Two Point Hospital

Two Point Hospital

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DC Sep 8, 2018 @ 1:31am
The regret of a level 20 Hospital
A Level 20 Hospital will cause mayhem in your hospital, don't make the same mistake that I did lol

https://steamcommunity.com/sharedfiles/filedetails/?id=1506392689
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Showing 1-14 of 14 comments
Knightframe Sep 8, 2018 @ 1:35am 
Its fixeable.

Sell cafeteria, lock toilets to staff only.
Then check every npc and send them for threathment.
OldGamer Sep 8, 2018 @ 3:14am 
Yeah this is a planning issue more than the game.
I imagine you have done all the training with your GPs? General Practice IV + motivation or stamnia.
Then priortise those rooms along with your cure rooms. Make sure you have upgraded your janitors and have lots of them with Maintainence IV + Motivation or ghost. As they will take the brunt of the priority feature.
Of course you need to assign your GPs just to do General Practicing. And have specific treatment doctors and nurses.

Yes you do get 300+ patients but it's do-able.

All about training and planning this game.

Get rid of the waste of space cafe too. Vending machines are way better and more expensive for the patient (less for you to build)

ps. You need more toilets and benches in that building too. You can just have toilets, no need for sinks. Just put hand sanitisers around the place.
Last edited by OldGamer; Sep 8, 2018 @ 3:17am
Talon Rose Sep 8, 2018 @ 3:21am 
Originally posted by OldGamer:
Yeah this is a planning issue more than the game.
I imagine you have done all the training with your GPs? General Practice IV + motivation or stamnia.
Then priortise those rooms along with your cure rooms. Make sure you have upgraded your janitors and have lots of them with Maintainence IV + Motivation or ghost. As they will take the brunt of the priority feature.
Of course you need to assign your GPs just to do General Practicing. And have specific treatment doctors and nurses.

Yes you do get 300+ patients but it's do-able.

All about training and planning this game.

Get rid of the waste of space cafe too. Vending machines are way better and more expensive for the patient (less for you to build)

ps. You need more toilets and benches in that building too. You can just have toilets, no need for sinks. Just put hand sanitisers around the place.

Why this isn't as viable as you think for HOURS.

♥♥♥♥ doctors need more training.
Doctors you train are taken out of the equation for a long time, causing further pileups.
Doctors you train are *not* guaranteed to do their jobs in appropriate rooms. IE My Psych 4 dude was in the GP's office, causing EVEN MORE pileups because the good ones were on break.

These things should be fixed before people can be reasonably expected to minmax just to play the game.
boogman Sep 8, 2018 @ 3:25am 
you say your pshyc guy is working in your gp's office , this is probably why youre having issues, you need to assign him to pshyc, gp to gps office etc
OldGamer Sep 8, 2018 @ 3:29am 
Originally posted by Chillnaga:
Originally posted by OldGamer:
Yeah this is a planning issue more than the game.
I imagine you have done all the training with your GPs? General Practice IV + motivation or stamnia.
Then priortise those rooms along with your cure rooms. Make sure you have upgraded your janitors and have lots of them with Maintainence IV + Motivation or ghost. As they will take the brunt of the priority feature.
Of course you need to assign your GPs just to do General Practicing. And have specific treatment doctors and nurses.

Yes you do get 300+ patients but it's do-able.

All about training and planning this game.

Get rid of the waste of space cafe too. Vending machines are way better and more expensive for the patient (less for you to build)

ps. You need more toilets and benches in that building too. You can just have toilets, no need for sinks. Just put hand sanitisers around the place.

Why this isn't as viable as you think for HOURS.

♥♥♥♥ doctors need more training.
Doctors you train are taken out of the equation for a long time, causing further pileups.
Doctors you train are *not* guaranteed to do their jobs in appropriate rooms. IE My Psych 4 dude was in the GP's office, causing EVEN MORE pileups because the good ones were on break.

These things should be fixed before people can be reasonably expected to minmax just to play the game.


You can adjust their roles by the clipboard in the staff list and assign them specific jobs.
You don't take them out, you hire ones to replace them whilst training them up or the new ones you hire with the cheap+potential perk train them up even before releasing them. So your costs will be high for about a year but you will get that back by the amount of money coming in..
Especially if you put your diagnostic GP prices up to 700. This will also limit the patients coming in after awhile.

