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As far as reality goes, it's rather realistic.
1. You usally do meet a GP to whom you explain your symptoms and stuff.
2. If he does not have an immediate answer, he sends you with a request for blood tests, scans, etc.
3. He then gets all the info and then meets you to tell you what needs to be done.
It doesn't applies to all countries on Earth, but it's typically how the medical system words.
But I don't really care if this game would differ even more from real life hospitals. This game isn't called hospital simulator. I think for the sake of fluid gameplay, patients need to be sent to treatment as soon as they hit 100% diagnosis.
But it seems in this game the GP is more like to send you for one test and come back, then go to next test. But in real it often send you for all test he think might be needed and then let you come back with all result.
So i think the game logic still need some tweak. I often need more GP office than the sum of all my diagnose room. Including some room is both for curing and diagnosing.
https://steamuserimages-a.akamaihd.net/ugc/963097018402060515/79B94437A21B8F693BA2C593F9EDBA1FCBE90757/
What amazes me is how many patients are running around with 100% diagnoses just wasting time in line and dying for no good reason when they could have been cured and gone.
I understand why they want the GP role to be as it is, but there's some serious borderline stupid in the mix that really slows the system down and makes it terribly inefficient even when it's working properly.
They really need to address this and smooth out the patient flow.
Cheers..!