatment 4, i skip dna diagnostic. Not perfect but that the game fault, you can't have a doctor working in a specific room, only a type of room.... Meaning if i have two dna lab, one doing diagnostic and the other treatment, they'll often go to the wrong room...

Bonus skills are important when you start a map, you take what you can, and probably keep those people for a while, but taking time to upgrade a newbie the way you want is better IMO

totally agree with you on dna etc it would be nice to be able to assign certain staff to just them rooms. so far ive been mixing up the training so core trait then 2x diag 2 x treatment.
Giblets Sep 16, 2019 @ 10:05am 
I have started giving my radiology doc Bedside manna in replace of one Diag level. Because those machines and slow and have a long waiting time i find patients get unhappy and board faster, and if the prices have been raised, so i use this opportunity to give them a happiness boost and it really helps. Those two diag rooms give you such a high percentage anyway i doc with level 3 and their natural skill, with room upgrades is more than enough.

I always give my surgery Nurse at least one Treatment skill as they are working in a treatment room, but not sure if it makes any odds but it's better than being empty.

Assistants i want on reception i'll level up to 5, but those looking after the shops will be level 3 with a stamina and Happiness boost as i feel it's more beneficial for shop staff.

I like to have one Janitor with the Teaching skill. (for happiness ,motivation and stamina) as the basic hanymen will have those skills and it works out faster and cheaper to train them with a teacher,


I think the DNA skill needs to changed so you only need to train in one skill, i also hope they introduce some more options later.
vega Sep 17, 2019 @ 2:07pm 
Originally posted by Cleome:
Staff specialization and assignment :

https://steamcommunity.com/sharedfiles/filedetails/?id=1519429114

i just came back here to edit my post :) i found the buttons i needed before i saw your post, tyvm for the link though.

wow very detailed guide.

i thought i found a way to force dna doctors into treatment and diagnosis rooms but i cant get it to work in the jobs tab. i found treatment and diag buttons but it seems to toggle either on or off. bit pointess to train dna and 4 treatment and dna and 4 diag skills then :(

time i read that guide a bit further, i must be missing something.
Last edited by vega; Sep 17, 2019 @ 4:36pm
OldGamer Sep 18, 2019 @ 3:08am 
Someone beat me to it, but you may want to read some of my forum posts back in the day:

You may want to check out some of my posts on in depth analysis on this:

https://steamcommunity.com/app/535930/discussions/0/1743355067102603544/#c1743355067113852613
https://steamcommunity.com/app/535930/discussions/0/1743355067107032474/#c1743355067107308638
https://steamcommunity.com/app/535930/discussions/0/1743356517524271908/#c1743356517526537940

Also there are wonderful playthroughs on youtube and guides on steam which help out a bunch. I watched YT Blara and Geekism the most at the beginning of the release (and prior) of the game. Plus reading through guides such as Frieya's Illnesses guide proved very helpful to me and is the basis of my help in the above links. Plus over 200 hours play :)

Frieya's Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=1519429114

Blara -
https://www.youtube.com/playlist?list=PLmSsM7C3keqxyn1T56B0ioIg23V85RMyG

Geekism
https://www.youtube.com/playlist?list=PLak7UKfYySPGwn2tBrbiID0V7GYQvug7x

Quill18's
https://www.youtube.com/playlist?list=PLs3acGYgI1-vJKq8MliYKsNs11V9q6f7Q

If you have further questions, just ask.
OG
vega Sep 18, 2019 @ 6:07am 
ty. why do you split toilets to male and female, i just bought this game in the last sale. i tried this out in my earlier hospitals and didnt see a benefit. been running 2X4 4 wc 1 sink 1 dryer and rad/cooling, bin is outside. i got the control placement thing (it doesnt snap) to maximise space.

i totally get the layout thing, basically worked out most of what you posted. i want my patents in and diagnosed as quickly as possible then treated at 99%, some staff(lvl 5s) are locked down to work in some rooms only. i have "floating" staff just because i didnt min max yet. i have treatment and diagnosis rooms for some things but i cant get dna to work -- when i toggle the treatment rooms and diagnosis rooms and deselect a certain dna guy(dna and 4 diag for example) to work in treatment rooms it auto deselects him from the dna diagnosis lab too. i've tried zoning treatment rooms one side of the hospital diag on the other. and trying to hold the doctors down there busy with other treatments etc.(if they have treatment x4 why not let them work in the other doctor treatment rooms right?) i understand diagnosis doesnt kill people and treatment does. maybe im over staffing?