You can definitely min/max the game, as I do it lol.
Sombrero Sep 8, 2018 @ 3:33am 
You just don't have nearly enough GP rooms, that's all. I've been up to 22 in terms of level and you can have it without having any queue at 6 or beyond, it's feasible.

The problem is that you still have patients dying because the AI makes them not take care of their needs and then waste a huge amount of time at the worst moment making them eventually die now and then of health depletion and there's pretty much nothing you can do about it.
Sombrero Sep 8, 2018 @ 3:34am 
Originally posted by OldGamer:
Yeah this is a planning issue more than the game.
I imagine you have done all the training with your GPs? General Practice IV + motivation or stamnia.
Then priortise those rooms along with your cure rooms. Make sure you have upgraded your janitors and have lots of them with Maintainence IV + Motivation or ghost. As they will take the brunt of the priority feature.
Of course you need to assign your GPs just to do General Practicing. And have specific treatment doctors and nurses.

Yes you do get 300+ patients but it's do-able.

All about training and planning this game.

Get rid of the waste of space cafe too. Vending machines are way better and more expensive for the patient (less for you to build)

ps. You need more toilets and benches in that building too. You can just have toilets, no need for sinks. Just put hand sanitisers around the place.

You rarely get over 200 patients at that level by the way. It's mostly around 150 patients depending on the level, some go as high as 200 at that level but nothing any close to 300.
Talon Rose Sep 8, 2018 @ 3:39am 
Originally posted by boogman:
you say your pshyc guy is working in your gp's office , this is probably why youre having issues, you need to assign him to pshyc, gp to gps office etc

"Assign". Cool. How? Where? I've looked. I click rooms , it says Doctor : Required if nobody is in it, and it pulls a random one it wants when there is nobody there.
You aren't *seriously* expecting me to keep manually dropping 5+ doctors into their appropriate rooms every 25 seconds, are you?

Originally posted by OldGamer:
Originally posted by Chillnaga:

Why this isn't as viable as you think for HOURS.

♥♥♥♥ doctors need more training.
Doctors you train are taken out of the equation for a long time, causing further pileups.
Doctors you train are *not* guaranteed to do their jobs in appropriate rooms. IE My Psych 4 dude was in the GP's office, causing EVEN MORE pileups because the good ones were on break.

These things should be fixed before people can be reasonably expected to minmax just to play the game.


You can adjust their roles by the clipboard in the staff list and assign them specific jobs.
You don't take them out, you hire ones to replace them whilst training them up or the new ones you hire with the cheap+potential perk train them up even before releasing them. So your costs will be high for about a year but you will get that back by the amount of money coming in..
Especially if you put your diagnostic GP prices up to 700. This will also limit the patients coming in after awhile.

You can definitely min/max the game, as I do it lol.

It helps to know this. Nowhere is this mentioned and I will start MELT DOWNS with this in mind. Yeah.
Edit : Whoops. Forgot to thank you properly. Thank you!
Last edited by Talon Rose; Sep 8, 2018 @ 3:42am
Kai Heilos Sep 8, 2018 @ 3:44am 
The only regret I see in this thread is people not learning how to play a game with tutorial pop ups explaining everything
Giblets Jul 10, 2019 @ 9:48am 
don't see the point in giving Gps motivation or stamnia, they'll need to take a break eventually anyway and motivation just makes them walk faster which isn't going to make much difference if they're staying in one room.
goldeNspiriT Jul 10, 2019 @ 1:51pm 
motivation says speed AND efficiency, I didn't really test but I put 1 skill in motivation in every single employee I have :P and I have a level 30 fully functional Croquembouche hospital (it even has 8 Cafés), altough I only get like 15 FPS xD
Giblets Jul 10, 2019 @ 2:04pm 
All it does it make them wonder round the room faster, it's a bit trivial when compared to giving them level 5 GP, plus they get +1 to their movement when they level up/promoted anyway to by level 5 their fairly quick anyway,
Mysticalmaid Jul 11, 2019 @ 1:47am 
The more skills they have, the faster they will walk anyway. I only give stamina, motivation and emotional happiness to the surgical nurses and some janitors.
Giblets Jul 11, 2019 @ 10:40am 
exactly what do it, sometimes give a happy boost to assistants who get board.
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Date Posted: Sep 8, 2018 @ 1:31am
Posts: 14