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2. Cabinets are less treatment than deep thing 2 for floor space, and while you need to watch for heat, a couple of those is worth more than the cabinets for floor space
3. You don't make use of the brain chair for your staff which not only gives them a boost while they work, but as with any chair it also increases their comfort so they work longer (if you didn't have a brain chair, any chair is better than none to keep staff comfort up and delay breaks)
4. That's an inefficient walking layout which will slow patient treatment to navigate the room
5. You don't really need a fire extinguisher in the room itself, an efficient hospital won't have things catching on fire all the time, and having one right outside is good enough for emergencies, giving you more interior floor space
6. Candy machine in a treatment room is a waste of floor space, patients need drinks more often than food and will be leaving after this anyway, and staff get more than enough food from a luxury vending machine while on break to get them through a work session, the most they need is a drink to keep them in a room longer. The animation to get candy in a treatment room is just wasted time before taking the next patient to top off a stat that shouldn't even be that low at the time
Overall, I don't find this design all that compelling. Your total treatment is +15% with that layout.
By comparison this layout is +16%, includes a brain chair for boost/comfort and doesn't restrict patient walking path as much, it also doesn't need a heater since the deep things add heat. If you need cold there's a spot in the front of the drug mixer for an air condition.
https://steamcommunity.com/sharedfiles/filedetails/?id=1946410356
https://steamcommunity.com/sharedfiles/filedetails/?id=1946410388
And personally I prefer a 3x4 room anyway, it fits better with other rooms nearby, and here's a +20% treatment with a nice clean floor space to move around in. The GP fits 4 rugs if you make it 3x4 and gives you all the room you need for efficient layout this way.
https://steamcommunity.com/sharedfiles/filedetails/?id=1946410533
https://steamcommunity.com/sharedfiles/filedetails/?id=1946410491
I would think OCD would compel you to nicer looking rooms and not just clutter that blocks patient walking areas which makes everything run slower and less efficient
The food and drink isn't for the patients, but for the staff. I do not think patients can even access food/drink in rooms as they are never idle, but staff can be idle and take advantage of them.
As for the aesthetics, sure, I did do the simple side rows of cabinets and the machine in the middle, but for min-max space for stats, went further, with a 50% higher yield of cabinets over your 3x3, and still a cabinet more your 3x4 room.
Regarding OCD, please do not projected your perception of how it manifests. Thank you,
You might need to sign up to their website to get deep thing 2 as that was a superbug challenge item (if I am not mistaken).
https://steamuserimages-a.akamaihd.net/ugc/790865475051734408/EF2ACFF6AA9C22EF4F5047472158763499622AD7/
https://steamuserimages-a.akamaihd.net/ugc/790865307798673779/E2854D8B9A1E0D686AC43A027D28B8095D967EFD/
https://steamuserimages-a.akamaihd.net/ugc/957477287222887634/DAC61024A6C857C066AE57E6143B0EE6674F1128/
Most of these are old designs.
1. is before my redesgin of the mission 15 hospital, but is my diag area which is GP+20 Medi cabs + MSI+DT1s +100% diag potential and X-Ray machines.
A problem with this design is the "flow" of the hospital becomes to be a problem when 250 patients are mearandering down north to south... therefore, I am in a process of a 200million redesign of this hospital. Going for a more traditional "onion" style where the diag is inside and are layered outwards to the first treatment rooms (psyche, ward etc) then to slow treatments (like fracture) and then to singular treatments (like cubism).
2.Is a research lab I think this has 106 Deep thing 2s which meant a 1.6 day research time on a 1,000 project. It's bigger now (takes the whole building) which now only take .8 days with 1 researcher and has around 140+ DT2s.
3. A typical setup for me for my GPs (thats with 20 medi cabs). If you want to single diag even the hardest illness difficulty (in mission 15) it would take 365 medi cabs I think. Freya did that. I'll link her guide down below.
You may want to check out some of my posts on in depth analysis on this:
https://steamcommunity.com/app/535930/discussions/0/1743355067102603544/#c1743355067113852613
https://steamcommunity.com/app/535930/discussions/0/1743355067107032474/#c1743355067107308638
https://steamcommunity.com/app/535930/discussions/0/1743356517524271908/#c1743356517526537940
Also there are wonderful playthroughs on youtube and guides on steam which help out a bunch. I watched YT Blara and Geekism the most at the beginning of the release (and prior) of the game. Plus reading through guides such as Frieya's Illnesses guide proved very helpful to me and is the basis of my help in the above links. Plus over 200 hours play :)
Frieya's Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=1519429114
Blara -
https://www.youtube.com/playlist?list=PLmSsM7C3keqxyn1T56B0ioIg23V85RMyG
Geekism
https://www.youtube.com/playlist?list=PLak7UKfYySPGwn2tBrbiID0V7GYQvug7x
Quill18's
https://www.youtube.com/playlist?list=PLs3acGYgI1-vJKq8MliYKsNs11V9q6f7Q
If you have further questions, just ask.
OG
deep things (both of them) are from the regular super bugs (Learning Machine Learning) that you can play any time, not the global ones that were discontinued (and then brought back as christmas bonus sign ups)
ah, thanks. Yeah so thats good for new players then. The deep things are a REALLY good item. I used them a lot in my builds now.