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That's interesting to know. I just assumed it was all in one go. Regardless, I gave a very nice reproducible technique to avoid patient deaths in a given year by demonstrating which illnesses you can treat without fear of fatality.
The only one you ever need to be concerned about is 'No Deaths'. Which means, to have the easiest shot at getting a clean sweep, you should go to the first hospital.
Why? Because 99% chance is the max cure success rate right? So technically, in 100 patients, you will get 1 failure. A lot of illnesses the further through the game you go seem to reach 100% fatal if they fail. The first hospital has the lowest number of patients when you reach a steady state so you're less likely to fail by random chance.
It also has no training or research requirements so nothing additional you need to worry about. You pretty much just leave the game going on faster speed, you can build a research lab if you want to finish off any upgrades while you're doing it and keep curing patients till Awards rolls round.
Well obviously... RNG is implied. Point remains that with the fewest number of patients and the easiest illnesses to treat, your cure rate should be the highest it possibly could be on the first level.
99% cure chance is not the same as 1% death chance. There are treatments that will never kill patients (or if they do, I've never witnessed it).
I just tried this since i was missing only one award in blighton, got the award and soon after I got the "thank my mother" achievement. So the awards does not have to be achieved in the same year :)
Just what point are you trying to make cos I'm not seeing one? I know it doesn't mean that in 100 patients you are guaranteed to have 1 fail. It is no different to having a 95% chance for your shotgun to shoot a Crysallid in the face but XCOM finds a way and you'll miss regularly.
And try reading my first post again. I said quite clearly that a lot of later illnesses seem to have 100% fatality rate, implying that there other possibilities.
I respectfully disagree with you on many points.
a) you may feel it's over the top, but I gave a tldr version if you dont want to read the full thing, I anticipated people wouldn't want to read it all so I gave a condensed version, not sure how you missed this
b) you are sorely incorrect about going to the first hospital. Have you actually tried it or are you just theorycrafting? The illnesses there such as lightheaded, some ward illnesses have nowhere near a 99% cure rate, it's more like 70-80% even with level 3 upgrades. I went back to the first hospital with full upgrades and I NEVER got the death award in 4 years. With my method there is no luck involved since it involves treating illnesses which have 0% fatality rate.
c) try some probability, let's say EVEN IF a disease has a 99% disease cure rate and 1% fatality rate, if you see 100 patients in a year, you only have a 36% chance of seeing no one die at all (take 0.99 raise it to the 100th power, if you don't understand this it's ok just review some basic probability rules). 100 patients in a year is laughable low especially on later levels. The more patients you see and the lower than 99% cure rate you have....you get the picture.
Yes you can get lucky and clearly some people have, but as I stated clearly in the original unedited post, this is a method that doesn't rely on you praying for no deaths. You can GUARANTEE no deaths by only treating illnesses which patients can't die from and of course you can't have wait queues that are too long, but that's not hard to take care of).
Given that I did it within the last 24 hours, yes, I can safely say I did do it on the first level.
Its a level that requires basically no micromanaging. Unlike researching and training.
Then you simply got lucky, very lucky. Just because you happened to do it doesn't mean your advice is solid. Like I said, I went back to the first map after having level 3 upgrades and couldn't get no deaths after 4 years of trying. This is mathematically supported given 80% cure rates. You only need 1 patient to die in a year to screw up the award.
I don't know why you're exaggerating 99% cure rates on the first level, have you actually checked the cure rates? Yes something like grout has 100% cure rate but the de luxe is far far below 99%, especially since you can't upgrade your machine at all on the first run through.
I demonstrated a reproducible way to get 0 deaths - how is getting lucky better advice than this? Yes there's no micromanaging on the first level but the cure rates are far far far below what you think they are and it's EASY to get one death in one year.