gp offices are 3x3 with 14 med cabinets the patients walk as little as possible btw in all the rooms i make.

it's hard to explain what i mean. i skimmed very quickly through that guide yesterday (basically because i dont like too many spoilers) i just read the parts i thought were relevant. i don't want a walkthrough/cheat pointless me buying this game then tbh.

ill watch them youtube links.

anyway ty.

to the mod i didnt mean to be insensitive. was just thinking of ways to make the game a bit harder. just delete it or reopen it for me to delete.
Last edited by vega; Sep 18, 2019 @ 6:24am
OldGamer Sep 19, 2019 @ 7:15am 
Originally posted by vega:
ty. why do you split toilets to male and female, i just bought this game in the last sale. i tried this out in my earlier hospitals and didnt see a benefit. been running 2X4 4 wc 1 sink 1 dryer and rad/cooling, bin is outside. i got the control placement thing (it doesnt snap) to maximise space.

You don't need to do male/female toilets for better efficiency like you used to. But before, the recent update (I think march time) it was better to split your patients into sections.
The dryer I would get rid of though as this just slows down the process of taking a dump rather than anything. Just make sure you put a hand sanitiser (sanitizer) in the toilet so they get their hygiene up if lower than 25%. The reason being washing hands and drying them HAS to happen in the animations of taking a toilet. Therefore, each step takes time they are in the toilet taking up a spot. You want them in/out as quickly as possible. I used to split male/females as I noticed female/women take longer. (not sure why) However, that appears to not now be the case and they are both the same time duration.


i totally get the layout thing, basically worked out most of what you posted. i want my patents in and diagnosed as quickly as possible then treated at 99%, some staff(lvl 5s) are locked down to work in some rooms only. i have "floating" staff just because i didnt min max yet. i have treatment and diagnosis rooms for some things but i cant get dna to work -- when i toggle the treatment rooms and diagnosis rooms and deselect a certain dna guy(dna and 4 diag for example) to work in treatment rooms it auto deselects him from the dna diagnosis lab too. i've tried zoning treatment rooms one side of the hospital diag on the other. and trying to hold the doctors down there busy with other treatments etc.(if they have treatment x4 why not let them work in the other doctor treatment rooms right?) i understand diagnosis doesnt kill people and treatment does. maybe im over staffing?

I think you are touching on what players have been asking for. Currently, you cannot expressly say x staff go into y room. However, you can go to the Policy tab in the Overview and select idle off (staff members idle from their rooms if not busy, something like that). This decreases the chances that a diag DNA doc goes into a treat DNA room and vice versa. But doesn't evade it totally. I often don't use these rooms, wards/DNA/psyche etc as double useage. I departmentalise everything. So if I am focusing treatment for psyche patients (like in Flemington) I turn off the diagnosis option for this room. In every hospital its different. In 2PH, I have found the best way to play is to focus your attention on one room, and market to that illness. Each map also has a default bias towards certain illnesses so in Flottering its clowns, flemington it's psyche and pest control and the last mission its cubism. So knowing this knowledge, you play to the maps strengths and setup your marketing and hospital around that one illness.

gp offices are 3x3 with 14 med cabinets the patients walk as little as possible btw in all the rooms i make.

it's hard to explain what i mean. i skimmed very quickly through that guide yesterday (basically because i dont like too many spoilers) i just read the parts i thought were relevant. i don't want a walkthrough/cheat pointless me buying this game then tbh.

It sounds good, nice compact room for sure! But I would also advise the common "utilities" of staff members is also good to put in each rooms (thats a chair (brain chair for diagnosis rooms if you have this item), a coffee machine/hot chocolate* (the latter gives happiness, reduces toilet need and a kick to the staff member) and sweets dispenser (the only food item in the vanilla game at the moment). These give you extra time with your staff members each shift.

Plus if you have good traits such as Tireless (high energy), healer (healing hands) etc it adds on the positives from those. There isn't too many spoilers, per se. I guess the mechanics of it is a kind of spoiler but your system of the hospital should constantly improve during the journey of the 15 main missions, in the vanilla game. I am still learning to this day and I've got 400+ hours in haha.

Anyway, glad to have you in this community and hope my answers give you a more rounded view of the game,

OG

*not sure if hot chocolate is in the base game, come to think of it. If you enjoy the game, I would definitely recommend getting big foot/pebberly island at least as those give you rather QOL items that, frankly, I couldn't now do without.
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Date Posted: Sep 14, 2019 @ 3:55am
Posts: 10