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Note that happiness increases effectiveness - if a staff member is at 80% or higher happiness, they have a "happy" buff you can see in their info bar that is +10% treat/diagnose for doctors/nurses, and better marketing/customer service for assistances, and better repair/upgrade for janitors.
I find it super helpful to "gold plate" all the diagnostic rooms as a ton of time is spent in there by employees, keeping them at inflated levels of happiness and better diagnostics as a result of the better happiness.
What the biggest difference is: Patients have a lower negative happiness effect when getting diagnosed, and in some cases in GP offices, gain happiness when diagnosed.
This reduces patients rage quitting from happiness down to 1-2% of total patients once you have proper staff and maxed out rooms. Allowing you to hit 90%+ cure rates (since rage quits and deaths count against cures, as well as sending people home).
Thank you for the detailed buff description, didn't noticed that before. It helps.
Exactly, I did put a lot gold medal thing on the wall, but after one game, it feels bad, because every time I scoll in to check a room, I see the same, full of that medal thing. It's boring.
Plus, it can be access when a hospital was just launched, looks like a scam because most of staffs I have are newbee, some of them don't even have any skill.
There should be some game mechanic to limit this. Like making the medal thing related to reward of the year or VIP visitors.
Or if a decoration was been placed in a room of certain size for more than X times, it should reduce the general A&P value of this kind of item for the whole hospital.