Two Point Hospital

Two Point Hospital

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RoaR Sep 12, 2018 @ 1:53pm
No wonder GP offices is full.
https://imgur.com/ZLHK1Sj

100% diagnosis certinty, Then got sent back to general diagnosis.....No wonder the ques are long :D

Could we get a option to say after X% rate they stop diagnosis?
Last edited by RoaR; Sep 12, 2018 @ 1:55pm
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Showing 31-43 of 43 comments
Evilsod Sep 13, 2018 @ 8:49am 
Originally posted by Valar Morghulis:
"But it's REALISTIC!", yeah just like those 500 day hospital visits for minor things that take the patients entire life savings while other patients die in the halls. Must be Americans making the comments :^)

Realism doesn't matter when the mechanic isn't fun.

Oh damn. Perhaps we should just change it so the patients come into the hospital and go directly to a Treatment room then?

"Oh the game was really fun right up until they had to go to the GP once more to be assigned a treatment" What kind of idiotic statement is that?
CrazyDiamond Sep 13, 2018 @ 9:15am 
Originally posted by Evilsod:

Oh damn. Perhaps we should just change it so the patients come into the hospital and go directly to a Treatment room then?

Not like that. But what they did is way too much. Almost nothing is realistic in the game, it's all hilarious and fun, so we shouldn't make those small details realistic. With a high diagnosis, the patient must be sent to treatment straight away. If the patient needs more diagnoses then I'm okay with visiting GP over and over. As long as it's neccessary. But with 80%++ diagnosis I think the patient is safe to go into treatment.

If my doctor tells me "I think this is a regular rash, just buy some aloevra gel and see what happens" that's good eonugh for me to leave and put aloevera on my skin. *IF* it doesn't work I'll go back to see the doctor about it again.
Last edited by CrazyDiamond; Sep 13, 2018 @ 9:16am
UncivilS3rvant Sep 13, 2018 @ 9:33am 
Originally posted by Taramafor:
Two sides to that coin. The devs also neglected to give a clear indication as to how many GP officers are a good number to have, based on the number of patients you have. Not to mention you can have five and STILL get messages about only being 66% sure. Which will be based on how skilled the staff are and what perks they have or don't.

In other words it's as much on the devs to put such hints into the game clearly as it is on the players. With the other rooms it's clear enough. They do the treating. But with the GP office it gets really annoying to have to verify a patient to get treated in a message every five minutes. With no option to do it automatically at X%. At the very least the devs could have added "Get sent to be treated at X%".

There's also the fact that you HAVE to manage with less early to mid game. Because it takes TIME to train or otherwise wait for the right staff with the right perks. The players have no control over that. All they can do is "wait it out". You want to blame the players but you overlook how the devs designed the game. And that is why players are complaining about the way the game was designed. Maybe they pointed out the wrong problem but if a player complains about how a game is not fun knowing the type of game it is (and they DO know it's a management game when they get it. Let's get that clear) then that is very much on the devs. As to how to fix and balance, that's easier said then done at times. But I just put up a solution for the "message problem". On me for hirering cheap staff (which is a part of saving money for longer term things. MANAGING it). And on the devs for spamming me with message after message about sending patents to be treated with no automation in regards to percentages.

This is life. Why should the devs specify how many GP offices you should have? It will depend mainly on footfall and how quickly patients can be diagnosed and sent for treatment. You don't build 20 offices and then only have half your GP's working or 100% of them only working part of the working day. That's not cost-efficient.

You have to just and you have to manage your resources.

Despite the fun nature of the game, you have to use a bit of nous...
Nimir-Raj Sep 13, 2018 @ 9:36am 
Most diagnostics rooms are run by nurses, realistically they are not allowed to diagnose a patient with an illness. So the patient gets sent to a doctor/gp with the results of their illness and the GP gives a diagnosis, so I am quite happy to leave it as it is. (there's always the option to send to treatment any way).

What I would like to see is if a diagnosis room is run by a doctor and that doctor also has GP skills, then I do agree they should be able to give a diagnosis there and then if they 100% it.
UncivilS3rvant Sep 13, 2018 @ 10:02am 
Originally posted by Mohegan Moh1336:
Most diagnostics rooms are run by nurses, realistically they are not allowed to diagnose a patient with an illness. So the patient gets sent to a doctor/gp with the results of their illness and the GP gives a diagnosis, so I am quite happy to leave it as it is. (there's always the option to send to treatment any way).

What I would like to see is if a diagnosis room is run by a doctor and that doctor also has GP skills, then I do agree they should be able to give a diagnosis there and then if they 100% it.

There is a clear demarcation between doctors and nurses, doctors would reasonably argue that they are ones who spent years in medical school studying to be doctors. Yes, nurses also study, but not the same things or the professions would be equal and they'd all be called doctors.

And I suspect you'll find doctors would look down on the idea of manning a diagnosis room, which lets face it is just operating equipment and writing down the results to pass to a doctor or other specialist to interpret,
Evilsod Sep 13, 2018 @ 10:19am 
Originally posted by Banana Girl:
Not like that. But what they did is way too much. Almost nothing is realistic in the game, it's all hilarious and fun, so we shouldn't make those small details realistic. With a high diagnosis, the patient must be sent to treatment straight away. If the patient needs more diagnoses then I'm okay with visiting GP over and over. As long as it's neccessary. But with 80%++ diagnosis I think the patient is safe to go into treatment.

If my doctor tells me "I think this is a regular rash, just buy some aloevra gel and see what happens" that's good eonugh for me to leave and put aloevera on my skin. *IF* it doesn't work I'll go back to see the doctor about it again.

Lol, you're not fooling anyone but yourself.

