Two Point Hospital

Two Point Hospital

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Sikatsu Sep 3, 2018 @ 11:17am
Lots of low health, dying state. How to fix?
I'm changing their queues already so they have priority yet it doesn't work.

I'm trying to get my cure rate to 90% but I can't get it higher as 75%.
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Showing 1-15 of 24 comments
Akanaro Sep 3, 2018 @ 11:21am 
Train your doctors that operate treatment rooms to have level 3 treatment skill (3 crosses) and upgrade you equipment. Also make sure staff are happy. I think patient happiness might also help.
Sikatsu Sep 3, 2018 @ 11:57am 
I upgraded my equipment, my staff are ''satisfied''. It went up to 85%, and within one second back to 60%. I can't seem to reach 90%.
Sombrero Sep 3, 2018 @ 1:03pm 
Check your illnesses tab and see which one have terribly low cure rate and work on it. Honestly I've just prayed for hours to be lucky enough to get one fraction of second to 90% in those levels because some illnesses are so stupidly hard to cure especially DNA and surgery ones so far those are some of the hardest I came across.
Skirlasvoud Sep 3, 2018 @ 1:09pm 
Things like Monobrow and Lycantropy somehow manage to tick down the health bar really quick. Your best bet is to simply make your hospital more efficient towards dealing with deadly illnesses.
Knightframe Sep 3, 2018 @ 1:10pm 
If you cant handle them, send them home. Its better than having ghousts.
Captain Seasick Sep 3, 2018 @ 1:17pm 
Originally posted by Knightframe:
If you cant handle them, send them home. Its better than having ghousts.

And poor rep 'cause of the dead. And panicking people. And ectoplasm... seriously, sending dying patients home is the best choice if you can't treat them with split second speed.
Sikatsu Sep 3, 2018 @ 11:21pm 
Hmm, I managed to do it by using large campaigns of Pharmacy. Quick and easy cure. Sending them home might also be a good idea, didn't thought of that.
Last edited by Sikatsu; Sep 3, 2018 @ 11:21pm
Mysticalmaid Sep 3, 2018 @ 11:54pm 
Faster diagnosis is perhaps the first line of attack, once you have maxed that out at G.P and other diagnosis rooms to lower the queues that will help them get to treatment quicker. The raise treatment to make it more successful.
TheM0nk Oct 16, 2019 @ 8:14am 
attack your bottleneck to make sure patients doesnt die (long queues). Sending them home doesnt work since it also counts negative in the stats.

it is likely to be either GPs or diag station.

train your cure staff in treatment and upgrade machines (this might only be for lower maintainance I dunno).
Max out GPs since htey get used alot.
JVC Oct 16, 2019 @ 11:41am 
Originally posted by orp.TheM0nk:
attack your bottleneck to make sure patients doesnt die (long queues). Sending them home doesnt work since it also counts negative in the stats.
Sending them home can be a necessary short term fix to get a clean slate to build on. Each patient sent home is -5% cure rate, but you can't go below 0, so if you've got a lot of people with poor health or with so little happiness that they're close to leaving, it is often necessary to go through the list of patients and to eject every patient that has either low happiness or low health. Just remember to get rid of all of them, since you've already paid the price by having your cure rate go down to 0 during the purge.
Last edited by JVC; Oct 16, 2019 @ 12:30pm
Cdr.Keen Oct 17, 2019 @ 5:05am 
Like most wrote - look at your illnesses tab, fix the bottleneck, purge the queue and just wait for it. Sometimes it can be unlucky and you have to wait a bit because of a bad wave, but overall it's not as hard as you think.
Last edited by Cdr.Keen; Oct 17, 2019 @ 5:05am
Doctor Proteus Oct 18, 2019 @ 5:41am 
Originally posted by Akanaro:
Train your doctors that operate treatment rooms to have level 3 treatment skill (3 crosses) and upgrade you equipment. Also make sure staff are happy. I think patient happiness might also help.
I believe Patient happiness determines their willingness to pay after a succesful treatment as well as their willingness to stay in the hospital. Low happiness will result in a storm out reaction.
dizzisquirrel2014 Oct 20, 2019 @ 1:53pm 
Which level/hospital are you on ?
I had this trouble too in one of mine, lots of great ideas here, don't be afraid to pause the game, and FIRE any and all poor staff . . ie lazy, or evil or unmotivated, overpaid etc, use their skills to upskill a cheaper happier employee too!
check your toilets! add a few gold posters into them, and some posters or plants around every building/room with space! you need all your rooms lvl 3/4
you can also while paused, delete some rooms and edit/move them to other areas and ensure a better flow, leave at least 2 GP rooms near diagnosis rooms, and my last sugestion is set rooms for treatment only if they are dual function! (you can leave one room to handle both diag/tx if you have more than one of them)
Hope this helps !
Cdr.Keen Oct 21, 2019 @ 2:03am 
Don't mix rooms too much.

Set one (or two, or three) building(s) for diagnostics with two or three GPs, a Mega Scanner and a DNA Lab for diag and a psychologist. If there is enough space left, add a ward for diag too.

Another building for only threadment with all the machines and another one with only staff rooms.

Switching buildings multiple times takes a lot of time for patients at bigger maps. So if they stay for diag at one building and only switch for threadment, you'll save up a lot of time.
Last edited by Cdr.Keen; Oct 21, 2019 @ 2:03am
Doctor Proteus Oct 21, 2019 @ 4:01am 
Originally posted by Cdr.Keen:
Don't mix rooms too much.

Set one (or two, or three) building(s) for diagnostics with two or three GPs, a Mega Scanner and a DNA Lab for diag and a psychologist. If there is enough space left, add a ward for diag too.

Another building for only threadment with all the machines and another one with only staff rooms.

Switching buildings multiple times takes a lot of time for patients at bigger maps. So if they stay for diag at one building and only switch for threadment, you'll save up a lot of time.

Staff Room/s in their own building? I usually put a very tiny staff room in every building so staff don't spend too much time away.
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Date Posted: Sep 3, 2018 @ 11:17am
Posts: 24