Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh damn. Perhaps we should just change it so the patients come into the hospital and go directly to a Treatment room then?
"Oh the game was really fun right up until they had to go to the GP once more to be assigned a treatment" What kind of idiotic statement is that?
Not like that. But what they did is way too much. Almost nothing is realistic in the game, it's all hilarious and fun, so we shouldn't make those small details realistic. With a high diagnosis, the patient must be sent to treatment straight away. If the patient needs more diagnoses then I'm okay with visiting GP over and over. As long as it's neccessary. But with 80%++ diagnosis I think the patient is safe to go into treatment.
If my doctor tells me "I think this is a regular rash, just buy some aloevra gel and see what happens" that's good eonugh for me to leave and put aloevera on my skin. *IF* it doesn't work I'll go back to see the doctor about it again.
This is life. Why should the devs specify how many GP offices you should have? It will depend mainly on footfall and how quickly patients can be diagnosed and sent for treatment. You don't build 20 offices and then only have half your GP's working or 100% of them only working part of the working day. That's not cost-efficient.
You have to just and you have to manage your resources.
Despite the fun nature of the game, you have to use a bit of nous...
What I would like to see is if a diagnosis room is run by a doctor and that doctor also has GP skills, then I do agree they should be able to give a diagnosis there and then if they 100% it.
There is a clear demarcation between doctors and nurses, doctors would reasonably argue that they are ones who spent years in medical school studying to be doctors. Yes, nurses also study, but not the same things or the professions would be equal and they'd all be called doctors.
And I suspect you'll find doctors would look down on the idea of manning a diagnosis room, which lets face it is just operating equipment and writing down the results to pass to a doctor or other specialist to interpret,
Lol, you're not fooling anyone but yourself.
Are you trying to tell me that from the very first level you developed a strong opinion against the patient returning to the GP to receive the result of his diagnosis?
If you try to say you did then you're talking ♥♥♥♥♥♥♥♥. You, like everyone else, didn't even notice (or care) early on because you had so few patients and such easy diseases it didn't matter.
This bandwagon rolled out long ago and has been debunked every step of the way. The surge of 'OMG MY HOSPITAL WOULD RUN PERFECTLY IF I DIDNT NEED TO HAVE 1 MORE GP VISIT' is laughable at best.
No, GP is just the most visited room in the hospital and inevitably becomes the most clogged if your training, diagnosis and/or layout sucks and is also the first one to suffer as a result of other bugs or poorly balanced areas.
Reputation is so broken in how its calculated that it never reduces without ramping up the price, seemingly no matter how many you kill. Chances are it goes up too fast as well so it ends up accelerating you beyond what you can cope with too early.
And the AI is totally ♥♥♥♥♥♥ when it comes to queueing and going into rooms. Every patient thats called into a GP room while on the toilet takes a spot 1 or 2 patients could've been diagnosed in. Every doctor that stands around looking out of a window like a complete bellend when the patient is in the room delays it by a few seconds that adds up over time.
From all the screenshots I've seen of people smoothly beating end-game levels with a limited number of GPs, they have 1 thing in common. They totally ignore a lot of the 'needs' and 'attractiveness' because they distract the AI.
Not disagreeing with you, but that's unrealistic as well as no one can work at 100% efficiency all the time and everyone needs pride in their workplace...
I am 3 starring endgame hospitals with minimal GPs while providing food, entertainment, and a moderately attractive environment. I do not spam gold stars, although I use them here and there. I also don't spam plants. Training, proper placement of offices, and space for people to move is key.
Fair enough but I've not seen those screenshots :p
I just don't see how the patient numbers stay low enough to beat the later ones with so few GPs and training takes time.
I am glad you saw that too... all these people screeching about extra diagnostic rounds are drowning out the fact that nobody bothered to read that the patient in the screen-shot is going to GP and not General Diagnosis.
I will admit that up to a certain point, I do keep it rather minimal. Once I have a cash flow, then I start adding things to keep everyone happy.
https://steamcommunity.com/sharedfiles/filedetails/?id=1510615086
https://steamcommunity.com/sharedfiles/filedetails/?id=1510615520
https://steamcommunity.com/sharedfiles/filedetails/?id=1511380946
I 3-starred Grockle Bay last night with 6 GPs but it needs intervention now and then to keep it under control. Even with 4 of them at GP IV and 3 at GP II my queue's steadily increase above 6 unless I send a bunch to treatment now and then. 8 GPs seems to be the more common sweet spot for me.
Also, I looked back at my Grockle Bay. I'm not proud of it. I did do that one in 11 years. 6 GPs, but it's a mess. Not the full nightmare, but I can't wait until my next playthrough with everything I've learned.