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anyway lol, heres my smogley. messy, but successful
https://imgur.com/a/MYd2c6s
Look at the doctor when he is diagnosing a patient.
But yes more than 5 medicine cabients, leaves you will zilch apparently. I watched this chap fiddle around with these bonuses for every item.
He found:
5 medicine cabients
20 servers
5 treatment bookcases/diag bookcases
5 training room bookcases
5 anatomy posters
5 anatomy dummy
Then you have a drop off.
He also found that IV to V levels in GP were pointless. (as it says it changes the bonuses but actually doesn't do much in reality, due to IV being enough for most illnesses.)
I usually only put 2 medicine cabients in, anymore looks wierd and to be honest with you, they don't do much. GP's properly trained to IV outweigh the 14 medicine cabients that cost you 14,000 whilst it will only cost you 125k to train one of your docs up to IV, and then you use him to train the others. Usually if you get the trait Teacher (and train masterclass on him) he trains at over 210%...which means about a month in game time or less for each trainee.
Cheers..!
They are both the types of rooms that you absolutely cannot be stingy on space and try to cram everything in. 2 or 3 Nurses in there plus 2-5 patients and the pathfinding and bodyblocking will utterly cripple it.
It's stuff like this I really hope gets sorted out soon. Prestige 5 by spamming gold awards is really lame and goes completely against the idea of needing you to make rooms larger to achieve higher prestige so you can put a range of interesting items in them. The larger objects just don't give a significant enough amount of prestige to justify themselves.
The only room I abuse a little is the Training Room. A 3x3 room with 8 Encylcopedia II bookcases and every available bit of wall space with an Anatomy or Brain poster and room for 3-4 desks.
ya, i agree it does look strange. the medicine cabinets really dont fit well thematically. however something like the 'diagnostic bookcase' from the psycology room would fit well.
Totally agree.