Two Point Hospital

Two Point Hospital

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Kinichie Sep 9, 2018 @ 1:24pm
GP office Overrun? Here's how to fix.
Purge your patients.

No really. We just completed Flemington by sending all patients under 50% health home. 15 GP offices at the time. Went from 250 patients down to 130. The constant deaths stopped. The hospital value increased by 3,000,000 (important for Flemington) and no reputation loss.

Basically, the moment you get overrun in your GP offices, just hit the button to view your patient list. Organise by health. Send everyone under 10% health home regardless of diagnosis status. send 100% diagnoses for treatment, and everyone else home. Your 10 person quese for the GP offices (bare in mind there were 15, so 150 people queing for GP) suddenly went down. The hospital became managable again.

Of course, this is game design so working as intended.
Last edited by Kinichie; Sep 9, 2018 @ 1:24pm
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Showing 1-11 of 11 comments
"Donut☆ Sep 9, 2018 @ 2:17pm 
I find it kinda weird that patients that hit 100% diagnosis after visiting a specific diagnose room still need to visit GP, when you can just send them to treatment without any penalty at all.
Mark33 Sep 9, 2018 @ 2:18pm 
Yeah this level blew, it was ridiculous. We need a fix for this bug.
Archer-2 Sep 9, 2018 @ 2:26pm 
Thanks for the tip. I'll try it.
Sooth Sayer Sep 9, 2018 @ 2:28pm 
I think its a bug, as THeme Hospital allowed you to send patients to cure/treatments at a % you choose and via per dieases/illness. I hope this is fixed soon.
momodave Sep 9, 2018 @ 2:30pm 
Originally posted by "GITSDonut☆:
I find it kinda weird that patients that hit 100% diagnosis after visiting a specific diagnose room still need to visit GP, when you can just send them to treatment without any penalty at all.

As far as reality goes, it's rather realistic.

1. You usally do meet a GP to whom you explain your symptoms and stuff.
2. If he does not have an immediate answer, he sends you with a request for blood tests, scans, etc.
3. He then gets all the info and then meets you to tell you what needs to be done.

It doesn't applies to all countries on Earth, but it's typically how the medical system words.
"Donut☆ Sep 9, 2018 @ 2:44pm 
Originally posted by momodave:
Originally posted by "GITSDonut☆:
I find it kinda weird that patients that hit 100% diagnosis after visiting a specific diagnose room still need to visit GP, when you can just send them to treatment without any penalty at all.

As far as reality goes, it's rather realistic.

1. You usally do meet a GP to whom you explain your symptoms and stuff.
2. If he does not have an immediate answer, he sends you with a request for blood tests, scans, etc.
3. He then gets all the info and then meets you to tell you what needs to be done.

It doesn't applies to all countries on Earth, but it's typically how the medical system words.
I can tell you the medical system is way more complicated than a few trips to the GP (I'm working in a hospital irl).

But I don't really care if this game would differ even more from real life hospitals. This game isn't called hospital simulator. I think for the sake of fluid gameplay, patients need to be sent to treatment as soon as they hit 100% diagnosis.
Baadrix Sep 9, 2018 @ 3:04pm 
I don't think skipping the last GP visit is really necessary. I would rather like to see an option for GPs to be set to "first visit only" or "100 % diagnosed patients only", so you can build up a second GP section in your hospital without it being also getting overcrowded.
Silence Suzuka Sep 9, 2018 @ 3:11pm 
Originally posted by momodave:
Originally posted by "GITSDonut☆:
I find it kinda weird that patients that hit 100% diagnosis after visiting a specific diagnose room still need to visit GP, when you can just send them to treatment without any penalty at all.

As far as reality goes, it's rather realistic.

1. You usally do meet a GP to whom you explain your symptoms and stuff.
2. If he does not have an immediate answer, he sends you with a request for blood tests, scans, etc.
3. He then gets all the info and then meets you to tell you what needs to be done.

It doesn't applies to all countries on Earth, but it's typically how the medical system words.

But it seems in this game the GP is more like to send you for one test and come back, then go to next test. But in real it often send you for all test he think might be needed and then let you come back with all result.

So i think the game logic still need some tweak. I often need more GP office than the sum of all my diagnose room. Including some room is both for curing and diagnosing.
TeaForAlbion Sep 10, 2018 @ 8:45am 
If it was in any way easy to do it en masse I might see it as an intended solution, but sitting around and jumping from room queue, to patient info, to the kick-button, times several hundred times, makes it seem more like a flaw, bad gui or improper balance.
Kinichie Sep 10, 2018 @ 9:16am 
No no. Go into the Patients tab in the bottom right and then sort them by health.

https://steamuserimages-a.akamaihd.net/ugc/963097018402060515/79B94437A21B8F693BA2C593F9EDBA1FCBE90757/
Last edited by Kinichie; Sep 10, 2018 @ 9:16am
Doc Savage Sep 10, 2018 @ 10:03am 
I was sending anyone with that low health icon home, but this makes much more sense. By then it's almost too late. Been doing it this way awhile now when the GPs get over run and it works nicely.

What amazes me is how many patients are running around with 100% diagnoses just wasting time in line and dying for no good reason when they could have been cured and gone.

I understand why they want the GP role to be as it is, but there's some serious borderline stupid in the mix that really slows the system down and makes it terribly inefficient even when it's working properly.

They really need to address this and smooth out the patient flow.

Cheers..!
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Date Posted: Sep 9, 2018 @ 1:24pm
Posts: 11