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- as mentioned above by polecatez then you can assign more people to one room such as the ward and the research room and other rooms as well...actual i like that feature since now you can build a big room and have many patients and employee in one room rather than having example 4-5 rooms that do the same thing.
- you can click on an employee and tell them what rooms they are allowed to work in. example you can select that your doctor should only work in the research room, and ignore alle other jobs even though he have the skill to do so.. this can be handy especially if you have trained your doctors/nurses to be expert in a specific thing so they dont do lower tier jobs. and vise versa with other less qualified doctors/nurses.
- every hospital is different.. Sometimes most patients visit the ward, other times they visit something els.. so look at your data page about diseases and how many you cured and helped, you can also see how good/bad your treatment is so you know what to improve.
- to train a doctor to become an expert, then first train him to level 1.. after that he will level up and now he have to work with his new skill until he get the next star and then you can train him again to level 2 and later on level 3. ( everyone have max 5 skills ).
- often it can be a good idea to make 5 General diagnostic buildings to send peoople out for more digagnostics or treatment... keep em moving so they get though your hospital as fast as possible.
- Walking is wasted time, to think about how far there is the to the staff room when your crew goes to a break.. a tiny staff room in every building is a good idea, and a tiny bathroom.
Theres staff overview page for quick staff management you can set up all your room/job assignments here as well as catch any idle staff.
How many beds can manage one nurse in these rooms ?
In a regular ward, I found 5:1 bed:nurse ratio works well. In a fracture ward 4:1 or even 3:1 works ok. I would only run large fracture wards on maps where broken legs are frequent.
Wards and research centers so far.