Two Point Hospital

Two Point Hospital

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slpc04 Sep 6, 2018 @ 2:35am
Pelican Wharf Anyone done this yet?
Hi guys anyone done this hospital yet? If so, what strategy did you use? I find this really hard to make money!!
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Lets seee, Pelican Wharf. *loads up*

Ah. I started with a very small hospital. Fortunately, the diseases that require special machine rooms didn't show up right away, making it a lot easier to save space. Your highest demand initially will be the pharmacy, so make sure you build two of those in your starting block. That will also increase your initial income, since you're curing twice as many patients in the same time.

Set your prices up to about 20% initially. This will stop your reputation going up too quickly and flooding you with more patients than you can handle. Make sure to check back on that every now and then, because when you diagnose new diseases, the treatment cost is initially default.

Don't worry about the objectives right away, you can deal with them at your leisure, better to have a stable, functional hospital before you hit on that.

Your first expansion should be the smallest one, immediately above and to the right of your starting facility. It's size will allow you to fit 4x4 rooms along the bottom and 3x3(or 4x3) rooms along the top, with a narrow corridor between. It's a tight fit, but you'll probably start needing some of those fancier treatment facilities at this point, so it's a great place to put treatment rooms ONLY to prevent overcrowding.

Facilities I had to build, in order, based on what I have here:
Injection room - Fracture Ward - Pan's Lab - Chromatherapy - Resolution Lab

There will be other diseases showing up as you progress, but don't panic if you don't have the space to treat them. Keep nudging your prices up and you'll start making plenty of money.

Most hospitals I usually run at +60% prices from quite early on, simply to stop me getting overwhelmed with patients.
slpc04 Sep 6, 2018 @ 3:01am 
Hi Inny, thks for your quick reply!. I had a different rng from you though! I set up the normal diagnose rooms and one pharmacy. The game kept pushing me to use injection so I set up that but after setting it up very few came to use it. Less so with pharmacy too. I had to survive with ward and the diagnose rooms general diagnose only. I trained my staff but I think their salaries killed my hospital plus the rng patients that come in mostly need high tech treatments in which I was afraid to put down. I wanted to see if I could make money first. Boy! It was tough as I recuited new juniors and started slow but my reputation started to drop and the vips didn't help either! :((

You are lucky your patients showed for pharmacy. Mine mostly turned up for injections, 8-bit, the zombie mummies, turtle heads, surgeries and most high treatments. Must be my luck then!
Last edited by slpc04; Sep 6, 2018 @ 3:05am
Losing reputation early on is fine. In fact, I'd consider it a good thing. Low reputation means less patients, so you can operate less staff and have less costs. Yes it's a slower start, but it allows you to train staff to be more effective mid-late game. Don't be scared to hire people with bad traits purely to use them as training dummies, and fire them once your good staff have those skills instead.
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Date Posted: Sep 6, 2018 @ 2:35am
Posts: 3