Are you trying to tell me that from the very first level you developed a strong opinion against the patient returning to the GP to receive the result of his diagnosis?
If you try to say you did then you're talking ♥♥♥♥♥♥♥♥. You, like everyone else, didn't even notice (or care) early on because you had so few patients and such easy diseases it didn't matter.

This bandwagon rolled out long ago and has been debunked every step of the way. The surge of 'OMG MY HOSPITAL WOULD RUN PERFECTLY IF I DIDNT NEED TO HAVE 1 MORE GP VISIT' is laughable at best.

No, GP is just the most visited room in the hospital and inevitably becomes the most clogged if your training, diagnosis and/or layout sucks and is also the first one to suffer as a result of other bugs or poorly balanced areas.
Reputation is so broken in how its calculated that it never reduces without ramping up the price, seemingly no matter how many you kill. Chances are it goes up too fast as well so it ends up accelerating you beyond what you can cope with too early.
And the AI is totally ♥♥♥♥♥♥ when it comes to queueing and going into rooms. Every patient thats called into a GP room while on the toilet takes a spot 1 or 2 patients could've been diagnosed in. Every doctor that stands around looking out of a window like a complete bellend when the patient is in the room delays it by a few seconds that adds up over time.

From all the screenshots I've seen of people smoothly beating end-game levels with a limited number of GPs, they have 1 thing in common. They totally ignore a lot of the 'needs' and 'attractiveness' because they distract the AI.
UncivilS3rvant Sep 13, 2018 @ 10:52am 
Originally posted by Evilsod:
From all the screenshots I've seen of people smoothly beating end-game levels with a limited number of GPs, they have 1 thing in common. They totally ignore a lot of the 'needs' and 'attractiveness' because they distract the AI.

Not disagreeing with you, but that's unrealistic as well as no one can work at 100% efficiency all the time and everyone needs pride in their workplace...
ibbipuffs Sep 13, 2018 @ 11:08am 
Originally posted by Evilsod:

From all the screenshots I've seen of people smoothly beating end-game levels with a limited number of GPs, they have 1 thing in common. They totally ignore a lot of the 'needs' and 'attractiveness' because they distract the AI.

I am 3 starring endgame hospitals with minimal GPs while providing food, entertainment, and a moderately attractive environment. I do not spam gold stars, although I use them here and there. I also don't spam plants. Training, proper placement of offices, and space for people to move is key.
Evilsod Sep 13, 2018 @ 11:10am 
Originally posted by Ibbi Wyxx:
Originally posted by Evilsod:

From all the screenshots I've seen of people smoothly beating end-game levels with a limited number of GPs, they have 1 thing in common. They totally ignore a lot of the 'needs' and 'attractiveness' because they distract the AI.

I am 3 starring endgame hospitals with minimal GPs while providing food, entertainment, and a moderately attractive environment. I do not spam gold stars, although I use them here and there. I also don't spam plants. Training, proper placement of offices, and space for people to move is key.

Fair enough but I've not seen those screenshots :p

I just don't see how the patient numbers stay low enough to beat the later ones with so few GPs and training takes time.
TheObscene1 Sep 13, 2018 @ 11:13am 
Originally posted by Woody:
Originally posted by Mindcrab:
There is like 10% that read the post and rest is on some "band wagon" about GP offices that "THEY SUPPOSE TO GO TO GP". WE NOT SAYING THEY NOT SUPPOSE TO.

Lets make it clear what it is about

IT IS ABOUT
AFTER THEY 100%
THEY SENT TO GP
THAT IS OK!
BUT THEY THEN AGAIN SENT TO ANOTHER DIAGNOSTIC
AFTER GP WHITH 100%
THAT IS A WASTE OF TIME.

-Snip-

Problem is, they still go the round a second time even on 100%. My guess there is something that is missing in a calculation or something that don't take every point added to the total into account.

The problem is your screenshot shows a patient with 100% going to the GP. That is what is suppose to happen. Some diagnostic room got the patient to 100% and the patient is going to the GP to be sent to treatment. That is how it is suppossed to work.


Show a screenshot of the patient log. To show that the patient went to the GP office with 100% and still got sent to another diagnois room.

I am glad you saw that too... all these people screeching about extra diagnostic rounds are drowning out the fact that nobody bothered to read that the patient in the screen-shot is going to GP and not General Diagnosis.
ibbipuffs Sep 13, 2018 @ 11:22am 
Originally posted by Evilsod:
Fair enough but I've not seen those screenshots :p

I just don't see how the patient numbers stay low enough to beat the later ones with so few GPs and training takes time.

I will admit that up to a certain point, I do keep it rather minimal. Once I have a cash flow, then I start adding things to keep everyone happy.
https://steamcommunity.com/sharedfiles/filedetails/?id=1510615086
https://steamcommunity.com/sharedfiles/filedetails/?id=1510615520
https://steamcommunity.com/sharedfiles/filedetails/?id=1511380946
Evilsod Sep 13, 2018 @ 11:39am 
20 years?! Jesus that is slow progress to train people up.

I 3-starred Grockle Bay last night with 6 GPs but it needs intervention now and then to keep it under control. Even with 4 of them at GP IV and 3 at GP II my queue's steadily increase above 6 unless I send a bunch to treatment now and then. 8 GPs seems to be the more common sweet spot for me.
ibbipuffs Sep 13, 2018 @ 11:45am 
XD Well, I didn't say I did it quickly. I really do take my time with these. I also am slighly adverse to taking loans.
Also, I looked back at my Grockle Bay. I'm not proud of it. I did do that one in 11 years. 6 GPs, but it's a mess. Not the full nightmare, but I can't wait until my next playthrough with everything I've learned.
Last edited by ibbipuffs; Sep 13, 2018 @ 11:53am
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Date Posted: Sep 12, 2018 @ 1:53pm
Posts: 43