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Also train your staff.
Build Training room from the beginning and try to only hire staff with zero upgrades so you can train them to level 5 when possible. Also traits are important. Hire positive people/cheap and let boring ones go. The Teacher trait is golden. Let that person train others - it will go much quicker.
Don't worry about attractive, prestige - at all. (Or heat/cold) Put it in if you need to for a goal last.
I only have around 2-3 bins per building. 1 pamflet. 1. drink 1. snak. NO where to sit. Keep it moving people! (Of course i have my techincal staff working overtime)
Only exeption is staff room. This is fully decked out with bin drinks and food, otherwise they will go out for it, you want them in the room. Also loads of boxing, they can be placed very close and bring the room level and happiness up quickly. And room to sit.
Also. Build smaller bathrooms but many. I got around 3-4 per building but only with 2-3 stalls.
Also. Bring up the level of your technical staff. I have only one level 5 guy for upgrading machines , every other got 1 ghost and 4 maintenance.
Hope it helps :)
i tend to go for 1 of each staff, 1 GP room, 1 toilet with 2 cubicles, 1 staff room and pharmacy
if you are lucky you will get some easy pharmacy solves which keeps a bit of money coming in, i also tend to up the prices to 20% to slow the influx.
although i like to keep building 1 for diagnosis, put simple treatments like Pans down if you are getting the illness, you can always move the room when you get another plot, same with a training room.
look for a staff member with teaching skill along with a mix of other skills, get him to train your new students then get rid of him.
dont be afraid to send people home when you cant spend the money on a new room.
good luck
https://steamcommunity.com/sharedfiles/filedetails/?id=1513514926
Try this:
Close or delete the Café - at the moment it distracts more then it helps - at least make it staff only.
Build the cardio - If you don't have late game dianostigs, you need the widest array of dianostigs. So build all you have access to.
Level up your dianostigs - usually lines at this level is sign of "bad" dianostigs.
Train your dianostigs staff like you're already doing.
Also a good strategy for that level is to find anyone with the Mentor trait, train them with Training Masterclass and use them to train the rest of the staff in key skills.
Money is very tight early on when you have to train everyone even with the slight refund. If you can get your own staff to train people with 200-260% speed you save a HUGE amount of cash and you can just continually train people 1 at a time to limit the impact on your operation. Mainly important for GPs but can be useful for Diag and Treatment, perhaps Ward.
This is very much what I'm doing on Rotting Hill, the 13th/14th hospital. I have 1 staff member trained in GP IV wth Mentor (sadly she also had Research :() who has been responsible for training almost every member of staff with GP training I have. She has probably spent more time in the Training Room than the GP/
https://steamcommunity.com/sharedfiles/filedetails/?id=1513568087
I believe this is a game bug that when patients should no longer be appointed to the GP office and they still do. Also the patient quantity is just too many that you don't need this many to give a budget surplus.
It won't solve it no because you've clearly got something fundamentally wrong with your diagnosis if you have that many people queueing at 3 GPs at only level 9 hospital.
It will fix dodgy patient AI sitting in the cafeteria when they should be in the GP office though. Hopefully they'll fix these issues soon.