Two Point Hospital

Two Point Hospital

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Raider Sep 2, 2018 @ 1:15am
"Very hungry, very thirsty, very bored!"
I just got this complaint from someone who stormed out and yet I have tons of vending machines, drinking fountains, magazine racks even some arcade stands and gumball machines.

Does this person want an all-you-eat buffet with strippers or something????
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Showing 1-15 of 20 comments
druegan2001 Sep 2, 2018 @ 1:18am 
I'm pretty sure the AI is fairly broken in such regard..

I had a janitor threaten to quit because he was hungry, thirsty, and badly needed to use the toilet..

He was standing literally 5 feet from a snack machine, a drinks machine, and on the other side of him, the door to a toilet with nobody in it...

I fired him immediately, because I'm not putting up with any employee who's that retarded to not take a piss when he's passing the loo, or get food when he's hungry. I got sick of that crap with the Sims..
Lucht Sep 2, 2018 @ 1:21am 
I've had this a few times too. OTL
Sometimes I see someone busting for the loo but not going to one so, it might be an AI issue that their just not automatically fulfilling thier own needs despite items being available.
Raider Sep 2, 2018 @ 1:22am 
Lol and the weirdest part is that everyone else is basically almost crying with joy being at my hospital and yet this idiot is storming out because he's angry about things that are 2 feet away from him...

Sounds like real life actually.
Talon Rose Sep 2, 2018 @ 1:23am 
Originally posted by Lucht:
I've had this a few times too. OTL
Sometimes I see someone busting for the loo but not going to one so, it might be an AI issue that their just not automatically fulfilling thier own needs despite items being available.

Pathfinding can be a bit weird, I've seen.
Normal Ward breaks pathfinding for my patients every now and then.
But the exact issue of bored hungry thirsty etc. I see it in staff more often than patients, but patients also maximum stupid with it...

For patients, I *think* what does it is being the first in a queue and being called in. I think it makes their AI ignore needs and go into whichever treatment or diagnosys rooms they have to go into, spend time there, making their needs worse?
Evilsod Sep 2, 2018 @ 1:26am 
And on the opposite end of the spectrum you get the people who, when 1st or 2nd in the queue for something, will immediately walk to the opposite end of the map.

I had 2 people on Flemington earlier that were both critical health and both in the top spots for the Injection Room. They decided to walk across the hospital to go read a leaflet. Hope it was worth dieing for cos I sent them both home.
Raider Sep 2, 2018 @ 1:32am 
Originally posted by Evilsod:
And on the opposite end of the spectrum you get the people who, when 1st or 2nd in the queue for something, will immediately walk to the opposite end of the map.

I had 2 people on Flemington earlier that were both critical health and both in the top spots for the Injection Room. They decided to walk across the hospital to go read a leaflet. Hope it was worth dieing for cos I sent them both home.
Maybe it was a really good leaflet
KenseiOmega Sep 2, 2018 @ 1:39am 
I had this happen with a patient and a few staff members. The patient's pathing bugged out at some point because there were so many people in this one hallway that it couldn't figure out where to move. Staff members get a little wonky sometimes. I have to watch them. I have to tell them to go on breaks or they won't on their own.
Last edited by KenseiOmega; Sep 2, 2018 @ 1:39am
King Gibbon Sep 2, 2018 @ 5:30am 
I get so many people leaving because of boredom, hunger, thirst or toilets despite having a ton of varied things for them to alleviate these issues. I also have patients sometimes getting stuck in my wards too as other patients freely walk in and out.
Mysticalmaid Sep 2, 2018 @ 5:39am 
So if your queues are long that is probably why. I'm having the same issue but huge queues, hospital is jam packed with people and starting to have routing issues on top. Find a way to get your people diagnosed faster and it won't happen. I'm training up new staff and hoping it will help
Ragnarok Sep 2, 2018 @ 5:47am 
I found it's a workload issue rather than an AI bug. my janitors were angry - so i hired 2 underlings for them. Once they caught up with watering the plants they satisfied their needs and were happy ever after - same for assistants, I dont think they take decent breaks if they have too much work to do?
Player 3 Sep 2, 2018 @ 5:58am 
Originally posted by Ragnarok:
I found it's a workload issue rather than an AI bug. my janitors were angry - so i hired 2 underlings for them. Once they caught up with watering the plants they satisfied their needs and were happy ever after - same for assistants, I dont think they take decent breaks if they have too much work to do?
it happens to patients too and they don't work at our hospital.
Raytruth Sep 2, 2018 @ 6:56am 
I guess you have to increase break time and percentage, they fulfill their needs just when doing a break
Honelith Sep 2, 2018 @ 6:58am 
Had about 50 benches in my hospital, 2-3 outside every room and I often get complaints about patients having no where to sit.
Raytruth Sep 2, 2018 @ 7:24am 
Also space is important, if you don't have a wide open space where people collect most and large corridors, they get stuck, but as they would do in real life.
A bench in a corridor large just one square will be a nightmare with lot of people.
If you see a long queue on vending machines and you don't have place for another one you have to re-think the whole lay out.
I learned that if you separate the diagnosis machines from the treatment machines and you give them a 3by3 restroom and staff room they can even be to the opposite sites of the hospital without big repercussions.
Researching the new diagnosis machines is important too (the game doesn't lead you to do it, you have to research it by yourself, like the xray and the... fluid machine i guess).
Also above average specialization for GP's.
Those kind of things are necessary where i am now, i guess lvl 8 or 9
gachi is manly Sep 2, 2018 @ 7:27am 
Seems like the odd patient has the AI break for them and they'll not handle any of their critical needs. They usually end up getting mad and leaving because they won't even go where they're supposed to.

It's rare but I've had it happen to a few patients in my 20+ hours of play.

If it's happening often, though, then something isn't being handled properly in your hosptial.
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Date Posted: Sep 2, 2018 @ 1:15am
Posts: 20